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Advice on skipping areas or not


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#51
Lebanese Dude

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Strawman
 

 

How is that a strawman? It's an analogy.

 

You have the same amount of main content. There's just more ambient things to do.

 

You're essentially claiming that the existence of more side quests dilutes the main quests.
You're literally saying that the absence of side-quest cutscenes dilutes conversations.

Those are a matter of perception. You can always change them. You refuse to. 

 

Nuff said.


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#52
Lebanese Dude

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I can hardly blame him for feeling that way. The Fade certainly feels like it adds an extra 10-40 hours to the overall game.

I liked the Fade really.

I only downloaded the Skip the Fade mod after an essential mod for me caused very frequent crashes in the Fade.

 

Turns out I liked not doing the Fade just as much lol :D



#53
Avejajed

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I liked the Fade really.

I only downloaded the Skip the Fade mod after an essential mod for me caused very frequent crashes in the Fade.

 

Turns out I liked not doing the Fade just as much lol :D

 

I can't really play any of origins anymore. I thought I'd try again and go back last week but it just feels like slogging through a muddy bog with bricks on your feet. I've already played it enough- I had my fill, I think. I will remember it with fond memories but move on with my life.


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#54
Sylvius the Mad

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Again, the locations in DAI were visually great, I just wish that they had more relevance to the critical path.

This is the problem with acknowledging the existence of the critical path. DAI is the first of BioWare's games since probably BG that doesn't play as well of you approach it like it's a game.

But instead look at it as a world. Just like the real world, there are lots of places you can go and lots of things you can do, and most of them only have relevance to your life if you decide they do.

This makes the world seem more real.

Again very unBioware-like.

Only if you define BioWare's style based on games starting with KotOR (the game where I really think they started to go wrong).

Cinematics have, I think, almost uniformly made BioWare's games worse. Using them more sparingly (as in DAI) lessens that negative effect.

#55
Majestic Jazz

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How is that a strawman? It's an analogy.

You have the same amount of main content. There's just more ambient things to do.
You're essentially claiming that the existence of more side quests dilutes the main quests.
You're literally saying that the absence of side-quest cutscenes dilutes conversations.

Those are a matter of perception. You can always change them. You refuse to.

Nuff said.


My concern is that Bioware took the time to build a visually impressive world yet did not fill it with critical quest. Instead they reserved it exclusively for filler quest and for what?

Yes, ME1 had the large uncharted worlds full of filler quest that had zero to do with the critical path. The difference is that Bioware did not give the UC worlds all the attention. With DAI they went out of their way to make these worlds and not fill them with good cinematic content that carries over to the main plot. It is like they assumed since it worked in Skyrim then it would work for DAI.

In the end, even though I am part of the vocal minority, I still believe the Bioware DAI team has taken notice to the arguements of large worlds with 100% filler quest. Perhaps with DA4, there would be more critical path content spread across the lands along with 100% cinematic dialog like the ME trilogy.

Hopefully ME4 will do things differently.

#56
Lebanese Dude

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*snip*

 

What's filler?
 

It seems you use the term "filler" for everything that is a side quest....that's excessively dismissive...

 

Look it seems you hate exploration and would prefer linear quests that are always related. That's fine.

I just want to warn you that ME4 will have exploration aspects as well and will probably not be linear.



#57
Majestic Jazz

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Cinematics have, I think, almost uniformly made BioWare's games worse. Using them more sparingly (as in DAI) lessens that negative effect.


Cinematics is what made Mass Effect Mass Effect. It worked with BG and NWN because those are archaic games made in a different era. It is like Naughty Dog making Uncharted 4 a side scroller and saying "Well it worked during the NES and SNES day....". While a side scroller UC4 with 3D graphics might be fun to play, people have gotten use to UC being a 3D adventure and not a side scroller.

Obviously you come from the originsl Bioware era of BG and NWN so you are used to or tolerant of Bioware going back to their roots so to speak. I am from the mainstream....interactive dialog/cinematics era of Bioware that started with KOTOR, expanded with JE and mastered with ME. So for us it is frustrating to see Bioware not fully continue to expand on what they had with ME3 in terms of cinematics being the focus.

#58
Avejajed

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What's filler?
 

 

2014-real-african-wax-prints-fabric-qual


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#59
FKA_Servo

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Cinematics is what made Mass Effect Mass Effect. It worked with BG and NWN because those are archaic games made in a different era. It is like Naughty Dog making Uncharted 4 a side scroller and saying "Well it worked during the NES and SNES day....". While a side scroller UC4 with 3D graphics might be fun to play, people have gotten use to UC being a 3D adventure and not a side scroller.

Obviously you come from the originsl Bioware era of BG and NWN so you are used to or tolerant of Bioware going back to their roots so to speak. I am from the mainstream....interactive dialog/cinematics era of Bioware that started with KOTOR, expanded with JE and mastered with ME. So for us it is frustrating to see Bioware not fully continue to expand on what they had with ME3 in terms of cinematics being the focus.

 

Mass Effect 3 was way too "cinematic." I'm not sure wanting a game over a movie is necessarily "mainstream" - at least not among this community.



#60
Majestic Jazz

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What's filler?

It seems you use the term "filler" for everything that is a side quest....that's excessively dismissive...

Look it seems you hate exploration and would prefer linear quests that are always related. That's fine.
I just want to warn you that ME4 will have exploration aspects as well and will probably not be linear.


Chasing druffulo and golden hallas back as the leader of the Inquisition is filler quest. Side quest there just for the sake of being there to fill the world with content.

MMOs is known for having filler content or fetch quest so it isnt a surprise that DAI has them as well.

Lets chase some more Halla!!

#61
FKA_Servo

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Chasing druffulo and golden hallas back as the leader of the Inquisition is filler quest. Side quest there just for the sake of being there to fill the world with content.

MMOs is known for having filler content or fetch quest so it isnt a surprise that DAI has them as well.

Lets chase some more Halla!!

 

As the Inquisitor, you are empowered to decide whether chasing druffalo or halla is worth your time.


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#62
Lebanese Dude

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Chasing druffulo and golden hallas back as the leader of the Inquisition is filler quest. Side quest there just for the sake of being there to fill the world with content.

MMOs is known for having filler content or fetch quest so it isnt a surprise that DAI has them as well.

Lets chase some more Halla!!

 

Questions to ask yourself:

 

1) Do you want the Dalish elves' assistance?
2) Do you want to recruit the Dalish Elf agent?

3) Do you empathize with the Dalish Elf camp's plight?

 

You are doing favors to gain their trust. They range from simple halla herding to tomb raiding for lost and ancient Dalish history.

There are ulterior motives to assisting the elves. They are not done simply for some gold and experience.

 

Helping them makes them trust you. When they trust you, they cooperate. Their cooperation provides you with rewards, as well as the satisfaction of helping Dalish.

 

MMOs generally have quests that are there to simply provide levels and story with no actual relevance to an overarching plot.

 

In fact, it's arguable that this doesn't even really apply to popular MMOs as even WoW has gone towards a more narrative storyline when it comes to leveling by quests. Their current equivalent of filler is "bonus objectives" which do exactly what you claim Inquisition does.

 

If you honestly find that spreading the Inquistion's influence and recruiting allies for the war effort is filler, then there's not much else that I can say.

 

P.S. The drufallo escort is meant as a tongue-in-cheek subtle humor towards drufallo's indestructible nature (it was a BioDev meme) as the expected escort path coincides with a high level rift which you can close by using the near-immortal drufallo as a tank.


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#63
pawswithclaws

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Questions to ask yourself:

 

1) Do you want the Dalish elves' assistance?
2) Do you want to recruit the Dalish Elf agent?

3) Do you empathize with the Dalish Elf camp's plight?

...

Funny how everyone complains how they don't get to roleplay, but as soon as they're asked to use their imagination even a bit for something it's suddenly all "meaningless" and "filler".


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#64
Elhanan

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Neither of my Inquisitors hunted Halla, as I wanted to be diplomatic with the Dalish. However, as enough Halla were killed by other predators, or by AoE effects, my first Inq eventually filled that quest; the latter still has it in the Journal.

Personally, enjoyed the Druffalo, but disliked the goat. But since I was at the lake anyway, it was no big thing to do to tell it to return home.

The beauty of options and choices.

#65
Lebanese Dude

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Neither of my Inquisitors hunted Halla, as I wanted to be diplomatic with the Dalish. However, as enough Halla were killed by other predators, or by AoE effects, my first Inq eventually filled that quest; the latter still has it in the Journal.

Personally, enjoyed the Druffalo, but disliked the goat. But since I was at the lake anyway, it was no big thing to do to tell it to return home.

The beauty of options and choices.

Regarding the goat:

 

Spoiler

 

Even the most trivial quests in DAI can surprise you.


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#66
Spankatola

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Cinematics is what made Mass Effect Mass Effect. It worked with BG and NWN because those are archaic games made in a different era. It is like Naughty Dog making Uncharted 4 a side scroller and saying "Well it worked during the NES and SNES day....". While a side scroller UC4 with 3D graphics might be fun to play, people have gotten use to UC being a 3D adventure and not a side scroller.

Obviously you come from the originsl Bioware era of BG and NWN so you are used to or tolerant of Bioware going back to their roots so to speak. I am from the mainstream....interactive dialog/cinematics era of Bioware that started with KOTOR, expanded with JE and mastered with ME. So for us it is frustrating to see Bioware not fully continue to expand on what they had with ME3 in terms of cinematics being the focus.

 

Finally! I have found the mainstream spokesperson. I was wondering to whom I was supposed to direct all my hipster complaints. But, before I start doing that, can I see some bona fides? Everything from sales to awards seems to indicate that the mainstream actually loves this game, so I'm a bit skeptical you're actually speaking for the folks that you think you are.


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#67
Elhanan

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Cinematics is what made Mass Effect Mass Effect. It worked with BG and NWN because those are archaic games made in a different era. It is like Naughty Dog making Uncharted 4 a side scroller and saying "Well it worked during the NES and SNES day....". While a side scroller UC4 with 3D graphics might be fun to play, people have gotten use to UC being a 3D adventure and not a side scroller.

Obviously you come from the originsl Bioware era of BG and NWN so you are used to or tolerant of Bioware going back to their roots so to speak. I am from the mainstream....interactive dialog/cinematics era of Bioware that started with KOTOR, expanded with JE and mastered with ME. So for us it is frustrating to see Bioware not fully continue to expand on what they had with ME3 in terms of cinematics being the focus.


As I have not yet played my copies of the BG series, and started Bioware games with NWN1, I would consider this current century as relevant experience. I prefer the balance of cinematics in DAI over the long scenes depicted in ME3, where decisions missed made for several annoying reloads. While I prefer ME3 overall, I like being more involved in the game as a Player; not as another viewer.
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#68
Xyxlplic

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Getting slightly back on topic...

 

I'm running 4 more or less concurrent playthroughs (yes, I have a VERY bad case alt-itis) and using different paths through the game on each. My first Quizzie is my 'completist' run and he is hitting every single zone and most side-quests. What I learn from that playthrough is informing my choices in the others. There is certainly plenty of content that can be skipped with no major impact on progress or enjoyment, but that gives choice and choice is a Good Thing. I find that I have more freedom to RP different personalities for my Quizzies because I don't need to do the same things in the same order with all of them. This is actually an improvement on DA:O in my opinion (ymmv).


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#69
Sylvius the Mad

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Cinematics is what made Mass Effect Mass Effect.

Cinematics are what made Mass Effect the embarrassing mess it was, and why I didn't even bother with ME3.

#70
Sylvius the Mad

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Getting slightly back on topic...

I'm running 4 more or less concurrent playthroughs (yes, I have a VERY bad case alt-itis) and using different paths through the game on each. My first Quizzie is my 'completist' run and he is hitting every single zone and most side-quests. What I learn from that playthrough is informing my choices in the others. There is certainly plenty of content that can be skipped with no major impact on progress or enjoyment, but that gives choice and choice is a Good Thing. I find that I have more freedom to RP different personalities for my Quizzies because I don't need to do the same things in the same order with all of them. This is actually an improvement on DA:O in my opinion (ymmv).

This is exactly right. What you do, and in what order, and why, defines your character. That is the whole point of a roleplaying game.

That's what I think games heavy in cinematics deny us.
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#71
Spankatola

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I also think that the over-abundance of available power is a pretty powerful (sorry) clue that you don't need to do everything. People have been just relentlessly bitching about ram meat and whatnot, but there's so much power available that you are absolutely free to pick and choose from amongst the ways to acquire it. That's roleplaying. It's not the devs' fault if you're a completionist. Most people don't finish these games.



#72
Elhanan

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Cinematics are what made Mass Effect the embarrassing mess it was, and why I didn't even bother with ME3.


Recommended for the story, and the Citadel DLC; hilarious. The latter may break some serious heed canon, but this is supposed to be Shore leave. But the cinematics can be quite long in some instances, so make the call based on your preferences.

#73
CronoDragoon

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Regarding the goat:

 

Spoiler

 

Even the most trivial quests in DAI can surprise you.

 

Schrodinger's goat.


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#74
Majestic Jazz

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Cinematics are what made Mass Effect the embarrassing mess it was, and why I didn't even bother with ME3.

 

Interesting stance. 

 

I doubt most ME fans feel the same but interesting indeed. I just hope ME4 is more like the previous ME trilogy and LESS of what DAI is like in the approach to cinematics.



#75
Elhanan

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Interesting stance. 
 
I doubt most ME fans feel the same but interesting indeed. I just hope ME4 is more like the previous ME trilogy and LESS of what DAI is like in the approach to cinematics.


We may or may not be in the majority, but can state with certainty that we are far from alone in this view, esp from those that do appreciate older games as you mentioned previously. Skyrim had even less cinematic appearances, and was a huge success. Simply prefer Playing to watching a game.