I would prefer unlimited skills because once I learn a skill, I should be able to use it anytime, anywhere I want... this isn't The Witcher, where Geralt has to prepare and meditate before going into battle. All skills should be accessible at all times.
But Bioware must have their reasons, and I can't see them making such a big design change through patches. So how about a compromise? How about increasing the limit from 8 to 10. Let me try to explain why.

This is what my skills look like at Level 10, having just picked up the Templar spec.
Z is reserved for Blessed Blades.
5 is Grappling Hook which will be replaced by Wrath of the Heavens, which I should get by Level 14.
As you can see I already wasted a skill and I never wanted Grappling Hook in the first place, but it was the first skill in the Battlemaster tree. So by Level 14, I have ran out of slots.
1, 3 are offensive skills
4, 5 are templar magic skills
2, Q are my defensive skills
Z is my support buff
A is what i used to get out of jams, when you're surrounded in Nightmare it ends pretty quickly
I also wanted to get Whirlwind because it seems like a cool skill, and maybe War Horn or Horn of Valor.
I am absolutely certain that Bioware did not intend for the player to sneak around the map, spy on the mobs ahead to identify what type they are, and then choose their skill set accordingly. That isn't immersive at all, that's ridiculous.
Can we at least increase the skills to 10? Two more active skills + a bunch of passives from Level 14 to endgame, about eight to ten levels, that seems an acceptable compromise.





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