I'm going to start building up the ship and crew in this thread to help me and others keep up with crew functions and ship capability.
Thus far we have.
The Medusa - Pre First Contact War cargo ship. Currently serving under the banner of the Kings and Queens Trading Company
- Arsenal, 4 hidden rail guns (shielded) that fire grapeshot canisters, Short range. GARDIAN laser's, Short - Medium range. x2 Missle racks that fire multiple warhead anti space fighter micro missles. (Racks currently empty). x2 Torpedo tubes for Cap ship engagments. (Stores currently empty).
- Defenses, The Medusa was built before humans discovered mass effect technology and thus is compartively over engineered compared to modern day ships. The hull is extra thick with three internal hulls to avoid atmospehric venting if struck by micrometeors. The cargo caontainers have been filled with water to absorb radiation kinetic rounds. As well as acting as a fast acting sealant should a rupture occur and the water exposed to space. The missle racks can serve as anti projectile interceptors and the grapeshot canisters swapped out for flak canisters.
Cptn - Jess Stone - (African with dark skin and light brown hair. Mismatched eye's. brown, the other silver. Has a biomechanical arm that replaces the one she lost the day she became part of the crew of the Medusa. Reconstrucive surgery means her biomechanical aspect is invisble to the naked eye and technology based scanners. Formerly called Silver until she pushed the pirate identity onto the woman who took her ship and killed her crew. Automatically making her one among the top ten most wanted in the galaxy.
1st Mate - Morgan
Nav officer - Dahlia
2nd Mate - Dogger - (Husband of Sherie. Dogger once served aboard the Medusa but cashed out when he made the moeny he needed to marry his sweetheart Sherie. Despite cashing out Dogger came to miss the old life. After Jess retook her ship she put out a call to all the old space hands who had served with her. Dogger responded and has since worked as a general trouble shooter, passing on the skills that the Medusa needs to the young ones now serving aboard her).
Chief engineer - Sophie (Red head with freckles).
First assistant engineer - Gwen (The one who no-ones ever seen..... Except Sophie)
Electrotechnical Officer - Duncan (Sandy blonde, fresh faced fresh out of school. Nervous and uncertain about... well, EVERYTHING)? Aelias (Turian) formally from the Audron after jumping ships after a discharge
Master Gunner - Babe (Everyone wants her and you know it! Yes, that includes you)! (1.6 - 1.7m tall, Blessed by the stack and booty fairy's in all the right ways. Wear's leather a lot + corset. Somehow gets around in heels on grated walkways in a way that would leave Anika jealous. Ensemble topped off with red choker, spiked arm wraps and a loosely hung gun belt. Also, did I mention she's in charge of the Medusa's big guns)?
Helmsman - Marshall (Dark haired freshmen straight out of school. Tends to think he knows more than he does). + <The Red Shadow>?
Chief Steward - Sherie (Dogger's wife and mother of three. Tends to put the homestead into everything she cooks much to Jess's delight and chagrin. That china tea service won't survive without intervention)!
Medical - Jobe, Jess calls him Doc a lot. Old and Grumpy, he's seen three generations of commanding officer's through the ship and was present during the first contact war.
Science - Amy Hayashi, General science nerd and social misfit out to escape from her old life. Courageous despite being scared to death most of the time.
Priss and x2 - Former prostitute from Duellos who scammed a captain the Medusa shot down. Now works for Jess after accepting a spot on the Medusa.
Largo - Name escapes me right now. Quite tasty I'm told..... not that I would. Can cause spontaneous overloads if standing next to others for to long.... Might be wishful thinking.
The Loader Lads
Keats, Rough looking wrench monkey and a Scotsman from his accent
Arthur, Steady and dependable, but laid back and tends to do his own thing if not kept on a tight reign.
Coco, Foppish type. Cut glass British accent that feels like honey being poured into your ears
Chris, The kind who balks at hard work in the planning stages
The Kings and Queens trading company - Currently known to operate 4 large flagship vessels assigned to the Kings and Queens who in turn operate a large number of smaller ships to support and generate income for the K&Q flagships.
1. Medusa - Jess Stone
2. Vitriol - 'Scarlet'
3.Tribal Star - 'Fox'
4. TBD
The K&Q are operated by a central figure who has thus far remained removed from all except one of the Captains. Led by Lord Tarballs. Tarballs has two hands who served him before the golden throne transformed him. The Right hand, Simon Burns. The left hand, Amaya Baras de Trinidad.
The Sisters of Metal and Boomsticks - An enigmatic group of guards tasked to protect the lord of the K&Q
The Sense - Shortest of the SMB at 7'2". The Sense underwent final augmentation at the complex where Anika escaped and received the final destructive modifications that saw the deaths of all but four of her sisters. The Sense has hyper accelerated awareness that allows her to pay closer attention to her surroundings by virtue of the world moving in slow motion. This ability relies on a chemical concoction that she takes through an injection port in the base of her skull while other injection ports across her body allow her body to operate at inhuman speed that would tear apart unaugmented soldiers.
The Flame - At 7'4" The Flame is one of the more unusual augments in that her body was adapted to survive extreme temperatures and remain able to operate. Due to her ability to survive extreme temperature her augments were pushed further and eventually the scientists discovered how to allow her to emit intense heat. Armour was in turn devised that would magnify this ability and emit it outwards in such a way that it could ignite the oxygen in the atmosphere. A reverse barrier had to be devised to contain the effect to avoid the ignition of planetary atmospheres.
The Blur - At 7'7" The Blur was augmented to emit hallucinatory pheromones that can allow her to engage opponents while controlling them to some degree. Her abilities are not well documented but she has been seen telling people to carry out her wishes, for the individual to obey without hesitation. Other rumours surfaced that she can stride through a room without anyone noticing she was there. Her weapon of choice is a needle gun that can pierce armour plate to penetrate into skin that is rumoured to be tipped with her pheromone.
The Last - At 7'9" The Last was the final augment soldier of the Miranda Project to undergo destructive augmentation. Rumoured to have been the one who saved the other three from being disposed of at the projects end, little is known about The Last. The three obey her without question and though her abilities have not been documented, examination of the surviving structure of the complex revealed trails of dust next to damaged objects that bore no scroching or impacts.
The Secret - ...................





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