It's one of those things would be great if you could make it work. Sadly the seem to be winding back the class systems these days instead of expanding them and building on what they already have. I think i saw someone post a link around here that had 60%(?) of players chose the soldier class, dull i know and it doesn't exactly encourage Bioware to get creative with the class system.
I think one reason is that since Mass Effect is a head-on shooter, any Shepard who can't fight head-on feels a little underwhelming. That's why all I play is Vanguard. Shepard is supposed to have these incredible abilities, and in ME2, nothing annoyed me more than watching a squadmate fall during combat. The obvious solution is a character who can fly across the screen like a meteor and send an offending enemy NPC flying, protecting said squadmate in the process. Besides the Vanguard, only the Soldier can rush headlong into a fight, and while not as good at it, has very simple mechanics in all three games.
It's not like playing DA:O as a mage Warden and staying behind Alistair, Shale and/or Sten as they soak up damage. My Warden might be fragile and an incompetent melee fighter, but he has insane damage potential and crowd control abilities, and the lore points out those advantages many times (it also helps that mages in DA:O are super-strong, but that's not all there is to it). An Adept, Sentinel or Engineer (and even Infiltrator) Shepard in ME1 works well enough, but as Shepard is constantly fighting on the front lines and is portrayed as this conditioned warrior, anything besides Vanguard and Soldier almost betrays that feeling of brute force and power.





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