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Breaking Rampage Make Me Rampage


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#1
that guy29

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Now I'm sure this has already been said or what not but I don't care because I'm a sad lonely man who plays dragon age all day. I really enjoy the reaver and she is actually all I really care to play with though the elementalist is making his annoying I want attention way up the list but the reaver was my girl until we decided to not fallow what RAMPAGE says in its description. That being and I quote "and you gain health with each strike" well my goodness! That means even an ability STRIKE!!! AKA DRAGONS RAGE!!! So lets fix that nonsense so there are no more false advertisements on an ugly tattooed up crazy dragon blood drinking chick. Cool story bro

#2
Reman

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I still top out in threatening with her even though I don't have the best gear. 

 

Shes is still viable, but I do agree that the nerf was very uncalled for and made her less appealing as a dps choice.


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#3
21T09

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I still top out in threatening with her even though I don't have the best gear. 

 

Shes is still viable, but I do agree that the nerf was very uncalled for and made her less appealing as a dps choice.

 

Quoted for more Reaver portraits.


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#4
The Great Bob

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Sounds like a learn to play problem, instead of mindlessly mashing dragon rage, perhaps you should try something else. From my experience of playing as the Reaver, she still smacks mobs around although I'm still figuring out how to maximise her build.



#5
21T09

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mindlessly mashing dragon rage  [...]  although I'm still figuring out how to maximise her build.

 

She is Arcane Warrior lite, bruh.



#6
Courtnehh

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I can't stand the reaver now, I have Sulevin blade and prefer the katari personally.



#7
DrKilledbyDeath

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Yes it is an L2P problem. Dragon rage doesn't heal with rampage, just negates HP loss. So you need to play somewhat carefully like every other class instead of god mode. It's not that tough.



#8
Jeremiah12LGeek

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Sounds like you should see a doctor for that.



#9
Robbiesan

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Basically you keep playing as you were.  I use Mighty Blow, and it's a great ability to generate health when Rampage is active.

 

She's just as good as she was really, just need to adapt to the change.



#10
Beerfish

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Both two handed weapon classes are interior to anything else, just like they have been through multiple games, single player and mp.  Just like in all other games their long slow weapons strikes with weapons marginally better than other classes does not make up for their lack of survivability traits that other classes have.  Viable to play by the good players?  Sure, just like all classes in memp were viable and good with the very skilled.  I like to play my necromancer with these classes, lots of corpses to play with.



#11
that guy29

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Well I used to just to just use mighty blow and not even dragons rage but then I actually tried it out and it worked well with the life steal but I suppose I have to go back to the old concept. I have found a better way to use her so I am but still a shame in my opinion
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#12
Innarra

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I haven't played my Reaver in a while because Rampage used to bug out occasionally, (not working after a death when it was active, or just not working at all) causing massive frustration and broken PS3 controller syndrome. Heard they fixed it in a recent patch, can anyone confirm this? Not sure I want to dust her off, I'm having too much success with my assassin on Perilous to really make a switch to playing any other class for melee dps, but I just got Axe of the Dragon Hunter, and the crit on that is dead sexy. Now I'm itching to play Katari again, should I go Reaver instead?



#13
Robbiesan

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I haven't played my Reaver in a while because Rampage used to bug out occasionally, (not working after a death when it was active, or just not working at all) causing massive frustration and broken PS3 controller syndrome. Heard they fixed it in a recent patch, can anyone confirm this? Not sure I want to dust her off, I'm having too much success with my assassin on Perilous to really make a switch to playing any other class for melee dps, but I just got Axe of the Dragon Hunter, and the crit on that is dead sexy. Now I'm itching to play Katari again, should I go Reaver instead?

 

Why not both?

 

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You can play Reaver again.  It's not quite as good without Rampage being able to heal with Dragon Rage.  She is still fully capable of destroying all the things though.

 

I say play both.  They share some similarities in terms of useful tactics (ie flank attack), but with different abilities, it makes for fun to play both classes.



#14
DrKilledbyDeath

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Should clarify as well, with Dragon Rage, Rampage does not heal rather it negates the HP loss now



#15
CelticRanger275

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Now I'm itching to play Katari again, should I go Reaver instead?

I'd say go with your itch.  In my opinion, with decent gear (HoK ring and good weapon) Katari is super fun. It's a toss-up between which one is the manliest but I'd much prefer to have beers with the Katari.  


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#16
Innarra

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So, Rampage doesn't heal while using Dragon Rage, but at least it doesn't break now? I suppose that's an even trade off, but why nerf it? (used to heal 10% health with Dragon Rage costing 2%, so 8%) She seems much less durable. Used to be able to go absolutely HAM without regard to your own well being... basically, going on a "Rampage", until the ability broke, and you end up clawing your own face off. Glad they fixed the bug, but including a nerf too? Underwhelmed.

 

I think knowing that DR only works with Rampage to negate the cost and doesn't heal that 8%, and there's very little in the way to build guard effectively on the Reaver, the Katari sounds like a more settled class for Perilous. 

 

Definitely beers with the Katari. The Reaver is a total b*tch. She'd probably nag you about your drinking after the 2nd round.


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#17
veramis

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So, Rampage doesn't heal while using Dragon Rage, but at least it doesn't break now? I suppose that's an even trade off, but why nerf it?

 

I don't agree with the way it was nerfed at all. They probably saw that reavers do ridiculous damage on routine and threatening and were very survivable on these difficulty levels, so they decided to discourage dragon rage spamming as a means of reducing DPS. Unfortunately these two difficulty levels have mobs that hit for 3-50x+ less than mobs in perilous (due to the dumb flat damage reduction armor rating system). Before the nerf, it was possible for you to use rampage/dragon rage nonstop and still go kaput in a second or two, and now after the nerf, it has become even harder and you really have to rely on your teammates to survive, whether by their killing/CC'ing enemies or giving you barrier. I think poor survivability is probably the #1 reason people don't like to run katari and reaver on perilous.

 

Imo the easiest way to balance melee survivability for all three difficulty levels would be to get rid of the flat damage reduction armor rating system and add to armor the common sense percentage damage reduction (overall or with individual types of damage) that reduces damage before it is further reduced by the already-existing melee/ranged/magic percentage damage reduction, tweak enemy damage for the new system (a million times easier to balance than for flat damage reduction), and then give the squishier melee characters more innate/armor damage reduction to compensate for having to actually get close to enemies and get melee'd and shot at more than ranged classes.



#18
Jkregers

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I don't think this really counts as a nerf....I doubt the skill was working as intended...again, the whole point of Dragon Rage is to trade health for high damage. The whole point of a Reaver is the delicate balance of health vs. damage. If the intention was that Dragon Rage would work without draining health and heal you at the same time, then that would be a stupid idea. I wonder if most people on these boards have played RPGs. The whole point of powerful attributes/abilities is to give up something in return.

 

High Damage = Low defense 

Survivability = Low damage

 

This is what makes the Arcane Warrior such a poor design. They don't give up anything that matters for invincibility, decent damage, crowd control, a way to deal damage to multiple targets....and so on. The way the Arcane warrior plays is such an incredible oversight that the person who thought of the idea should go make racing games. If they made the AW so that new players could help in threatening/perilous, they should have released him later in a DLC when new players were joining. 

 

Uhhhh, anyway....Dragon Rage is fine. 


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#19
akots1

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Low defense is OK if it is coupled with some ability to avoid damage or dodge or faster movement speed. Otherwise, it is OHK for almost any enemy unless your constitution is 100+.

 

For me, Reaver is sort of playable with two HoK purple rings on perilous. I still die frequently without crutch barrier but it is way better than Katari.

 

An easy way out might be to add some kind of indomitable stagger/knockdown immunity passive or even active skill. That would be very valuable. There is of course combat roll. Which sometimes / most of the time / every time does not work depending on lag and some other animations somewhere in the universe. But Dragon rage, yes, it is fine.



#20
IanLai

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inb4 spamming dragon rage + rampage got ridiculous high DPS

nerfing is fine but the problem is not rampage or dragon rage

it is the bug armor make katari and reaver vulnerable

even dragonrage deplete HP , it is more likely you killed by arrow

 

i agree with people getting high DPS should be lower in defense

but i really not expect WARRIOR IS A PIECE OF PAPER ike mage or rouge



#21
veramis

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I don't think this really counts as a nerf....I doubt the skill was working as intended...again, the whole point of Dragon Rage is to trade health for high damage. The whole point of a Reaver is the delicate balance of health vs. damage. If the intention was that Dragon Rage would work without draining health and heal you at the same time, then that would be a stupid idea. I wonder if most people on these boards have played RPGs. The whole point of powerful attributes/abilities is to give up something in return.

 

You're arguing that original intention is more important than balance, but the only thing that matters is whether or not the class is actually viable enough that players use it. If you ask most people, they would say that the reaver doesn't carry her weight on perilous and anyone who plays perilous knows that she is seldom used, especially post-nerf. Since the game was released, it has been very common for people to stack ranged classes and AW, because simply put the game strongly favors and increasingly favors these classes over melees.

 

Uhhhh, anyway....Dragon Rage is fine. 

 

Dragon Rage as it is now is fine for routine and threatening, but the reaver class is not fine on perilous. If the other reaver abilities (or innate/armor damage reduction as I suggested above) were rebalanced to make the reaver good for perilous despite the nerf, then I would agree with you that Dragon Rage is fine. But as it is now, the already rare reavers have simply become even rarer on perilous post-nerf. And they and other melee classes will keep on getting rarer as players stack more ranged classes, get higher DPS, and just mow down mobs from a safe distance long before the melee classes can reach them.


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#22
DrKilledbyDeath

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The way classes work in this game is messed up. FInd me another game where melee heavy armor wearing characters are more squishy than mages. I was running some perilous last night and the best group was 4 mages. The spike in difficulty from threatening to perilous is just ridiculous. The fact that you can get 1 or 2 shotted with a Reaver makes your margin for error so small, and classes become more useful on how much survivability they have. I would never bring my Katari or Reaver to perilous ever again unless I get a lot of promotions but I am not even at 20/20/20 yet so I don't see it ever happening.


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#23
Zorinho20_CRO

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You're arguing that original intention is more important than balance, but the only thing that matters is whether or not the class is actually viable enough that players use it. If you ask most people, they would say that the reaver doesn't carry her weight on perilous and anyone who plays perilous knows that she is seldom used, especially post-nerf. Since the game was released, it has been very common for people to stack ranged classes and AW, because simply put the game strongly favors and increasingly favors these classes over melees.

 

 

Dragon Rage as it is now is fine for routine and threatening, but the reaver class is not fine on perilous. If the other reaver abilities (or innate/armor damage reduction as I suggested above) were rebalanced to make the reaver good for perilous despite the nerf, then I would agree with you that Dragon Rage is fine. But as it is now, the already rare reavers have simply become even rarer on perilous post-nerf. And they and other melee classes will keep on getting rarer as players stack more ranged classes, get higher DPS, and just mow down mobs from a safe distance long before the melee classes can reach them.

Warriors are rare sight on Perilous,indeed.

Problem is,that other than playing with Lego, to heal yourself/stay alive is tedious work with all those mages and Archers around.warriors are way to squishy.


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#24
ZorbletSplendor

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I swear this thread pops up weekly.... Though I guess I'll comment. Reaver is absolutely insane on perilous. Granted she is very gear dependent due to how her kit works as a dps similar to the fact that an archer with a mid level bow won't deal fantastic damage on perilous except hers is doubled by needing some tankiness in her extra slots. However. Most of her downsides can be worked around with ease and a little knowhow. For example the first hit of her auto attacks when in rampage will stagger allowing you to instantly go into a dragon-rage that will not be able to be blocked and archers will not do their side step shot on. Because her first attack is also a lunge you can quickly switch targets across the battlefield chain staggering and maiming. For burst healing devour is insane but the high CD and stamina cost put people off. However every hit of dragon rage reduces it by 2 seconds and every crit by 1. Standing in ring of pain reduces this CD by another 4. This effectively allows devours CD to be near 0 and gated only by stamina but with the 20% attack speed from rampage and/or an are weapon you can burst stamina back rather quickly. Especially when coupled with clear a path, deep reserves, and warrior's resolve. The only thing she has trouble with truly are fire mines that are placed at her feet mid swing, horror homing bolts, and despair demons. If you have allies to help you through your occasional rough moment you can maim, kill, and feast on the blood of anyone unfortunate enough to stand in your path. 

 

I've been non-stop playing her on perilous with any team comp. Barrier or no, Lego or no, hell I've run it with 3 rouges 2 of which were assassins. She does fantastic pretty consistently. It's my favorite class and I'm not sure I'll stop playing her when I hit 250. She can clutch rooms in a pinch, do fantastic dps, has good survivability, and provides fantastic cc. If she was buffed it would be too easy.



#25
DrKilledbyDeath

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Pretty sure you are the only person I have ever seen saying Reaver is good for perilous.