I've been non-stop playing her on perilous with any team comp. Barrier or no, Lego or no, hell I've run it with 3 rouges 2 of which were assassins. She does fantastic pretty consistently. It's my favorite class and I'm not sure I'll stop playing her when I hit 250. She can clutch rooms in a pinch, do fantastic dps, has good survivability, and provides fantastic cc. If she was buffed it would be too easy.
It's nice that you're playing reaver on perilous, but the fact is most people wouldn't choose it over the usual perilous classes. Aside from AW, lego, and templar, I have to be a lot more careful to survive than if I were to play a ranged class. Simply put, most ranged classes don't have to take the risks that the reaver does and some can still do similar or even better DPS.
A melee character will almost always be taking more damage than ranged classes simply because they have to be at a closer range to fight and have higher threat generation, which makes some melee classes quite less survivable relative to ranged classes. You say that the reaver would be too easy if her survivability were buffed, and I agree that it would be boring if the game didn't have challenge, but the point I am trying to make is that most other classes are more survivable than the reaver and when you play the more OP classes you won't have to so frequently flirt with death as with the reaver, which can also be seen in your reaver build video.
Again, the point I'm trying to make is that the reaver is less survivable compared to many ranged classes, and the nerf to dragon rage was unnecessary and unwise unless it is accompanied by additional balance changes, whether in the form of buffs to the reaver or nerfs to other classes. I don't think that buffing the reaver is the only way that balance can occur, and what I would like to see is for balance between the classes to occur while still maintaining challenge, but what we got instead was a nerf to a class that is already rarely played on perilous.





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