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Advice on skipping areas or not


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#101
Guest_john_sheparrd_*

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Hinterlands side-quests:

 

Spoiler

 

Do that for every quest and you'll realize they do tie in to the overall story. They function as exploration leads to lead you to the next step.

The ulterior motive is to gain power and influence (literal and figurative) for the Inquisition, as well as agents for your cause. The smallest deeds at the conception of your Inquisition can resonate because word of mouth is the best way to spread knowledge of the Inquisition. That's exactly how you get the ball rolling and that's why Hinterlands has the most side-quests in the game.

 

I'd go on but I think it would be lost on the intended audience.

you keep justifying the lame fetch quests

laughable really

 

so this is the "evidence" you got? lol



#102
Lebanese Dude

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you keep justifying the lame fetch quests

laughable really

 

so this is the "evidence" you got? lol

 

I guess I'll just reciprocate with an equally mature and intelligent response:

 

tongue-250x150.jpg



#103
Aren

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The place is crawling with mages and templars. The guy is telling you that it's too dangerous to hunt because of them. He asks you to help him out.
 

Did you even listen to the guy...what he said is what you said:

 

That's why he can't hunt! Why are they everywhere? Well that's because you didn't clear out the rogue templars and mages first. You need to find out their bases. I have already shown that the quests are related...

It's part of the same quest arc, but the expected ("canonical") progression path is that you do this quest before you clear out both the mages and templars.

 

 

 

I fail to see how finding a flower for a dog and finding the cache of Rigby and such are better executed then anything in DAI. They're simply side-quests, except both have nothing to do with the battle and are there for RP reasons. 

There's simply much less of them because Korcari Wilds is small as fk.

 

--

 

It's pretty obvious you aren't even putting a grain of thought into this and dismissing it out of hand because "it's not DAO". Do what you will.

Templars and mages are not mindless demons who would attack the inquisitor without not even try to talk, and yes without a cinematic introduction many of the quests of DAI feel too impersonal compared to the previous titles DAII or DAO.
Your last statement "dismissing it out of hand because "it's not DAO" doesn't not make any sense to me since i played DAO only 1 time and never played the game again, so it's obvious that i'm not this Origins fanboy that maybe you think I'm.
I can see the both sides of the game and not only look at it while continue to glorified when it 's not deserved it, and the side quests as well as the melee combat are not things that i appreciate,    the  companions and their quests are great  more than the ones of DAO and DAII (at least for me)the world is beautiful  but sometimes feel so empty.


#104
CronoDragoon

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Templars and mages are not mindless demons who would attack the inquisitor without not even try to talk

 

The Inquisitor is walking right into a battlefield. He/she should expect attacks from forces that see non-friendly banners/colors/uniforms.



#105
Lebanese Dude

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Bah nevermind. This is getting circular.


Modifié par Lebanese Dude, 19 février 2015 - 03:09 .


#106
Elhanan

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Templars and mages are not mindless demons who would attack the inquisitor without not even try to talk, and yes without a cinematic introduction many of the quests of DAI feel too impersonal compared to the previous titles DAII or DAO.
Your last statement "dismissing it out of hand because "it's not DAO" doesn't not make any sense to me since i played DAO only 1 time and never played the game again, so it's obvious that i'm not this Origins fanboy that maybe you think I'm.
I can see the both sides of the game and not only look at it while continue to glorified when it 's not deserved it, and the side quests as well as the melee combat are not things that i appreciate, while the world is beautiful but sometimes feel so empty.


Actually, Mages and Templars are being manipulated by demons; crafty ones at that. And in the Hinterlands, both sides are rather disorganized, so they are not always o their best behavior.

As for cinematics, Mother Giselle and Scout Harding had a fair amount of face time, and some dialogue, too. And any place left unexplored, or passed over can lead to that empty feeling. I know that get a small kick of hearing that I have helped from some poor soul as I walk by their camp. This is the kind of thing that builds my appreciation of the environs and game overall.
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