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Tactics Panel Question


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#1
Dale

Dale
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I spend about 10-15 minutes carefully programming all my crew with combat tactics using all slots.  It works – but I’m not sure if I understand it.   They are so deadly & responsive that they totally obliterate any & all enemies before I can even aim my bow.  In fact, I’ve programmed myself to such a degree that the computer does a better job at executing my tactics (than I can manually) so I assume the dog (or spawned wolf) and watch the show as all 4 rip the enemies apart.   At times, I put the squad on HOLD and (as a wolf or dog) run out and draw the enemy to be ambushed & pulverized by my squad of 4.   What fun! :D

 

I have a question about the COOLDOWN DURATION in the LIST. (emphais on LIST)   The player’s manual is void.   I’ve searched the web but can’t find anything.   Assume you have 3 tactics listed as shown:

 

Tactic-1: whirlwind

Tactic-2: flurry

Tactic-3: perfect striking

 

My assumption is while T1 cools down, T2 is executed on another enemy – and while cooling down, T3 is executed.   By the time T3 is cooling down, T1 is ready again for another loop.  

 

-or-

 

Does it pick any of the 3 that has cooled down and execute it (not in order listed)?

 

Thanks for your thoughts.



#2
mousestalker

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Have you checked the wiki article?
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#3
Blazomancer

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The topmost tactic gets the most priority, which means it will always be executed first provided the talent in question is not in cooldown and have been triggered.
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