Aller au contenu

Photo

Disruption Field Uses


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

I am curious to know how does one uses and what uses one has found for the Knight Enchanter spell Disruption Field. 

 

Because I myself have found none. 



#2
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
I tried pretty hard to work it into my build, but ultimately it just has too many things stacked against it. It's expense, centred-on-caster method, static placement, ineffectiveness on big targets and lack of decent secondary functions would individually not be a big deal, but together basically mean it's never a good choice. If it cost less, could be cast at range, or followed the caster around then it would have been useful, but as it is, it's a waste of time.

I *think* what the devs were trying to do was give the player a method of both holding enemies in place for Fade Cloak and a method of slowing down projectiles for Defending Blade in the same spell. The issue is for 65 mana, you could do the former at range plus damage and combos via Static Cage or Winter's Grasp, while the latter just isn't that big a deal.

Back during initial release, where it cc'd everything, it was actually worthwhile but bioware's obsession with 'balancing' stuff rather than fixing it wrecked it as a competitive choice.

#3
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages

The only synergy that comes to my mind is Fire Wall.. but that is all your mana bar for above average damage at best. 



#4
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

So it is useless ?



#5
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
Basically. Given its plethora of downsides and weaknesses, it just doesn't do enough to justify its cost. I'm open to suggestions.

#6
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

Actually it makes an excellent temporary choke point. If extended w/ a ring, it will freeze enemies for a modest duration. Plus it freezes projectiles like arrows in place while it's in effect. So you can use it to shield yourself from archer fire. If you combine with pull of the abyss, you can freeze all enemies in a single spot, although I've found that sometimes they snap out of the field after PotA effect ends.


  • Bayonet Hipshot et Lifeonerth aiment ceci

#7
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

it can lock pride demons and slow dragons and soemtiems lock dragons in place at 99%

it's a free fire mine. what's not to love about DF + Fire Mine. 

 

it's amazing and combos so well with static cage.

 

 

wtf. DF is far from useless 



#8
Bigdawg13

Bigdawg13
  • Members
  • 1 194 messages

I admit, it was nice when I realized it worked on pride demons.  But for everything else, it seems like a waste.  It functions like static cage without the damage.  Same cost, same effect, but no damage.  If KE weren't already OP, I'd suggest the buff spirit blade and fade cloak used while within a disruption field.

 

I keep trying to fit it into my build.  In fact, a few things I keep trying to force myself to use, and I'm not very happy with them.

 

1.  disruption field - crappy no damage version of static cage (exception, pride demons...haven't seen it work on dragons)

2.  dispel - great for barriers (but KE have spirit blade which already is great against barriers), great for dispelling rift spawns (except you can't dupe revenant hearts anymore and you dare not dispel the wrong thing), great as an AoE eldritch detonator (except immolate is way easier to get to, does damage, detonates, and is also aoe, and works against darn near everything not fire immune)

3 - immolate - aoe detonator (the only reason i have it on my bar)

4 - resurgence - really????  for a class that can solo the game????  So what if solas dies...I don't need him.  And with my tank uber generating guard I can walk over, and get him up.  Drink a potion buddy.  

 

I'm strongly tempted to replace something to get static cage and energy barrage.  I like the idea of reducing magical resistance to fire, so that my fire mine hits harder.  In fact, if there were a spirit staff in the game I would do energy barrage in a heart beat.

 

Looking back, had stonefist not been a bugged detonator, I think I would have enjoyed Rift Mage more.  


  • JaegerBane aime ceci

#9
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Actually it makes an excellent temporary choke point. If extended w/ a ring, it will freeze enemies for a modest duration. Plus it freezes projectiles like arrows in place while it's in effect. So you can use it to shield yourself from archer fire. If you combine with pull of the abyss, you can freeze all enemies in a single spot, although I've found that sometimes they snap out of the field after PotA effect ends.


It doesn't freeze all projectiles. It just slows the majority down, which is fine if you're controlling the character in the line of fire but if you're not, the AI doesn't take the hint and still takes the hit. It's not like Ice Wall, where it actually cancels them out. As for its freezing ability.... It's not doing anything that other CC spells couldn't do, only they can do it at range, and combo, and do damage too. A lot of what makes Disruption Field so pointless is that other spells do what it does better. Since the patch, it literally does nothing unique.

it can lock pride demons and slow dragons and soemtiems lock dragons in place at 99%
it's a free fire mine. what's not to love about DF + Fire Mine.

it's amazing and combos so well with static cage.

wtf. DF is far from useless


It doesn't combo with Static Cage. Cage already paralyses people. It's redundant in that situation.

It hasn't cc'd Dragons for ages, or Giants for that matter. They patched it out.

It's not a free fire mine either. Since you need to be in melee range to activate it, you could have simply deployed Fire Mine and let your aggro/fade cloak blast hold them there until detonation and used the 65 mana on something else.

Frankly, I think you need to test stuff like this before advocating it.

#10
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

It doesn't freeze all projectiles. It just slows the majority down, which is fine if you're controlling the character in the line of fire but if you're not, the AI doesn't take the hint and still takes the hit. It's not like Ice Wall, where it actually cancels them out. As for its freezing ability.... It's not doing anything that other CC spells couldn't do, only they can do it at range, and combo, and do damage too. A lot of what makes Disruption Field so pointless is that other spells do what it does better. Since the patch, it literally does nothing unique.

 

Then use Ice Wall. I sure don't care.

 

I was answering a question about what Disruption Field does, not looking for combat critique.


  • Bayonet Hipshot aime ceci

#11
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Then use Ice Wall. I sure don't care.
 
I was answering a question about what Disruption Field does, not looking for combat critique.


That's not really the point, though, is it? If your intention was simply to state 'it's a rubbish version of Ice Wall' then you might as well have said that upfront - i wasn't critiquing your choice of spells, I was pointing out that what you were saying wasn't correct.

#12
stop_him

stop_him
  • Members
  • 1 119 messages

It keeps those cheap despair demons from flying away so quickly, but still I don't use it much.



#13
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

I was primarily curious about Disruption Field because I want to make a Knight Enchanter Inquisitor that does not use Spirit Blade (I know, such heresy !  :P ) so I was wondering how good of a skill Disruption Field is. 

 

Here is the build I had in mind.

  1. Fade Cloak
  2. Disruption Field
  3. Energy Barrage
  4. Immolate
  5. Fade Step
  6. Chain Lightning
  7. Barrier
  8. Resurgence / Mark of the Rift

I wanted to try something different. 



#14
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
Swap out Disruption Field for Static Cage and you should be fine. If you swapped barrier for spirit blade and (sometimes) use Winter's Grasp instead of Barrage then you'd have my own build.
  • Bayonet Hipshot aime ceci

#15
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

That's not really the point, though, is it? If your intention was simply to state 'it's a rubbish version of Ice Wall' then you might as well have said that upfront - i wasn't critiquing your choice of spells, I was pointing out that what you were saying wasn't correct.

 

I pointed out nothing about ice wall, you did. And everything I said was correct. DF will halt projectiles and freeze enemies in place, thus making an effective choke point, for a short duration.

 

If you prefer other spells, then please, by all means use them. I care about this whole conversation about as much as something I flushed down the toilet this morning. Cheers.



#16
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

I pointed out nothing about ice wall, you did. And everything I said was correct. DF will halt projectiles and freeze enemies in place, thus making an effective choke point, for a short duration.

I don't think you're getting it. It doesn't stop projectiles. It slows them. Your squadmates don't get out of the way so still take the hit, rendering the entire effect cosmetic. I only brought up ice wall because that actually does what you're wrongly claiming the Field does (never mind it's ability to cut off choke points is a bit dubious, given that anything fast enough or big enough can simply ignore it). You said it freezes projectiles in place. It does not for the majority (IIRC the only ones it works on are dragon breath projectiles). I wasn't offensive or rude to you in any way, so I'm not sure where all the passive-aggressive BS is coming from.

Claim black is white and someone will call you on it. Ultimately, the point of this thread is a discussion for the forum goers to peruse, not for you to keep coming back to tell us how much you don't care about it.

#17
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

I don't think you're getting it. It doesn't stop projectiles. It slows them. Your squadmates don't get out of the way so still take the hit, rendering the entire effect cosmetic. I only brought up ice wall because that actually does what you're wrongly claiming the Field does (never mind it's ability to cut off choke points is a bit dubious, given that anything fast enough or big enough can simply ignore it). You said it freezes projectiles in place. It does not for the majority (IIRC the only ones it works on are dragon breath projectiles). I wasn't offensive or rude to you in any way, so I'm not sure where all the passive-aggressive BS is coming from.

Claim black is white and someone will call you on it. Ultimately, the point of this thread is a discussion for the forum goers to peruse, not for you to keep coming back to tell us how much you don't care about it.

 

When upgraded, DF slows enemies (and projectiles) by 99%. This is the same rate as the focus ability haste.

 

So for all intents and purposes that pretty much freezes them for a short duration. At least to the point where it shouldn't be bothering you unless you're faceplanting into them.

 

You are correct in that objects and people still move [at 1%], but you march over to an archway or something--go "BAM", and arrows should take at least 14 seconds to reach you, which is the duration of the spell (I think; could be longer or shorter can't remember).

 

Standing inside the field might cause the projectiles to hit you sooner. I use it as a choke point barrier and step outside of it.

 

And you keep mentioning AI like that's a big issue or something. Maybe it is for some people, I don't know. I would probably just enter tac cam and move them out of the way.

 

The issue with ice wall here is that it creates an impenetrable barrier for both parties. DF at least permits melee and I think mage auto-attack from your team. My original purpose wasn't to argue over which ability "does it better". I'm mearly pointing out the uses of this ability as stated by the OP : "I am curious to know how does one uses and what uses one has found for the Knight Enchanter spell Disruption Field. Because I myself have found none."

 

Edit: And to be fair to other thread-goers, my "joke" in the previous post was directed at this argument. It sounded funnier in my head but I see how that reads now, I apologize.



#18
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

When upgraded, DF slows enemies (and projectiles) by 99%. This is the same rate as the focus ability haste.
 
So for all intents and purposes that pretty much freezes them for a short duration. At least to the point where it shouldn't be bothering you unless you're faceplanting into them.
 
You are correct in that objects and people still move [at 1%], but you march over to an archway or something--go "BAM", and arrows should take at least 14 seconds to reach you, which is the duration of the spell (I think; could be longer or shorter can't remember).
 
Standing inside the field might cause the projectiles to hit you sooner. I use it as a choke point barrier and step outside of it.
 
And you keep mentioning AI like that's a big issue or something. Maybe it is for some people, I don't know. I would probably just enter tac cam and move them out of the way.
 
The issue with ice wall here is that it creates an impenetrable barrier for both parties. DF at least permits melee and I think mage auto-attack from your team. My original purpose wasn't to argue over which ability "does it better". I'm mearly pointing out the uses of this ability as stated by the OP : "I am curious to know how does one uses and what uses one has found for the Knight Enchanter spell Disruption Field. Because I myself have found none."
 
Edit: And to be fair to other thread-goers, my "joke" in the previous post was directed at this argument. It sounded funnier in my head but I see how that reads now, I apologize.


All fair points. The only thing I'd add is that although the tooltip says slowed by 99%, i don't think that that is totally correct - arrows travel at roughly the speed the Inquisitor walks, which doesn't equate to much time shaved off before they impact given the slowing zone is only about the size of an immolate blast.

As for what you mention about Ice Wall... Yep, that is one of the many reasons why it isn't a particularly good spell. My point was more that as mediocre as it is, it's better at the choke point role than Field, so there's not much point in using Field for the purpose, being much more expensive. I still wouldn't recommend either though :P
  • Bigdawg13 et hellbiter88 aiment ceci

#19
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

All fair points. The only thing I'd add is that although the tooltip says slowed by 99%, i don't think that that is totally correct - arrows travel at roughly the speed the Inquisitor walks, which doesn't equate to much time shaved off before they impact given the slowing zone is only about the size of an immolate blast.

As for what you mention about Ice Wall... Yep, that is one of the many reasons why it isn't a particularly good spell. My point was more that as mediocre as it is, it's better at the choke point role than Field, so there's not much point in using Field for the purpose, being much more expensive. I still wouldn't recommend either though :P

 

I mainly use firewall with a fire mine for my choke points. You can still get peppered by arrows but that's what barrier or fade cloak is for. DF and Ice wall look pretty awesome though.

 

Also apparently I was wrong about haste, it slows by 85% for different time intervals.



#20
Bigdawg13

Bigdawg13
  • Members
  • 1 194 messages

So...the argument for Disruption Field is that it reduced ranged arrow damage for the Inquisitor?  AI is too dumb to move, so it doesn't help them negate arrow damage.  I'm pretty certain that with the KE barrier you really don't need another form of damage mitigation. 



#21
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

It doesn't combo with Static Cage. Cage already paralyses people. It's redundant in that situation.

It hasn't cc'd Dragons for ages, or Giants for that matter. They patched it out.

It's not a free fire mine either. Since you need to be in melee range to activate it, you could have simply deployed Fire Mine and let your aggro/fade cloak blast hold them there until detonation and used the 65 mana on something else.

Frankly, I think you need to test stuff like this before advocating it.

Whirlwind two handed teamamte = stuff dies

 

boo hoo i didnt download a bunch of shitty patches

 

I got mana to spam and i've been using spirit blade

 

I have and do :33



#22
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

So...the argument for Disruption Field is that it reduced ranged arrow damage for the Inquisitor?  AI is too dumb to move, so it doesn't help them negate arrow damage.  I'm pretty certain that with the KE barrier you really don't need another form of damage mitigation.


I think 'postponed' arrow damage would be more accurate regarding your squadmates. But yeah, that's ultimately what it is for the Inquisitor.

Tbh Fade Cloak renders it redundant as much as Fade Shield does. It's useful to be able to hold opponents in place but like I say, there are better spells for that.
  • Bigdawg13 aime ceci

#23
Underdog2204

Underdog2204
  • Members
  • 34 messages

Whirlwind two handed teamamte = stuff dies

 

boo hoo i didnt download a bunch of shitty patches

 

I got mana to spam and i've been using spirit blade

 

I have and do :33

 

Well someone is going to be in for a shock when BE gets released.

 

Lets face it your going to be wanting that.

 

DF doesn't work for the majority for people like you say it does, so you saying it like it is fact is just an out and out lie. It's use is so limited and it barely has synergy with other skills that is better to not use it at all and have someone else CC.



#24
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

hell no

 

black emporium is **** and will be

get  gold then buy the best **** from BE from high tier items to schematics

 

make an easy game easier and a game that was extended by grinding shortened by much since people wont have to chest reset because you could buy t3 weapons and armors 



#25
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

hell no
 
black emporium is **** and will be
get  gold then buy the best **** from BE from high tier items to schematics
 
make an easy game easier and a game that was extended by grinding shortened by much since people wont have to chest reset because you could buy t3 weapons and armors


Well given that you're already allegedly solo'ing nightmare with 6 skill points and a tier 1 staff on your amazeballs KE with an unpatched game (or whatever you were claiming last time), I'm not sure why you think being able to buy schematics will affect difficulty that much.