I think they should bring back heavy weapons, but have it be a soldier class exclusive.
That would be a pretty cool way to help distinguish the classes, while at the same time keep them balanced.
Going with the three 'primary' classes of Soldier, Adept, and Engineer, I can see their areas of expertise; and class specific abilities; come into play during different scenarios.
For example: An enemy force is retreating and has closed a blast door. Approaching the situation the PC can handle the problem of the blast door in several ways.
Diplomatic/Intimidation: The player can talk to the enemy force over comms and try to convince/threaten them to open the door. (Common to all players)
Engineer Specific: The player can hack into the security systems and release the lock down, or hot-wire the blast door controls to disengage the locks.
Adept Specific: The player gets a prompt to use their mastery over biotic fields to stop the blast door from completely closing.
Soldier Specific: The player can blow up the blast door with the use of their equipped heavy weapon.





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