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Advice on skipping areas or not


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#76
DragonKingReborn

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This is exactly right. What you do, and in what order, and why, defines your character. That is the whole point of a roleplaying game.

That's what I think games heavy in cinematics deny us.

 

In a nutshell - the complete source of my dissatisfaction with DA2.  It never felt like my story.  The framed narrative was at fault for this, I believe.  The moment they locked the framed narrative in as the central conceit of the game, they were telling a story of ordered events and that would inevitably become very stale for some players.  This is as opposed to Origins, where some Wardens went to Redcliffe first, others to the Circle Tower or Brecilian Forest - my Dwarf Commoner went even went to Orzammar first.  That was a challenge.



#77
Majestic Jazz

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We may or may not be in the majority, but can state with certainty that we are far from alone in this view, esp from those that do appreciate older games as you mentioned previously. Skyrim had even less cinematic appearances, and was a huge success. Simply prefer Playing to watching a game.


Well with ME4 and DA4 I hope they dont cater to your crowd. :)

#78
Elhanan

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In a nutshell - the complete source of my dissatisfaction with DA2.  It never felt like my story.  The framed narrative was at fault for this, I believe.  The moment they locked the framed narrative in as the central conceit of the game, they were telling a story of ordered events and that would inevitably become very stale for some players.  This is as opposed to Origins, where some Wardens went to Redcliffe first, others to the Circle Tower or Brecilian Forest - my Dwarf Commoner went even went to Orzammar first.  That was a challenge.


Except on occasion, even the greatest strides cannot alter the inevitable. In DA2, one could effect many minor choices, help or deny allies, kill or pardon followers, etc, but could not move destiny from Thedas or some of those in it. While I can appreciate folks wanting just that; simply came from a time where the entire story had no choices other than combat, so I appreciate the choices we do have now.

On topic: DAI offers so much material, that crafting an indv Inq storyline may vary quite a bit depending on what and where the Player chooses to explore.

#79
FKA_Servo

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Well with ME4 and DA4 I hope they dont cater to your crowd. :)

 

All I can say is, I hope ME4 learns a lot from ME2 and 3.



#80
Elhanan

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Well with ME4 and DA4 I hope they dont cater to your crowd. :)


As with most extreme POV, I tend to prefer balance. However, I see DAI and the DA series as balanced; ME2 and ME3 as leaning towards one extreme, and no cinematics as the other.

#81
CronoDragoon

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As with most extreme POV, I tend to prefer balance. However, I see DAI and the DA series as balanced; ME2 and ME3 as leaning towards one extreme, and no cinematics as the other.

 

I rather like that extreme for Mass Effect, to be honest.



#82
Sidney

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In a nutshell - the complete source of my dissatisfaction with DA2.  It never felt like my story.  The framed narrative was at fault for this, I believe.  The moment they locked the framed narrative in as the central conceit of the game, they were telling a story of ordered events and that would inevitably become very stale for some players.  This is as opposed to Origins, where some Wardens went to Redcliffe first, others to the Circle Tower or Brecilian Forest - my Dwarf Commoner went even went to Orzammar first.  That was a challenge.


I disagree with this. Within each "chapter" you were free to go. DAO had a structure where the second act was free but the rest were linear you had to do Origin then Ostagar then Lothering (act 1) then things opened up (act 2) and then collapsed back to Landsmeet then a straight run to the end game (act 3). Really even in act 2 you had the freedom to go in any order but you HAD to do all three. DAO, and I say this as praise not condemnation, did a great job of hiding the rails you were really on.
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#83
DragonKingReborn

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I disagree with this. Within each "chapter" you were free to go. DAO had a structure where the second act was free but the rest were linear you had to do Origin then Ostagar then Lothering (act 1) then things opened up (act 2) and then collapsed back to Landsmeet then a straight run to the end game (act 3). Really even in act 2 you had the freedom to go in any order but you HAD to do all three. DAO, and I say this as praise not condemnation, did a great job of hiding the rails you were really on.

 

Right.

 

Which is all anyone can reasonably ask from a story driven game.  I was always aware of the rails in DA2.  I had to consciously try to see them in Origins.


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#84
Elhanan

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I rather like that extreme for Mass Effect, to be honest.


Only speaking for myself, but I become more relaxed and lose immersion in the game simply by watching for too long. Then when the Interrupts do appear, I often miss my opportunity, and have to re-load and repeat, and some sequences are long with no Auto-Save (eg; jumping into the craft to see Anderson again upon return to Earth). This takes me out of the story, and makes it more passive and mechanical, IMO.

Prefer to see more like DAI with cinematics seen more on MQ and Companions than other tales, and like the close-ups as seen now - minus any standing on tables and chairs.

#85
Sylvius the Mad

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Interesting stance.

I doubt most ME fans feel the same but interesting indeed. I just hope ME4 is more like the previous ME trilogy and LESS of what DAI is like in the approach to cinematics.

I'll admit I enjoyed ME (though not nearly as much as DAO or DAI), but ME2 was dreadful. The interrupt system alone was enough to ruin the game, not to mention the lore-breaking and unfun addition of ammo, plus the introduction of perfect aim (starting with ME2, Shepard couldn't miss).

Once the devs confirmed that Shepard's behaviour was intended to be unpredictable by the player, I abandoned the series forever.

It's a shame, really, because ME's pause-to-aim system was the best implementation of RPG mechanics in a shooter interface I'd ever seen (even better than VATS).

#86
JaegerBane

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I think that is my problem. Bioware talked about more locations and larger locations prior to launch. They also hinted at the critical path being longer than any other DA game because of the more locations and larger locations.
In the end, MOST of the locations have ZERO critical path missions and the critical path is NOT longer than any DA game.
As a result, DAI felt more like a MMO with a bunch of not only filler quest but filler locations.


I'd agree with the over abundance of filler quests, but I'm not sure I'd agree with filler locations. The only genuine filler location IMHO was the Forbidden Oasis, where you had a large warren of caves and cliffs whose sole purpose was to take up time. The rest of them all had some relevance to the main quest, if not direct involvement.

I never did read all this stuff about longer critical paths but tbh, I'm not sure it would have meant much to me. I still hear people complain that Mass Effect 1 didn't last long enough and my last playthrough of that (of which it must have been something like my 30th playthrough) lasted nearly 90 hours. Not all of that is critical path of course.... But I didn't realise anyone played Bioware games purely for the critical path.

#87
BubbleDncr

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My opinion on the OP - 

 

My first playthrough I did everything. It satisfied my ocd and made me not feel as guilty about skipping tons of stuff in my later playthroughs.

 

But if you don't have ocd, it's probably fine to skip things. 


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#88
AlexMBrennan

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As the Inquisitor, you are empowered to decide whether chasing druffalo or halla is worth your time.

I must have missed the dialogue option to turn down the quest and not have it show up in your quest log.

You are empowered to decide whether it's worth your time just like you may elect to hand in a blank page in a test - you can technically do it, but it is clearly the wrong thing to do.

#89
Lebanese Dude

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I must have missed the dialogue option to turn down the quest and not have it show up in your quest log.

You are empowered to decide whether it's worth your time just like you may elect to hand in a blank page in a test - you can technically do it, but it is clearly the wrong thing to do.

 

It's optional. Do it or don't. 

 

You already know that quests in DAI can't be refused once attained. Do yourself a favor and save before reading a quest on a board if you have a completionist itch yet refuse to do relatively trivial tasks.

Pretty sure BioWare isn't responsible for its consumer's OCD completionist urges.



#90
Guest_john_sheparrd_*

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they are all useless since they are not connected to the story in any way
no interesting quests with no interesting NPC's

skip them

#91
Guest_john_sheparrd_*

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It's optional. Do it or don't.

You already know that quests in DAI can't be refused once attained. Do yourself a favor and save before reading a quest on a board if you have a completionist itch yet refuse to do relatively trivial tasks.
Pretty sure BioWare isn't responsible for its consumer's OCD completionist urges.


so what we paid for the game should we just rush to the story because Bioware screwed up with their lame side quests ?
just because you don't want people critizing them? I mean seriously in every thread you are trying to justify all the flaws that Inquisition has its ridiculous at this point

#92
Elhanan

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I must have missed the dialogue option to turn down the quest and not have it show up in your quest log.

You are empowered to decide whether it's worth your time just like you may elect to hand in a blank page in a test - you can technically do it, but it is clearly the wrong thing to do.


One may simply walk away, or possibly Escape from the dialogue, I believe.

Also, Requisitions are simply requests made of a superior Officer. It is highly doubtful that any army or soldier expects every one to be filled, esp when it is to simply impress foreign dignitaries.

#93
Lebanese Dude

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so what we paid for the game should we just rush to the story because Bioware screwed up with their lame side quests ?
just because you don't want people critizing them? I mean seriously in every thread you are trying to justify all the flaws that Inquisition has its ridiculous at this point

 

Criticize all you want. Just don't think your opinion has any merit when it's completely based on what you personally find distasteful.

 

They're lame to you but not for others. Nobody is going to like everything equally. Not everything you perceive is a flaw is one.

 

Sometimes the problem is all in your head.

 

And seriously drop the "I paid" excuse. You played the game but apparently didn't get your money's worth. Deal with it and move on. 



#94
Guest_john_sheparrd_*

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Criticize all you want. Just don't think your opinion has any merit when it's completely based on what you personally find distasteful.

They're lame to you but not for others.

And seriously drop the "I paid" excuse. You played the game but apparently didn't get your money's worth. Deal with it.


I'm hardly the only one who feels this way about the side quests in Inquisition but hey of course my opinion doesn't have any merit because I'm dealing with a fanboy here

the side quests were just lame deal with it

why do you think your opinion matters more? because you like the game? Lol

#95
Lebanese Dude

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I'm hardly the only one who feels this way about the side quests in Inquisition but hey of course my opinion doesn't have any merit because I'm dealing with a fanboy here

the side quests were just lame deal with it

why do you think your opinion matters more? because you like the game? Lol

 

LOL fanboy. That buzzword is probably my favorite on BSN. You can tell the person you're talking to is pressed when they use it.

 

Funny enough I didn't even claim my opinion matters more than you. All I said was that my opinion has more merit in a discussion because I actually bother to back it up with evidence.

 

My opinion on the side quests has been stated in every thread including this one.

 

If you want your opinion to matter in a discussion, then don't throw around hyperbolic statements and gross overgeneralizations like "It's lame".


Modifié par Lebanese Dude, 19 février 2015 - 01:21 .


#96
Elhanan

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I'm hardly the only one who feels this way about the side quests in Inquisition but hey of course my opinion doesn't have any merit because I'm dealing with a fanboy here

the side quests were just lame deal with it

why do you think your opinion matters more? because you like the game? Lol


While herding critters for farmers may not be too exciting, at the very least it aids the local economy. Plus when said quests may result in combats vs demons, things could be more visceral than the written assignment explained.

While everyone is entitled to an opinion, informed ones appear to have greater worth.
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#97
Aren

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And I find that there are fun sidequests in areas with little story content that you could easily pretend is story-related.

 

Yes.... just pretend and imagine through ideas that these side quests are story related......... like the fade these side quest are story related like my imagination want them to be , however this cannot work with everyone especially non demons and spirits.

This is a good game but mmmm those side quests just pretend that they are story related when i could easily see the contrary.



#98
Lebanese Dude

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Hinterlands side-quests:

 

Spoiler

 

Do that for every quest and you'll realize they do tie in to the overall story. They function as exploration leads to lead you to the next step.

The ulterior motive is to gain power and influence (literal and figurative) for the Inquisition, as well as agents for your cause. The smallest deeds at the conception of your Inquisition can resonate because word of mouth is the best way to spread knowledge of the Inquisition. That's exactly how you get the ball rolling and that's why Hinterlands has the most side-quests in the game.

 

I'd go on but I think it would be lost on the intended audience.


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#99
Aren

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Hinterlands side-quests:

 

1a) Assist the Refugees as a whole

 

 

 

1b) Assist the Horsemaster

 

 

 

2) Assist individual refugees

 

 

Many of the quests that you has mentioned for some of us they are so impersonal, unrelated not well presented or executed, like the Hinterland side quests assist the refugees, a soldier an hunter who had asked to my character to do his job, and while i explore the world to feed the refugees a dozen of enemies will continue to appear everywhere to attack me without a reason.
AT Ostagar in DAO there were little side quests, unrelated but well executed, still now is certain that i would rather play DAI more gladly than DAO since i cannot suffer anymore the eclipse engine.


#100
Lebanese Dude

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a soldier an hunter who had asked to my character to do his job

 

The place is crawling with mages and templars. The guy is telling you that it's too dangerous to hunt because of them. He asks you to help him out.
 

Did you even listen to the guy...what he said is what you said:

 

 

a dozen of enemies will continue to appear everywhere to attack me without a reason.

That's why he can't hunt! Why are they everywhere? Well that's because you didn't clear out the rogue templars and mages first. You need to find out their bases. I have already shown that the quests are related...

It's part of the same quest arc, but the expected ("canonical") progression path is that you do this quest before you clear out both the mages and templars.

 

 

 

AT Ostagar in DAO there were little side quests, unrelated but well executed, still now is certain that i would rather play DAI more gladly than DAO since i cannot suffer anymore the eclipse engine.

 

 

I fail to see how finding a flower for a dog and finding the cache of Rigby and such are better executed then anything in DAI. They're simply side-quests, except both have nothing to do with the battle and are there for RP reasons. 

There's simply much less of them because Korcari Wilds is small as fk.

 

--

 

It's pretty obvious you aren't even putting a grain of thought into this and dismissing it out of hand because "it's not DAO". Do what you will.


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