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BioWare please increase skill bar from 8 to 10


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46 réponses à ce sujet

#1
AxholeRose

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I would prefer unlimited skills because once I learn a skill, I should be able to use it anytime, anywhere I want...  this isn't The Witcher, where Geralt has to prepare and meditate before going into battle.  All skills should be accessible at all times.

 

But Bioware must have their reasons, and I can't see them making such a big design change through patches.  So how about a compromise?  How about increasing the limit from 8 to 10.  Let me try to explain why.

 

aYrVw3G.png

 

 

This is what my skills look like at Level 10, having just picked up the Templar spec.

 

Z is reserved for Blessed Blades.

5 is Grappling Hook which will be replaced by Wrath of the Heavens, which I should get by Level 14.

 

As you can see I already wasted a skill and I never wanted Grappling Hook in the first place, but it was the first skill in the Battlemaster tree.  So by Level 14, I have ran out of slots.

 

1, 3 are offensive skills

4, 5 are templar magic skills

2, Q are my defensive skills

Z is my support buff

A is what i used to get out of jams, when you're surrounded in Nightmare it ends pretty quickly

 

I also wanted to get Whirlwind because it seems like a cool skill, and maybe War Horn or Horn of Valor.

 

 

I am absolutely certain that Bioware did not intend for the player to sneak around the map, spy on the mobs ahead to identify what type they are, and then choose their skill set accordingly.  That isn't immersive at all, that's ridiculous.  

 

Can we at least increase the skills to 10?  Two more active skills + a bunch of passives from Level 14 to  endgame, about eight to ten levels, that seems an acceptable compromise.


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#2
Jeffry

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There are 8 abilities so it would be as comfortable as possible for console players to play. Nevermind that PC can have an action bar of 20 or more abilities and we can easily click on them with the mouse...


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#3
drummerchick

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...

 

 

As you can see I already wasted a skill and I never wanted Grappling Hook in the first place, but it was the first skill in the Battlemaster tree.  So by Level 14, I have ran out of slots.

 

... 

 

You can buy a respec necklace at Haven's Blacksmith shop for 1 gold, so you don't have to waste any skill points on stuff you don't want. 

If you'd like to unlock all the passive buffs and attributes from the different trees, you can get unlimited Amulets of Power from a house in Crestwood (just to the right of the quick travel location). The amulet is in a chest; loot the amulet but leave anything else in the chest.Travel to another zone, travel back to Crestwood, loot amulet, rinse and repeat. 

I know it doesn't help with the slot limit, but you can definitely go for the abilities you really want early on if you use the exploit.  Cheers.



#4
DragonAddict

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There are 8 abilities so it would be as comfortable as possible for console players to play. Nevermind that PC can have an action bar of 20 or more abilities and we can easily click on them with the mouse...

 

That's exactly what I was going to say......heh.

 

Even when Patch 5 is released, still not optiomized for PC kb + m..........tells you something.....PC is now left behind and consoles have replaced them.

 

And yet the PC gamers were told, DAI is written for PC and with PC gamers in mind........at launch, this couldn't of been further from the truth.

 

I honestly don't expect DAI to ever be optimized for PC kb + m because Bioware is already working on a DLC.......


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#5
Jeffry

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You can buy a respec necklace at Haven's Blacksmith shop for 1 gold, so you don't have to waste any skill points on stuff you don't want.

 

That goes only for the 1st necklace you buy. All the other ones are a bit more expensive, like 200. I believe the value is calculated from your level and doesn't increase with bought necklaces.

 

 

That's exactly what I was going to say......heh.

 

Even when Patch 5 is released, still not optiomized for PC kb + m..........tells you something.....PC is now left behind and consoles have replaced them.

 

Yeah, PC players got screwed here.



#6
AxholeRose

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There are 8 abilities so it would be as comfortable as possible for console players to play. Nevermind that PC can have an action bar of 20 or more abilities and we can easily click on them with the mouse...

 

How did DA2 manage it?  I see that it was released on last gen consoles.



#7
Jeffry

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How did DA2 manage it?  I see that it was released on last gen consoles.

 

I honestly don't know how it worked on consoles. I played it on PC, it looked like a console game, but the gameplay experience for me was PC-like and the UI was PC one too. There was an action bar from left to right of the screen. I don't know how many abilities could one fit there, since I was going for autoattack gatling gun build with my archer and only used 12-13 of them (according to my old screenshots), but I guess it was 30-35, since at the far right of the action bar I had 2 special potions. In the case in DA2 BW actually managed to make the gameplay enjoyable for both PC and consoles and that game was made in a year.

 

Even DAO was released on consoles, but I heard it was kinda difficult to play in on them with all those abilities. The was made for PCs and it showed.



#8
JaegerBane

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You can buy a respec necklace at Haven's Blacksmith shop for 1 gold, so you don't have to waste any skill points on stuff you don't want.


This doesn't make sense. The way the tree system works is based around unlocking further nodes in the tree, so by definition, 8 slots means you *do* have to waste skill points on stuff you don't want unless you only ever use first tier abilities. The fact that you can buy your first respec for 1 gold is irrelevant, the issue has nothing to do with having enough skill points. It's about being able to use all the abilities you've spent your skill points on.
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#9
chrcoluk

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There are 8 abilities so it would be as comfortable as possible for console players to play. Nevermind that PC can have an action bar of 20 or more abilities and we can easily click on them with the mouse...

 

we dont all use a mouse on PC, I play with gamepad on PC.


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#10
Jeffry

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we dont all use a mouse on PC, I play with gamepad on PC.

 

In DA2 gamepad worked well, yet the game was not gimped for KB+M. So I really see no problem here. Also DAI was advertised as having the PC as its main platform and that should mean PC with KB+M, not PC with gamepad. They kinda "forget" to mention that it this case it is the other way around.



#11
Dio Demon

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There are 8 abilities so it would be as comfortable as possible for console players to play. Nevermind that PC can have an action bar of 20 or more abilities and we can easily click on them with the mouse...

OH MY FREAKING GOD! Get over with that PC master crap. Consoles had a radial wheel that we could use in Origins and II which contained all the skills, I know shocker isn't it. Don't drop your monocle on your way out.


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#12
Guest_TrillClinton_*

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OH MY FREAKING GOD! Get over with that PC master crap. Consoles had a radial wheel that we could use in Origins and II which contained all the skills, I know shocker isn't it. Don't drop your monocle on your way out.

MASTER RACE

A

S

T

E

R

 

R

A

C

E

 

 

#nah that's lame.



#13
Grieving Natashina

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OH MY FREAKING GOD! Get over with that PC master crap. Consoles had a radial wheel that we could use in Origins and II which contained all the skills, I know shocker isn't it. Don't drop your monocle on your way out.

I agree with the OP's request, as it's one I think everyone could benefit from.   I noticed the limitation the most on my mage, and I really don't feel like I was getting the most out of her with the 8 ability slot limit.  It would be nice for all players to get up to 10 slots.  

 

That being said, I agree 100% with Despair here.  Some folks should knock off the "PC Master Race" crap.  While you're at it, please drop the "Everything wrong with the game is the fault of console players and EA hates PC gamers."  For Odin's sakes...

 

I am a PC gamer, almost exclusively so, and some of these posts encourage the stereotype that those that prefer PC are egoistical jerks, and possess an overwhelming need to scapegoat the game's faults by taking it out on other players.  It sounds incredibly stupid, childish and misses the point of some of these request threads entirely.   <_<

 

 If you want to know why they did it that way, politely send a PM or a tweet asking them why the ability slots are only set at 8.  If you think it isn't worthwhile to even try to talk to the developers (or to look for a link that might have them explain their reasoning,) then you're probably wasting your time/energy being on the Feedback forums altogether.

 

Edited for serious grammar issues.   I think it's time to grab some sleep.


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#14
Jeremiah12LGeek

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So... the people who are convinced the 8 ability limit is all about consoles... You've never used a potion?  :huh:

 

You didn't notice the radial menu that could have accommodated an additional 10-20 abilities and worked just fine on consoles? The same way it worked for DA:O?

 

Okay, then. Carry on.


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#15
Grieving Natashina

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So... the people who are convinced the 8 ability limit is all about consoles... You've never used a potion?  :huh:

 

You didn't notice the radial menu that could have accommodated an additional 10-20 abilities and worked just fine on consoles? The same way it worked for DA:O?

 

Okay, then. Carry on.

My thoughts exactly.  :)



#16
drummerchick

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This doesn't make sense. The way the tree system works is based around unlocking further nodes in the tree, so by definition, 8 slots means you *do* have to waste skill points on stuff you don't want unless you only ever use first tier abilities. The fact that you can buy your first respec for 1 gold is irrelevant, the issue has nothing to do with having enough skill points. It's about being able to use all the abilities you've spent your skill points on.

My reply was to OP's concern about having had an unwanted ability (grappling chain) from the get go, or at least that's how I took it. So, if you don't want to unlock any abilities in a tree but are stuck automatically with the first one and it takes up one of your precious 8 slots... respec and DON'T pick that ability up. Easy peasy.  :)

 

That goes only for the 1st necklace you buy. All the other ones are a bit more expensive, like 200. I believe the value is calculated from your level and doesn't increase with bought necklaces.

 

...

I've actually been able to get 2 respec necklaces for 1 gold. May be a bug? But I get the first one the very first time I visit the blacksmith. When I get to Skyhold, the second 1 gold necklace shows up directly under the ~200 gold one. 



#17
Gileadan

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Well...we can't know for sure whether the 8 ability limit is something that was implemented because of consoles, unless we're one of the game designers. :)

But how many other plausible reasons are there? I have a hard time seeing it as part of the gameplay balance since we pick our skills on level-up. It is no Diablo 3 which gives you all your class skills and then makes you choose a skill loadout, it's a weird combination of both.

I'm a PC gamer, and I don't want or need any preferential treatment. But this whole "for PC gamers" nonsense has left a bad taste in my mouth. The game's controls are pretty clunky on keyboard/mouse, something we can probably agree on. Which means the "for PC gamers" thing was either an attempt at deception, or it was actually their honest opinion that they had created good PC controls. But if that is the case, well...to me the controls feel like they were designed by someone who always played with a controller and does not understand why anyone would play with keyboard and mouse, but hey, here's some input mapping for it.

Deception, incompetence or indifference? It's really hard to tell from where I'm standing.
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#18
Dio Demon

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Well...we can't know for sure whether the 8 ability limit is something that was implemented because of consoles, unless we're one of the game designers. :)

But how many other plausible reasons are there? I have a hard time seeing it as part of the gameplay balance since we pick our skills on level-up. It is no Diablo 3 which gives you all your class skills and then makes you choose a skill loadout, it's a weird combination of both.

I'm a PC gamer, and I don't want or need any preferential treatment. But this whole "for PC gamers" nonsense has left a bad taste in my mouth. The game's controls are pretty clunky on keyboard/mouse, something we can probably agree on. Which means the "for PC gamers" thing was either an attempt at deception, or it was actually their honest opinion that they had created good PC controls. But if that is the case, well...to me the controls feel like they were designed by someone who always played with a controller and does not understand why anyone would play with keyboard and mouse, but hey, here's some input mapping for it.

Deception, incompetence or indifference? It's really hard to tell from where I'm standing.

I'll give you a reason to change your mind. Radial wheel. In Origins and  DAII you could open up your radial menu choose any spell you had which was on the wheel.

 

We didn't have a six ability limit in Origins and 2. So the believe that consoles inspired the 8 ability limit is erroneous at best and completely moronic and asinine at worst.

 

There is the theory that the devs wanted us to think about allocating our ability points carefully by choosing the best skills.  Though I find it weird that the AI companions can use ALL their abilities.



#19
Teligth

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I would prefer unlimited skills because once I learn a skill, I should be able to use it anytime, anywhere I want...  this isn't The Witcher, where Geralt has to prepare and meditate before going into battle.  All skills should be accessible at all times.

 

But Bioware must have their reasons, and I can't see them making such a big design change through patches.  So how about a compromise?  How about increasing the limit from 8 to 10.  Let me try to explain why.

 

aYrVw3G.png

 

 

This is what my skills look like at Level 10, having just picked up the Templar spec.

 

Z is reserved for Blessed Blades.

5 is Grappling Hook which will be replaced by Wrath of the Heavens, which I should get by Level 14.

 

As you can see I already wasted a skill and I never wanted Grappling Hook in the first place, but it was the first skill in the Battlemaster tree.  So by Level 14, I have ran out of slots.

 

1, 3 are offensive skills

4, 5 are templar magic skills

2, Q are my defensive skills

Z is my support buff

A is what i used to get out of jams, when you're surrounded in Nightmare it ends pretty quickly

 

I also wanted to get Whirlwind because it seems like a cool skill, and maybe War Horn or Horn of Valor.

 

 

I am absolutely certain that Bioware did not intend for the player to sneak around the map, spy on the mobs ahead to identify what type they are, and then choose their skill set accordingly.  That isn't immersive at all, that's ridiculous.  

 

Can we at least increase the skills to 10?  Two more active skills + a bunch of passives from Level 14 to  endgame, about eight to ten levels, that seems an acceptable compromise.

What is the point when after using a skill or two one's bar is almost drained completely? Even for mages two spells take out most of ones Mana. It's pretty idiotic, but I blame it on the inability to allocate our own stat points.

 

If someone can tell me how to fix this, then i'm all for adding more slots.



#20
Teligth

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I'll give you a reason to change your mind. Radial wheel. In Origins and  DAII you could open up your radial menu choose any spell you had which was on the wheel.

 

We didn't have a six ability limit in Origins and 2. So the believe that consoles inspired the 8 ability limit is erroneous at best and completely moronic and asinine at worst.

 

There is the theory that the devs wanted us to think about allocating our ability points carefully by choosing the best skills.  Though I find it weird that the AI companions can use ALL their abilities.

It's been like that since DAO. At least on consoles. 



#21
Pukey Paul

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With DAO and DA2 on consoles we bought up the radial menu which had an icon to access all your skills (thought PC had the same), I mapped all my most used abilities to the 8 slots and used the menu for buffs. Not sure why they dropped this for DAI, it's even more bizarre than not having a storage chest :(
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#22
Teligth

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With DAO and DA2 on consoles we bought up the radial menu which had an icon to access all your skills (thought PC had the same), I mapped all my most used abilities to the 8 slots and used the menu for buffs. Not sure why they dropped this for DAI, it's even more bizarre than not having a storage chest :(

Yeah not having the storage chest is pretty annoying. I always tend to keep the character & companion beginning weapon and armors. Plus there is just some cool looking stuff you can find that I like to keep. Plus a great place to keep resources and such.

 

At least Bioware had the foresight to add one in with Warden's Keep in Origins. It was a download code, but it did come in the box if bought new. Sucked for used game buyers, but could have been worse.



#23
Pukey Paul

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makes me laugh that they are only adding storage in the DLC and I bet that is only because it became such a bone of contention

#24
Gileadan

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I'll give you a reason to change your mind. Radial wheel. In Origins and DAII you could open up your radial menu choose any spell you had which was on the wheel.

We didn't have a six ability limit in Origins and 2. So the believe that consoles inspired the 8 ability limit is erroneous at best and completely moronic and asinine at worst.

There is the theory that the devs wanted us to think about allocating our ability points carefully by choosing the best skills. Though I find it weird that the AI companions can use ALL their abilities.

How does the design of their previous games prove anything concerning the design of DA:I? At least Origins was primarily designed for PC and ported to consoles, so of course it was free of any control shenanigans that looked like they would be caused by a familiar limit of available buttons. I don't remember DA2 enough to comment.

There can be no doubt, however, that DA:I was clearly developed with "current gen consoles first" in mind. Just check out that 30 fps lock for cutscenes. I'd be surprised if the reason for that was anything other than some rookie mistake level of console centric hard coding that assumed a fixed frame rate of 30...the speed at which consoles run the game.
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#25
Teligth

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How does the design of their previous games prove anything concerning the design of DA:I? At least Origins was primarily designed for PC and ported to consoles, so of course it was free of any control shenanigans that looked like they would be caused by a familiar limit of available buttons. I don't remember DA2 enough to comment.

There can be no doubt, however, that DA:I was clearly developed with "current gen consoles first" in mind. Just check out that 30 fps lock for cutscenes. I'd be surprised if the reason for that was anything other than some rookie mistake level of console centric hard coding that assumed a fixed frame rate of 30...the speed at which consoles run the game.

If DAI was designed with consoles in mind they clearly screwed up badly. You should start with the strongest platform and then work your way down. I'm sick of this parity bs....I play mostly on consoles, but if the PC version isn't running past 30FPS at all times then something is wrong. Also I don't accept this "it's 30 fps for a cinematic quality" If thats the case it should be running at 24 FPS.


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