Aller au contenu

Photo

Have a final battle like Mass Effect 2


  • Veuillez vous connecter pour répondre
41 réponses à ce sujet

#26
chewbocka22

chewbocka22
  • Members
  • 1 messages

*Contains a couple spoilers* i really liked in Mass Effect 2 if you didn't upgrade your ship some of your crew would die. I feel like Dragon Age should do that. Like if you don't upgrade skyhold's walls then when the big attack happened in the end you would lose someone like Solas or Dorian for example. Or like if you had upgraded catapults then when you fought Corypheus he would have less health or his dragon would die sooner so Morrigan could lend a hand. That's just something I always thought was perfect in the Mass Effect series. That's why I consider it sone of my favorite franchises



#27
Sunbrow

Sunbrow
  • Members
  • 51 messages

Ha. They both look real enthused. ;)

 

But that is pretty much it, innit?

 

Mash/bash buttons. Win.

The whole game is mash buttons and win.  A mindless red bull induced ...cave man approach to gaming that is for playstations.  I used to complain about only 8 programmable keys, but realized you only need one key for anything but a boss fights anyway. It turns out everything you did for the inquisition/skyhold buildup was optional. None of it mattered a lick. Except the quests to move the story along, none of it impacted the final battle.  But like H.B. said " button mash" and the dragons or giants are a tougher fight. Should have made a CGI movie with one button push....you win.  Perfect playstation game. 

 

Couple this with the aborted storyline Mage/Templar war that you built up nicely with Varric & Cassandra.  We get no story options or depth for our character...but we do get a green hand (woot).  Then we settle in to a quasi Rift's MMO want to be, that is just packed with bugs.  Thinking toon porn is your forte and maybe stick to that and playstations.

 

Oh and I play tested SWTOR for free...was thankful to do it you nugs.  Maybe try that for DA next time...or is this asking too much. 


  • Rawgrim et DanteYoda aiment ceci

#28
tymtraveller

tymtraveller
  • Members
  • 14 messages
The final boss battle was underwhelming. I know it's a bit of apples and oranges, bit in the Mass Effect series I did feel that I could *lose*--especially in ME2. In DAI, Corypheus lost on every turn. It's like though he was an accomplished mage, he was a completely ineffectual leader who made bad tactical choices, could not conceive of losing, so had no contingency, and had terrible choices for underlings. There was no Kai Leng or Saren to hate or fear. Hell, with Corypheus, you knew he had been beaten once, so why fear him again? Especially one-on-one?

#29
DanteYoda

DanteYoda
  • Members
  • 883 messages

If Hawke is not left in the fade, she joins the fight against Corypheus at the end

Mine didn't, after the fade my hawke took off to the Warden main base and was never seen again.


  • Grieving Natashina aime ceci

#30
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

Mine didn't, after the fade my hawke took off to the Warden main base and was never seen again.

Same here.  I smell DLC fodder for the Wardens story.  If Hawke doesn't stay in the Fade, Stroud/Alistair/Loghain went to the Anderfels and vanished, just like Hawke would if they go.


  • DanteYoda aime ceci

#31
rene211285

rene211285
  • Members
  • 50 messages

Yeah postet earlier a similiar feedback...but i think if done so, this system should be more complex...

Also if your army is too weak that other people in the world can die, or something was destroyed, like described in my post:

 

http://forum.bioware.../#entry18627791



#32
Guest_Donkson_*

Guest_Donkson_*
  • Guests

The whole game is mash buttons and win.  A mindless red bull induced ...cave man approach to gaming that is for playstations.  I used to complain about only 8 programmable keys, but realized you only need one key for anything but a boss fights anyway. It turns out everything you did for the inquisition/skyhold buildup was optional. None of it mattered a lick. Except the quests to move the story along, none of it impacted the final battle.  But like H.B. said " button mash" and the dragons or giants are a tougher fight. Should have made a CGI movie with one button push....you win.  Perfect playstation game. 
 
Couple this with the aborted storyline Mage/Templar war that you built up nicely with Varric & Cassandra.  We get no story options or depth for our character...but we do get a green hand (woot).  Then we settle in to a quasi Rift's MMO want to be, that is just packed with bugs.  Thinking toon porn is your forte and maybe stick to that and playstations.
 
Oh and I play tested SWTOR for free...was thankful to do it you nugs.  Maybe try that for DA next time...or is this asking too much.


Dude I play on PlayStation. :lol:

 

I agree with most of this, however.



#33
Silcron

Silcron
  • Members
  • 1 027 messages

The whole game is mash buttons and win.  A mindless red bull induced ...cave man approach to gaming that is for playstations.  I used to complain about only 8 programmable keys, but realized you only need one key for anything but a boss fights anyway. It turns out everything you did for the inquisition/skyhold buildup was optional. None of it mattered a lick. Except the quests to move the story along, none of it impacted the final battle.  But like H.B. said " button mash" and the dragons or giants are a tougher fight. Should have made a CGI movie with one button push....you win.  Perfect playstation game. 
 
Couple this with the aborted storyline Mage/Templar war that you built up nicely with Varric & Cassandra.  We get no story options or depth for our character...but we do get a green hand (woot).  Then we settle in to a quasi Rift's MMO want to be, that is just packed with bugs.  Thinking toon porn is your forte and maybe stick to that and playstations.
 
Oh and I play tested SWTOR for free...was thankful to do it you nugs.  Maybe try that for DA next time...or is this asking too much.


I know the gameplay in the tactical side at least has been simplified, but implying that a game being made for consoles is less complex just because of that is false. There are a lot of pc only games that are overly simplistic and then you have things like Dark Souls, yeah it got ported into pc, and it still didn't need more keys than the ones in a controller.

Yes, that pc's don't have any of the consoles' limitations is a reality, it is also a reality that most people are not willing to go throughthe process or cost of a gaming pc. This means developers have more options on pc, but I think by now we should realize that a game is good or not depending on them, not on the platform the game is in.

The problem is not that Inquisition was developed for consoles, the problems is that the controls were not developed well enough. The proof isn't far away, either, just look at the previous DA games. Yes, consoles were more limited in how many skills you could have selected...but that is not a problem with the game. They tried to give the best controls for eeach platform, in Inquisition since 2/3 platforms use the same controls (4/5 if you want to be exact) they just didn't bother creating another one for PC, they just ported it. So, again, the problem is not on the xbox or playstation for existing or having DAI, but on Bioware for not doing what they had done before.

Apart from that, yeah, I agree with you, the combat is lacking something in DAI (and I'm not talking about the stripped down tactics system.) I don't know, maybe it's incentive, but aside from getting it over with, why would you use your abilities?

#34
themikefest

themikefest
  • Members
  • 21 632 messages

Mine didn't, after the fade my hawke took off to the Warden main base and was never seen again.

No kidding. My Hawke did the same. I would've liked to of had her join the Inquisitor to fight Corypheus at the end


  • Grieving Natashina et DanteYoda aiment ceci

#35
hostaman

hostaman
  • Members
  • 1 741 messages

It could be argued that the end of ME2 was one of the reasons BW tied themselves in so many knots for ME3.

 

The end of ME2 created so many possible threads from decisions and deaths that it made a continuation into ME3 very difficult. I know that doesn't explain the infamous "ending" but it does explain why so many ME2 companions had such a tiny presence in ME3 leading to the "[insert name here] deserves a better ending" chant.

 

I too was expecting a more epic final encounter, but I suppose we had already striped Corypheus of most of his power by the time we confront him.


  • hanoua aime ceci

#36
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

I was kind of hoping for an ending like this... ah well.

 



origins had you covered. Apparently we have a massive army in DAI, but lord knows I've never seen it.


  • Diegonius, DanteYoda et Sunbrow aiment ceci

#37
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

It could be argued that the end of ME2 was one of the reasons BW tied themselves in so many knots for ME3.

 

The end of ME2 created so many possible threads from decisions and deaths that it made a continuation into ME3 very difficult. I know that doesn't explain the infamous "ending" but it does explain why so many ME2 companions had such a tiny presence in ME3 leading to the "[insert name here] deserves a better ending" chant.

 

I too was expecting a more epic final encounter, but I suppose we had already striped Corypheus of most of his power by the time we confront him.

See, this is why iw ant to play my warden's search for the calling. Corypheus is just one magister. The architect i suspect is another. And there's more, behind the blights.

That's the enemy we deserve.



#38
Derrame

Derrame
  • Members
  • 196 messages

Totally agree  



#39
Diegonius

Diegonius
  • Members
  • 38 messages

I loved that mission at the end of Dragon Age Origins, "At the gates", where you take control of the companions you left behind. They could have done something similar. Also, they could have added the risk of losing companions, as you mentioned. And it could have been very simple:

 

- Cullen: Inquisitor, an army of demons is coming out of the new beach coripheus just opened. We will give you a squad of soldiers to escort you there, but half of our troops are still in the Arbor Wilds and we can't spare any more men if we want to protect Skyhold. Please, leave three of your companions here to act help us command our garrison during the siege. The rest can go with you.

[Party arrives in front of Corypheus, he gives his speech and summons some demons]

- Harding: Inquisitor, my scouts and I will make sure none of these wicked creatures disturbs you. Leave three of your companions here to help us, and none shall pass.

 

Then, you have the chance to fight two extra battles. Skyhold's siege could be something like Vigil's keep siege.

And depending on how well you do it, you might get a different ending for the Inquisition.

You don't have enough companions because you were an ass-quisitor? Harding might die. And some extra demons might show up during your fight with Corypheus.
You left Vivienne protecting Skyhold but you sided with the mages? Maybe Fiona takes advantage of the chaos to dispatch her.
You let the Bull's chargers die? Bull might die at the hands of an Envy demon that mimics Krem, unable to face guilt of killing him again.

And if you need a character to live, because you want to use them in the next game, developers could just make him live. Let the inquisition's army take a heavy blow instead.

I'm no writer, and I know this might sound like a copy of something that has already been done. But it would have been more epic that way, in my opinion. (sorry for the bad English and spelling mistakes :( )


  • Konstantin, Twilight_Princess, hanoua et 1 autre aiment ceci

#40
Frost

Frost
  • Members
  • 14 messages

I was hoping for an epic battle or just have the feeling that my inquisitor commands a massive army.

 

I've found something "funny" today, on the remparts at the skyhold I have a interaction a message pop-up and it was something like that :

 

"skyhold is the head-quarter, too small for your army. The rest of your troups is in the valley"

 

So thanks for this "logical excuse", because I thought my soldiers and the Inquisition powers was just a joke or a dream ... oh wait but with this message my army is a dream ^^


  • Rawgrim et DanteYoda aiment ceci

#41
hanoua

hanoua
  • Members
  • 21 messages

It could be argued that the end of ME2 was one of the reasons BW tied themselves in so many knots for ME3.

 

The end of ME2 created so many possible threads from decisions and deaths that it made a continuation into ME3 very difficult. I know that doesn't explain the infamous "ending" but it does explain why so many ME2 companions had such a tiny presence in ME3 leading to the "[insert name here] deserves a better ending" chant.

 

I too was expecting a more epic final encounter, but I suppose we had already striped Corypheus of most of his power by the time we confront him.

Your right about the fact that it was a pain to make a continuation after ME2 because all of your companion could be dead, they probably lost so many hours of work trying to make every decision affect the sequel instead of using them to add more stuff to the game. So if Bioware is ever making a new trilogy, they should keep that ''BIG FINAL BATTLE WERE EVERYTHING CAN BE LOST'' for the last game so that they don't have trouble making a sequel after.

 

And that's exactly what I though was gonna happen in ME3 cause it was the last game, so I though we were gonna have a big battle with choice and all our decision having an impact on the ending, and during all the game you were building the crucible, upgrading it and recruiting the different alien army like the Krogan, Turian, Quarian, Geth, etc... for the big final battle on earth...

 

But to get back on topic, the way they could have done the final battle without putting them self in trouble for a sequel, is to have your army being the only thing you can ''lost''. all your companion stay alive in the end, or if you lose all your soldier (because you didn't upgrade the castle enough, took bad decision during the battle, and you were  just a lame-isitor), the inquisitor and all of his/her companion die and corypheus win (no sequel), THE END



#42
Sunbrow

Sunbrow
  • Members
  • 51 messages

I know the gameplay in the tactical side at least has been simplified, but implying that a game being made for consoles is less complex just because of that is false. There are a lot of pc only games that are overly simplistic and then you have things like Dark Souls, yeah it got ported into pc, and it still didn't need more keys than the ones in a controller.

Yes, that pc's don't have any of the consoles' limitations is a reality, it is also a reality that most people are not willing to go throughthe process or cost of a gaming pc. This means developers have more options on pc, but I think by now we should realize that a game is good or not depending on them, not on the platform the game is in.

The problem is not that Inquisition was developed for consoles, the problems is that the controls were not developed well enough. The proof isn't far away, either, just look at the previous DA games. Yes, consoles were more limited in how many skills you could have selected...but that is not a problem with the game. They tried to give the best controls for eeach platform, in Inquisition since 2/3 platforms use the same controls (4/5 if you want to be exact) they just didn't bother creating another one for PC, they just ported it. So, again, the problem is not on the xbox or playstation for existing or having DAI, but on Bioware for not doing what they had done before.

Apart from that, yeah, I agree with you, the combat is lacking something in DAI (and I'm not talking about the stripped down tactics system.) I don't know, maybe it's incentive, but aside from getting it over with, why would you use your abilities?

I say if you can't do it right, don't make it for the PC.  As far as some games for the PC being simplistic, I agree, its why I don't buy them...they aren't cutting it. I used to be poor too, so I know not everyone can afford a good rig.  But to inundate me with playstation limitations is just lazy..or greedy..don't make one for the PC then. If your saying the PC market is too small I strongly disagree.  But I have big expectations for a Bioware game...SWTOR is doing fine last I checked.  There are plenty of games out there that take advantage of a high end graphics cards...this ain't one of them.  OH its a memory hog tho...what it chooses to do with that I have no idea. My playstation comments are directed at the developers (Bioware) not consumers.  That I have to make my point thru a third party is another complaint I have...but one at a time. You playstation peeps ...I still luv ya..my kids love em...and its all about having fun... :)


  • Diegonius aime ceci