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Mass Effect 4's point of view


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#1
nathan00

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I don't know about you guys but I am sick of playing as a human! I would love to get the option to be a quarian, slarian, Krogan ETC

I don't know if this has been mentioned before but tell me what you guys think.


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#2
Vazgen

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If done right, I'll be up for it. However, it is almost impossible to make right. Races will end up humanized and differences between them will blur. It will also require different armor designs for different races, different facial and body animations... 

I would prefer them to give different background options to the character, similarly to the Dragon Age: Origins. With much larger impact than backstories in Mass Effect. 



#3
Nitrocuban

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That's what MP is for.



#4
Iakus

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If done right, I'll be up for it. However, it is almost impossible to make right. Races will end up humanized and differences between them will blur. It will also require different armor designs for different races, different facial and body animations... 

I would prefer them to give different background options to the character, similarly to the Dragon Age: Origins. With much larger impact than backstories in Mass Effect. 

 

This.  Playing as aliens wouldn't really matter because the species are almost all Rubber Forhead Aliens anyway.  The one truly alien species was the geth and, well, we saw what happened to them.



#5
TMA LIVE

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This.  Playing as aliens wouldn't really matter because the species are almost all Rubber Forhead Aliens anyway.  The one truly alien species was the geth and, well, we saw what happened to them.

 

Well, I would care about playing an alien the same way I'd want to play as an elf. Not really to be complete different from a human, but just to be different enough for roleplaying reasons.



#6
wright1978

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Personally i'm less keen on the notion of multiple races.


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#7
Iakus

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Well, I would care about playing an alien the same way I'd want to play as an elf. Not really to be complete different from a human, but just to be different enough for roleplaying reasons.

::shrugs:: Just goes towards the whole "humans are boring" attitude.  Aliens are basically just humans with blue skin, scales, a reduntant nervous system, or whatever.  Playing DAI, where you can play four different races, I see little difference between playing a human or a qunari.  Sure there's some reactivity to it, but not the degree that people seem to want.

 

Edit:  For the record, I'm not really opposed to the concept.  I just don't find it a very high priority.


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#8
themikefest

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I like playing as a human 


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#9
themikefest

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::shrugs:: Just goes towards the whole "humans are boring" attitude.  Aliens are basically just humans with blue skin, scales, a reduntant nervous system, or whatever.  Playing DAI, where you can play four different races, I see little difference between playing a human or a qunari.  Sure there's some reactivity to it, but not the degree that people seem to want.

I agree.

 

I did a playthrough as a dwarf and was surprised there wasn't much more than a handful of references made in the game


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#10
TMA LIVE

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::shrugs:: Just goes towards the whole "humans are boring" attitude.  Aliens are basically just humans with blue skin, scales, a reduntant nervous system, or whatever.  Playing DAI, where you can play four different races, I see little difference between playing a human or a qunari.  Sure there's some reactivity to it, but not the degree that people seem to want.

 

Edit:  For the record, I'm not really opposed to the concept.  I just don't find it a very high priority.

 

Yeah, but I like the idea of playing a dinosaur looking creature that likes to get drunk a lot, just like someone might want to play a human with blue hair.



#11
StealthGamer92

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If done right, I'll be up for it. However, it is almost impossible to make right. Races will end up humanized and differences between them will blur. It will also require different armor designs for different races, different facial and body animations... 

I would prefer them to give different background options to the character, similarly to the Dragon Age: Origins. With much larger impact than backstories in Mass Effect. 

 

Aren't the race's already very humanized though? Wrex, Garus, the Hanar. Every species was made very human to me from day one. Thay just never realize how much they have in comon so see each other as completely different. Elcor are even very human though they lack the vocal qaulities that would've made it more obvious like it is with other species.



#12
Vazgen

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Aren't the race's already very humanized though? Wrex, Garus, the Hanar. Every species was made very human to me from day one. Thay just never realize how much they have in comon so see each other as completely different. Elcor are even very human though they lack the vocal qaulities that would've made it more obvious like it is with other species.

Still, they do still have alien characteristics and outlook. Garrus, for example, demonstrates that during Turian Platoon mission. 

I would prefer for ME:Next to make the aliens more alien instead of vice versa.



#13
StealthGamer92

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Still, they do still have alien characteristics and outlook. Garrus, for example, demonstrates that during Turian Platoon mission. 

I would prefer for ME:Next to make the aliens more alien instead of vice versa.

 

To elaborate I should have said "they are very human even if you have to look to our history to find our version of their culture" befor. From my perspective Turrian's are like acient millitaristic societies, so I was expecting an answer like he gave.



#14
Vazgen

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To elaborate I should have said "they are very human even if you have to look to our history to find our version of their culture" befor. From my perspective Turrian's are like acient millitaristic societies, so I was expecting an answer like he gave.

Well, yes, though that's not really something that should be unique to one species. I can easily see another species going through the same stages of civilization as humanity. That doesn't really make different species more human.


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#15
StealthGamer92

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Well, yes, though that's not really something that should be unique to one species. I can easily see another species going through the same stages of civilization as humanity. That doesn't really make different species more human.

 

Actually my point wasn't they are human or thay are alien, but that simmilarities will always be there. Comon ground which means more than likely playing an as an alien species would feel too human untill that point of huge difference kicked in. Can you imagine somehow starting a conversation with a medievil knight? A roman? If you spoke there laguage it would be ok until kings, emperors, or weapons was brought up. Then that human being would seem totaly alien, talking about things he's seen/experienced but you've only read about.



#16
Rasande

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Still, they do still have alien characteristics and outlook. Garrus, for example, demonstrates that during Turian Platoon mission. 

I would prefer for ME:Next to make the aliens more alien instead of vice versa.

 

Agreed, but think that's difficult to do, also i think if they're afraid that if they make the characters in the players party too alien they won't be relatable or likable enough.

Another aproach is to have humans seem alien by making things we take for granted seem foreign and wierd to other species.

For instance, when i met Wrex in ME2 i always wanted to give him a big ol'hug and have the gaurds freak out like "What the hell is she doing!? She's attacking!" since in my mind, a hug would be something completely foreign to Krogan if they're even physically able to do it.

Or having someone describe a spider to an alien and they'd refuse to belive them "What? Creatures with 8 leggs and eyes that shoot web out of their butt? Bullshit!" Maby Salarians would find it gross that our children gestate inside of us for 9 months beacuse the closest analogy they have are parasites? Or something but you know, better and not from the top of my head.

 

Just generally make the player feel like the outsider, that's something ME never pulled off(or even attemted to) eventough humans had only been in contact with the citadel species for 30 years. Morrowind pulled this off nicely, i fondly remeber getting the feeling that i was an outsider in a completely alien place and it came with a great sense of adventure and discovery that would fit the exploration theme of ME4 great.


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#17
katamuro

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I am not against the notion but there would be only two ways to do it. Either treat every species the same, basically just making it a cosmetic choice, or get bogged down in a lot of dialogue changes and the way different people relate to the player. DAI is a good example of the effort to differentiate between species yet they were all generally the same, the difference between fantasy races is not as big as between the species in a scifi such as ME. 

I feel that instead of creating many playable species they should focus on creating a better story for the main character and his companions. 


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#18
RIPRemusTheTurian

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With the worry of playing as humanized aliens, the suggested solution is to only be able to play as humanized... humans? If the dreams of many players for racial references, foreign races, and playable aliens are to be fulfilled, we should start this new trilogy off with multiple main character races.

 

I don't need the fact that I'm an alien constantly beaten over my head. From ME1-3 I can imagine how being raised in the Hierarchy would play a part in making decisions. Mass Effect is the only series where I'd be able to play as a turian, I'd like to take advantage of that.

 

I'd argue that the point of MP (other than fun) is to show badasses and fights that are apart from Shepard, but still connected to the overall plot. Unfortunately, I've grown accustomed to playing as a turian, and I'd like to use my little jetpack rockets to hop between horde-mode minigame and RPG campaign.


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#19
Mcfly616

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Why do people assume there will be another trilogy?



#20
Lee T

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As much as I'd love to play say a Volus, I can only agree with Katamuro here :

I am not against the notion but there would be only two ways to do it. Either treat every species the same, basically just making it a cosmetic choice, or get bogged down in a lot of dialogue changes and the way different people relate to the player. DAI is a good example of the effort to differentiate between species yet they were all generally the same, the difference between fantasy races is not as big as between the species in a scifi such as ME. 
I feel that instead of creating many playable species they should focus on creating a better story for the main character and his companions.


Previous games have shown us that to get more than skin deep differences they'd have to spend a quantity of money and time I'd rather have them spend on the main story.

#21
HydroFlame20

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I would love to play as volus crime lord bent on galaxy domination lol just for the silly laughs He has a tiny pistol and a shotgun bigger then him for his weapon of choice lol.

#22
Vortex13

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IMO the only way that we are going to have true reactivity when playing as an alien species is to go back to a silent protagonist. People scoff at the thought of having a mute hero, but compare the amount of content, and racial acknowledgment we got in DA:O vs DA:I.

 

  • A complete backstory; filled with a variety of choices and roleplaying opportunities; for six different racial/class-based (in the case of the mage) options.

 

  • Numerous instances where the players' racial choice will color conversations and quests allowing for ample roleplaying. 

 

  • Several major events tying the character's origin story into the developing narrative.

 

  • Unique conclusions to plot lines that take the players' choice of race and origin story into account.

 

VS.

 

  • No backstory for the character, besides a brief codex entry, and a response to a single conversation question.

 

  • A handful of remarks on you chosen race (outside of humans and elves). Most remarks boil down to "Hey. You're a Dwarf/Qunari."

 

  • No reactivity or unique roleplaying opportunities depending on the players' chosen race. Outside of one or two War Table missions playing as a Dwarf or Qunari offers no difference to the gameplay.

 

 

 

It's not going to happen though; the voiced protagonist is here to stay. While I enjoyed the voice acting of Commander Shepard, I am also aware that having any (meaningful) racial choices in future Mass Effect titles are going to be all but impossible if we are going to have one or two voice actors/actresses for all possible racial choices. 

 

A game's word budget can only be stretched so far.


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#23
fraggle

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As much as I'd love to play say a Volus, I can only agree with Katamuro here :


Previous games have shown us that to get more than skin deep differences they'd have to spend a quantity of money and time I'd rather have them spend on the main story.

 

I agree on this. I mean, sure it's cool if people want to play other characters/races and they can, but that could really go wrong and focus could be taken away from the main story.

Just another example from DA:I. Apparantly there are some weird occurences about height difference in scenes, e.g. a character looks up from below to a taller character and the eyes just turn white because the character has to look up so high you don't see the iris anymore. The amount of time to put into those kind of details is time they probably won't have.



#24
Mcfly616

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It's doable. Most certainly not as difficult as so many make it seem. They just need to make the game a standalone story with no intention of importing into a sequel. And they need to minimize the amount of playable species down to 3 Council species, so that they may use the same male and female voice actors for all of them. Human(male/female), Asari, Turian (male). 

 

 

Either way, this game has had the most development time given to a Bioware game since ME1. And the release date is nowhere in sight. I'm expecting multiple aspects of this game to knock it out of park in terms of quality and innovation. I will be disappointed if that doesn't come to fruition. Can't blame it on dev time or that they rushed it this time around.



#25
Cette

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I never expect it to happen but man I wish they could do a playable Vorcha. Then have all the dialogue play out like a low int character from Fallout.

Realistically Turians and Asari would be easy enough to do as you could use the same voice actor and it wouldn't be jarring. Plus they're roughly human height so you don't get those DAI animation quirks.