My favorite dragon fights featured the scaly monster interacting with the environment. For instance, the dragon in the Exalted Plains electrocuted everyone standing in the water. In the Emprise du Lion, the dragons chilled everyone in the water to death.
The Greater Mistral is a beautiful creature, but the fight wasn't as dynamic as the others. I would like the dragon to sweep characters over the cliff edge with a wind-storm attack, a tail sweep, or something like that. It would be great to desperately maneuver your characters away from the nearby precipice.
Another bonus suggestion: When the dragons fly up into the air they bombard the party with breath projectiles. I found these balls of power to be much less impressive than the breath attack when the dragon was landed. I'd prefer these flyby attacks to be rays of ice/fire/lightning rather than balls. Then they'd be harder to dodge (but not impossible), faster, and more impressive. I don't want to see the dragon spit out a glob of energy that meanders slowly down. I want a lightning bolt to smash out of the dragon's maw and strike anyone who hadn't already begun to dodge before the attack started.
I'll make a few suggestion posts, but I want to put them in perspective. I love the game and its story structure. Thanks for the delightful jaunt in Thedas.





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