Aller au contenu

Photo

Open Worlds vs. Satisfying Story


  • Veuillez vous connecter pour répondre
78 réponses à ce sujet

#76
Jones7602

Jones7602
  • Members
  • 57 messages

I would always go for story compared to the sheer amount of available regions, so your 3 for 30 deal sounds very appealing to me.

 

To give some explanation: I like good visuals and I love the look of DAI. Man, that game is a piece of beauty and I hope the environment designers get rewarded for this. But that is not what keeps me exited in a game; after you got used to it, you start to overlook things and it is not what stays with me, once the game is done.

 

I am also not a big fan of open worlds. I had to try Skyrim but I didn't really finish it. Visually that is also a masterpiece, but there is no motivation in it for me, to run for hours until I get to the next quest marker. It feels like a jogging simulator to me, for that I got a game called "real life". I know, crappy gameplay, but you can't beat the graphics ;-)

 

Story on the other hand keeps me motivated. I love books, I'm into movies, comics, whatever turns my brain on. So I want as much story as possible and I really love it, if that story is beautifully presented. Meaning I really love good cinematics. 



#77
Benman1964

Benman1964
  • Members
  • 295 messages

Yes, give me more consequent quests in a main consequent storyline and for that you might take a region or two, three. I quit playing DAI after 150+ hours because of it and especially when i heard the endgame was a 'farce'. 

Bad bad Bioware! -_-



#78
Ieldra

Ieldra
  • Members
  • 25 188 messages

@The topic:

It isn't necessarily an either/or. My suggestion would be to let more story-relevant missions play out on the open-world maps, and let main plot missions influence the quests on the open-world maps significantly more so that they feel like part of the story rather than meaningless side quests.

 

I would, however, trade two regions for two more main plot missions, since to me the story feels incomplete. New regions with their own isolated quests can easily be added later by DLC. Main plot missions, not so much.



#79
fraggle

fraggle
  • Members
  • 1 687 messages

Would you get rid of three of Dragon Age: Inquisition's large, beautiful, but storyless open-world environments in exchange for thirty additional interesting, cinematic, plot-related quests in the environments that remain?

(Note: You can eliminate any three open-world environments that you choose, and the thirty story quests you get in return are of varying size and importance, but a handful of them contribute greatly to the game's central narrative.)

 

Hell yes! Ok well, I loved exploring all these beautiful environments in my 1st playthrough, and I even still love the Hinterlands, haha.

But I don't know, maps like Hissing Wastes or the Oasis were kinda boring after a while. In my 2nd playthrough I skipped the Wastes completely, and in my 3rd only did the Dwarf Quest to get the EXP.

I can see why they felt the need to put all of these big environnments in the game, because fans mostly complained about the lack of those in DA2. And I am in favor for bigger environments, but that was just a bit too much, or too irrelevant sometimes.

I care more for the story in RPGs, so in comparism, the main quests felt so short, way too short for my taste. So what I hope we get in the future is much more story, or environments with tied-in story-related elements, like Crestwood.

It has to be the right balance. More and bigger is not always better.