Aller au contenu

Photo

Do you think MENext should expand the class system?


  • Veuillez vous connecter pour répondre
114 réponses à ce sujet

#76
Dunmer of Redoran

Dunmer of Redoran
  • Members
  • 3 107 messages

It's one of those things would be great if you could make it work. Sadly the seem to be winding back the class systems these days instead of expanding them and building on what they already have. I think i saw someone post a link around here that had 60%(?) of players chose the soldier class, dull i know and  it doesn't exactly encourage Bioware to get creative with the class system. 

 

I think one reason is that since Mass Effect is a head-on shooter, any Shepard who can't fight head-on feels a little underwhelming. That's why all I play is Vanguard. Shepard is supposed to have these incredible abilities, and in ME2, nothing annoyed me more than watching a squadmate fall during combat. The obvious solution is a character who can fly across the screen like a meteor and send an offending enemy NPC flying, protecting said squadmate in the process. Besides the Vanguard, only the Soldier can rush headlong into a fight, and while not as good at it, has very simple mechanics in all three games.

 

It's not like playing DA:O as a mage Warden and staying behind Alistair, Shale and/or Sten as they soak up damage. My Warden might be fragile and an incompetent melee fighter, but he has insane damage potential and crowd control abilities, and the lore points out those advantages many times (it also helps that mages in DA:O are super-strong, but that's not all there is to it). An Adept, Sentinel or Engineer (and even Infiltrator) Shepard in ME1 works well enough, but as Shepard is constantly fighting on the front lines and is portrayed as this conditioned warrior, anything besides Vanguard and Soldier almost betrays that feeling of brute force and power.


  • StealthGamer92 aime ceci

#77
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

I think one reason is that since Mass Effect is a head-on shooter, any Shepard who can't fight head-on feels a little underwhelming. That's why all I play is Vanguard. Shepard is supposed to have these incredible abilities, and in ME2, nothing annoyed me more than watching a squadmate fall during combat. The obvious solution is a character who can fly across the screen like a meteor and send an offending enemy NPC flying, protecting said squadmate in the process. Besides the Vanguard, only the Soldier can rush headlong into a fight, and while not as good at it, has very simple mechanics in all three games.

 

It's not like playing DA:O as a mage Warden and staying behind Alistair, Shale and/or Sten as they soak up damage. My Warden might be fragile and an incompetent melee fighter, but he has insane damage potential and crowd control abilities, and the lore points out those advantages many times (it also helps that mages in DA:O are super-strong, but that's not all there is to it). An Adept, Sentinel or Engineer (and even Infiltrator) Shepard in ME1 works well enough, but as Shepard is constantly fighting on the front lines and is portrayed as this conditioned warrior, anything besides Vanguard and Soldier almost betrays that feeling of brute force and power.

Well said. That is why I am a little peved at the Infiltrator in ME2&3. In ME1 he was useful at medium to long ranges(as long as I progressed him right), but in ME2 he was like the worst of his 2 respective classes and in ME3 he was a decent sharpshooter since I could put the N7 Valkyrie on him from Mars onwards. The only useful power he had in ME2 was the fireball and I usualy saved Cloaking for a tactical retreat because enemies were always just too close.

 

MENext lvl designers should try to remember people who use a Sniper class ussually do so to stay at a distance from the fighting. ME3 did this ok, but only a handful of times. I used the Mattok more than my Viper in ME3 and in ME2 I rarely switched from my SMG and when I did it was to my shotgun(A SNIPER SHOULDN'T NEED A SHOTGUN LIKE I DID IN ME2). I'm not saying they don't think of sniper classes in ME, just that they could do more such as actual long distances. I don't remember haveing more than 3 instances in ME2&3 where I made a sniper shot that I couldn't have just as easily made with the Mattok.



#78
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

Maybe the maps in ME are just a little too small?



#79
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

Maybe the maps in ME are just a little too small?

That is the biggest problem. Plus on another note they should either add some kind of stealth to MENext or give Infiltrator something that doesn't scream stealth like the active camo he has now.



#80
goishen

goishen
  • Members
  • 2 413 messages

Sorry, haven't read through all four pages, but...   

 

If they just decide to keep the classes that they've got I'll be happy.   Someone at BioWare said that only like 2% of players chose the engineering profession.  I can see why they'd keep it through the ending of Shepard's trilogy...   But now that the ending is over....   Ehhhh, I'm not quite sure what they're gonna do.  



#81
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

I think they should cut it entirely, although the existence of biotics in the ME universe makes that difficult.

 

I've never liked class systems, and I've never seen the point of making the player restart the game in order to try out certain abilities and mechanics. ME 3 was a step in the right direction by scrapping the weapon restrictions.



#82
katamuro

katamuro
  • Members
  • 2 874 messages

Class systems work especially in games like ME because they prevent the total clusterfrak of balancing without one. And considering that people in real life tend to have specialisations especially in the military then a class system is justified. It just needs a bit of expanding.


  • AsheraII et KrrKs aiment ceci

#83
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages

No - I think they should do away with the class-system altogether!

 

The only real choice should be:

 

Is your character a BIOTIC or not? (opens a lot of possibilities for the roleplayers, too - play a biotic but don't develop his/her talents because say the character is afraid of his abilities or has had a traumatic experience with them etc.)

 

greetings LAX



#84
katamuro

katamuro
  • Members
  • 2 874 messages

I think that would be a terrible idea, I am all for customization but believe me unless they are going to simplify the whole thing to the level of skyrim or game like that the whole thing will be a gigantic mess. And in the end its still going to be the same, people who prefer more action are going to spend points on soldier type abilities, people who prefer stealth-infiltrator abilities. There would be of course people playing hybrids but you can still do the same thing if you have 6 main classes with a dozen or so subclasses. 



#85
Treacherous J Slither

Treacherous J Slither
  • Members
  • 1 338 messages

I think that would be a terrible idea, I am all for customization but believe me unless they are going to simplify the whole thing to the level of skyrim or game like that the whole thing will be a gigantic mess. And in the end its still going to be the same, people who prefer more action are going to spend points on soldier type abilities, people who prefer stealth-infiltrator abilities. There would be of course people playing hybrids but you can still do the same thing if you have 6 main classes with a dozen or so subclasses.


Someone that likes stealth may choose Infiltrator abilities but the lack of restrictions allows the player to choose any ones they want as opposed to having to use a certain pre chosen set.

With the option to repec at will the player can keep screwing around with different abilities until they are satisfied with character performance.

I don't see how forcing presets on the player enhances the game. Takes away from it in my opinion. You can't build your own character that way.

#86
Son of Shepherd

Son of Shepherd
  • Members
  • 88 messages

I really hope next ME keeps the class system with maybe one or two little tweaks. 

 

They will almost certainly introduce more powers like a few from ME3 MP plus some brand new ones.

 

One small change I hope to see - you can add one bonus power but also swap another should you wish, giving you two bonus powers.

I just finished ME3 as a Vanguard with Reave as my bonus, but as I spent no points on the Nova power I'd loved to have swapped it for Geth Shield.

 

This way you would at least have a little room to play around with your class.



#87
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

I think that would be a terrible idea, I am all for customization but believe me unless they are going to simplify the whole thing to the level of skyrim or game like that the whole thing will be a gigantic mess. And in the end its still going to be the same, people who prefer more action are going to spend points on soldier type abilities, people who prefer stealth-infiltrator abilities. There would be of course people playing hybrids but you can still do the same thing if you have 6 main classes with a dozen or so subclasses. 

True, even though there is no stealth in ME12&3 after the first shot I drawn to the archetype all the same.



#88
Vazgen

Vazgen
  • Members
  • 4 961 messages

There is a little in Citadel DlC :P



#89
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

There is a little in Citadel DlC :P

I know, and it gave me hope they will put stealth,better stealth, in MENext.


  • Vazgen aime ceci

#90
Vazgen

Vazgen
  • Members
  • 4 961 messages

What if there is a possibility to create custom classes? So we have regular Adept, Vanguard, Sentinel, Engineer, Infiltrator, Soldier classes and there is one more Custom class. With that option you can choose a limited number of powers, weapon training (for example, more damage with the said weapon) and weight capacity. It'll allow for some interesting hybrid classes.

An additional system can be implemented to enable class-specific cutscenes for Custom classes. When you create a character, the game assigns values to the tech, biotic and combat skills you use. If you have a certain number of tech powers, the game treats you as an Engineer (such number will only be attainable at the expense of biotic or combat powers). If tech and biotic power numbers are equal - Sentinel, if tech and combat - Infiltrator, if biotics and combat - Vanguard. The dialogues and cutscenes will treat the new protagonist's class as predefined, but it will never be explicitly stated. So you won't get "He was a very skilled Engineer" line, but instead "He was one of the most skilled technicians" or "His mastery of technology was unparalleled" etc. 


  • AgentMrOrange aime ceci

#91
goishen

goishen
  • Members
  • 2 413 messages

I like it, I just don't think we'll see it.



#92
themageguy

themageguy
  • Members
  • 3 176 messages
I hope to see arc grenades and inferno grenades.

Also some toxic/poison would be cool.

#93
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

More synergy between MP and SP is the key:

 

Different characters (kits) per class for SP, too. Plus everything they add to MP via DLCs  also for SP and vice versa.

 

A Custom char for SP New Game Plus and for MP after finishing all challenges.

 

A SP "combat Simulator" mode that let's us play MP maps together with our SP squadmates.


  • RedCaesar97 aime ceci

#94
Larry-3

Larry-3
  • Members
  • 1 281 messages

I am fine with the current classes; however, I think some things should be less restricted. For example, why is Tech Armor limited to just Sentinel? It seems like Tech Armor is something any class could equipt. Also, why do Vanguards only get Charge? I thought an Adapt would have all Biotic abilities.



#95
Vortex13

Vortex13
  • Members
  • 4 186 messages

One thing that I would like to see implemented in future games is more dialogue driven recognition of your class, and an expansion of your class being able to affect outcomes of choices; a la being able to save the civilians as well as stop Oleg Petrovsky's plans in the Omega DLC if you were an Engineer.


  • KrrKs aime ceci

#96
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

Yes, kinda like the rare perks in Fallout that gave you special dialogue options or so.

"So I heard you have some problems with your selfsealing stem bolts? Well, I happen to be an expert on this topic, I can fix it. Trust me, I'm an engineer."

 

And also something like the  dialogue battles from Deus Ex Human Revolution pls.


  • Vortex13 et KrrKs aiment ceci

#97
Vortex13

Vortex13
  • Members
  • 4 186 messages

Yes, kinda like the rare perks in Fallout that gave you special dialogue options or so.

"So I heard you have some problems with your selfsealing stem bolts? Well, I happen to be an expert on this topic, I can fix it. Trust me, I'm an engineer."

 

And also something like the  dialogue battles from Deus Ex Human Revolution pls.

 

 

Agreed. 

 

Plus, self-sealing stem bolts can turn quite a profit for an intrepid Ferengi.


  • KrrKs aime ceci

#98
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

New feature request for ME4: Sidequest with a Ferengie Volus trying to sell self-sealing stem bolts to the player.


  • KrrKs aime ceci

#99
Vortex13

Vortex13
  • Members
  • 4 186 messages

New feature request for ME4: Sidequest with a Ferengie Volus trying to sell self-sealing stem bolts to the player.

 

 

Just so long as the Chief Engineer Miles O'Brian Kenneth Donnelly is berating the merchant about the bolts' resale value.


  • KrrKs aime ceci

#100
Undead Han

Undead Han
  • Members
  • 21 101 messages

I think they should bring back heavy weapons, but have it be a soldier class exclusive. 


  • Vortex13 aime ceci