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Back in my day....


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#51
Ashevajak

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Back in my day, we all played TGI Harriers and thought Volus were support class.

Well, except me, because I started the very same week that Retaliation dropped, and I didn't have any of those unlocked yet.  I didn't even have a Krogan for that weekend operation.



#52
Mindlog

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Day 1?

Who let all the noobs in?

 

Been playing multiplayer since before N7 2011.

Back in my day we were all not asking questions about why we suddenly had access to a closed beta.


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#53
Miniditka77

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I started on ME1 a few months before ME2 came out, and I got ME2 and ME3 the day they were released.

 

I have been playing ME3MP since about a month after release, although I don't have that much time to play, so I'm still under 500 hours.  I remember when Gold was actually really hard.  I remember the first time I was playing a Silver game and one of the guys in the lobby said, "Hey, I know an easy way to beat Gold, you guys want to try it?  One of you guys switch to the Quarian Infiltrator."  He then switched to a Salarian Engineer, and you can probably write the rest yourself.

 

I know I've posted it before, but I'm going to do it again just for kicks:  I unlocked the Javelin I in the summer of 2012.  I just got the Javelin II like a month or two ago.  That's well over 2 full calendar years between Javelin unlocks.  Stupid RNG. 



#54
Miniditka77

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I still haven't started playing ME3. I'm still working on getting past the loading screens.

 

At least you know a bunch of helpful tips for when you actually start playing.  Remember Brutes are vicious opponents who can instantly kill you.


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#55
dcal31

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Remember the Facebook app that would give you a MP pack for every one of your friends that signed up and completed the demo? And you could only be on one list at a time? I recall all of the threads on the old BSN recruiting people to max out your list. I believe the limit was 6.

#56
ajscott819

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Remember the Facebook app that would give you a MP pack for every one of your friends that signed up and completed the demo? And you could only be on one list at a time? I recall all of the threads on the old BSN recruiting people to max out your list. I believe the limit was 6.


And I'm out on that one. I didn't know that. I did however buy and enjoy Kingdoms of Amalur for the free items.
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#57
Nitrocuban

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Good that demo was awful. Never really used the Chakram in SP which makes it even worse.



#58
dcal31

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Just did a little more digging and there's still a whole section in the FAQ about the recruitment app, just in case anyone was curious.

http://masseffect.bi...bout/faq/#s4q06

#59
Sket

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Remember the Facebook app that would give you a MP pack for every one of your friends that signed up and completed the demo? And you could only be on one list at a time? I recall all of the threads on the old BSN recruiting people to max out your list. I believe the limit was 6.

Yeah vaguely, there was also some way of getting an early access code so you played the demo before it went out into the wild, which I got but can't quite remember how. 



#60
Deerber

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Slippery slopes, my friend. It was that mindset (weapons to rule them all) which gave rise to the lameness of the top-tier infiltrators that break everything with no teamwork whatsoever. I just oppose it out of principle. :P

 

Well, I don't think so, actually. Stupidly OP infiltrators have been around from the start, and were created by Bioware when noone even knew that cooldown would depend on your loadout. Hell, they even got nerfed and they're still awfully broken!

 

The trend you can see, with kits and powers getting more and more powerful one DLC after the other, is a trend which is actually common to many multiplayer games and it's called power creep. Don't think it's necessary to delve too much into a discussion about it, but the important point is that, in my opinion, it has nothing to do with people enjoying a different playstyle on some kits than others do.

 

The thing you can notice, with the evolution of kits in this game, is that they became easier and easier to play. Again, part of that is usual power creep I guess, part is probably Bioware going in that direction because of reasons apparent to them, and only them. On the other hand, using a heavy gun like a claymore on a class like a FQE does *not* make that class easier to play. At all. Actually, it makes it harder to play at first, and you definitely need your share of learning about how to behave with her. Then once you do, the skill ceiling is higher, and the result is that a claymore FQE is, I believe, much more efficient at killing than most of the light (and not) guns.

 

So you see, I do not see this connection between people enjoying heavy guns on some kits and Bioware deciding that the best way forward for the multiplayer consisted of introducing brokenly easy to play kits. I just don't see it. I see Bioware giving us an extreme amount of freedom in deciding which character to play, and how to play it, and I see people obviously making different choices, because the world's nice cause it's varied. And I don't see anything wrong in that.


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#61
stephenw32768

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When I started playing, all balance changes were done.

 

Another small detail: I played ME1 for the first time, after ME3 was released.

 

+1.

 

Played the trilogy over the course of last year; got to ME3 in the autumn.  Played multiplayer purely to get my galactic readiness rating up to ~100%, but found myself sticking around.  Unprecedented for me; up until now, I've been a strictly offline-only/single-player casual gamer.



#62
Marksmad is waving goodbye

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Played multiplayer purely to get my galactic readiness rating up to ~100%, but found myself sticking around. 

 

 

Think that's how at least half of us ended up in this barren wasteland :lol:


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#63
Deerber

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Think that's how at least half of us ended up in this barren wasteland :lol:

 

Count me in :lol:


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#64
Loufi

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Think that's how at least half of us ended up in this barren wasteland :lol:

 

Count me in :lol:

Me too.



#65
Learn To Love Yourself

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I played games a lot in the 90's and early 2000's, but I gave up gaming after my first kid was born.

I decided to get back into gaming (funny story, but will refrain from telling it), purchased my Xbox in November of 2011 and purchased games with the best reviews, including ME1 & ME2, and was sucked into the universe!  Both titles were $10 - $20 somewhere, so it was a nice, little steal.

 

Played ME3 MP during the demo days.  I remember how disappointed I was that I had to unlock all the characters and the Carnifex all over again.  lol

 

To be frank, I was worried about the MP.  I thought that it would be terrible and that it was a terrible idea.  How wrong I was, and how glad I was to be so wrong.

 

Anyway, that's where my journey began.



#66
ALTBOULI

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Got all of the Mass Effect games on day one, played a couple of weeks of ME3 then took a break for a couple months to play Dark Souls...I havent played ME3 properly for about 7-8 months but i'm starting to get the itch back

#67
Dunmer of Redoran

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Well, I don't think so, actually. Stupidly OP infiltrators have been around from the start, and were created by Bioware when noone even knew that cooldown would depend on your loadout. Hell, they even got nerfed and they're still awfully broken!

 

The trend you can see, with kits and powers getting more and more powerful one DLC after the other, is a trend which is actually common to many multiplayer games and it's called power creep. Don't think it's necessary to delve too much into a discussion about it, but the important point is that, in my opinion, it has nothing to do with people enjoying a different playstyle on some kits than others do.

 

The thing you can notice, with the evolution of kits in this game, is that they became easier and easier to play. Again, part of that is usual power creep I guess, part is probably Bioware going in that direction because of reasons apparent to them, and only them. On the other hand, using a heavy gun like a claymore on a class like a FQE does *not* make that class easier to play. At all. Actually, it makes it harder to play at first, and you definitely need your share of learning about how to behave with her. Then once you do, the skill ceiling is higher, and the result is that a claymore FQE is, I believe, much more efficient at killing than most of the light (and not) guns.

 

So you see, I do not see this connection between people enjoying heavy guns on some kits and Bioware deciding that the best way forward for the multiplayer consisted of introducing brokenly easy to play kits. I just don't see it. I see Bioware giving us an extreme amount of freedom in deciding which character to play, and how to play it, and I see people obviously making different choices, because the world's nice cause it's varied. And I don't see anything wrong in that.

 

I can certainly understand your point of view. I'm part of the hardcore balance faction. I most enjoyed Day 1 not because it was fresher, but because good weapons and kits were hard to come by. Teamwork back then was the only good way of winning, because when your best weapons were the Tempest and Katana, gunning everything down, even on Gold, was simply not an option.

 

I don't think it's so much a power creep thing. Certain old kits are super powerful. Both the Drelldept and Drellguard are just amazing characters and they were superb even before grenade capacity was a thing. Novaguard, while much-maligned, it great. Asari Adept, Human Sentinel, Turian Sentinel and TSol are all superb. Krogan Soldier and Sentinel were always decent. The Infiltrators are infiltrators, but I think that problem has more to do with TC giving too much of a damage buff. I think it should've been a quarter of what it is, but given a better duration and a better power buff.

 

I think infiltrators only really were out of hand once the GI got released, never got properly balanced, but then the game got good again because the novelty of the GI wore out a bit and people tried other classes. Unfortunately, then we got the AIU and TGI and the Geth Flamer Soldier. Why do I dislike those characters? No teamwork. People just take them and go off and do their own thing. The Juggernaut is an OP team class but I love having a juggy on the team because most of them try to tank for their teammates, and I appreciate that. Same goes with volus teammates.


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#68
Marksmad is waving goodbye

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...funny story, but will refrain from telling it....

 

Reported.


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#69
Hurriedthrone50

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August 2013 I played through ME1 & 2 after having bought them earlier that year and then in September 2013 played ME3 SP/MP. Have since done 964 hours in MP with a maxed manifest on 31 Oct last year, and can't/don't want to remember a time when I didn't know what a Krogan was. 



#70
EviiiL Jus7iiCe

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I'm a release-player. I ordered ME3 7 months before it came out cuz I was so excited. Idk I spent 99€ on the limited edition on amazon. Now I have 2.975 hours = 123 days mp experience and prob 100 hours story so this game cost me 0.81€ every day since then. Money well spend I guess.
I remember the first generation of mass effect complained about noisy reave drells not broken or unbalanced weapons or characters.
Yes I miss good old times!!!
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#71
BurningBlood

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I picked up ME1 & 2 for Christmas 2011 - so, a few months before ME3 dropped.  Didn't get ME3 until Christmas 2013, and didn't jump into MP until February.  Even then, I literally spent my first two weeks of MP soloing bronze with the Juggernaut.



#72
PresidentVorchaMasterBaits

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played since day 1 of the demo. i immediately got addicted to it. then i unlocked the krogan soldier and the claymore played that setup exclusively until the demo was done and the real game was released. man, i felt like such a badass.


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#73
HeroicMass

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I played ME1 on release and have countless hours poured into the trilogy.  I played the demo constantly and mixed my time at the start between SP and MP.  Switched to MP exclusively once I had finished a playthrough with each class.

 

I miss the days of balance changes and when everyone thought the eagle was useless

downloadpeg_zpsa36723ad.jpg


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#74
DisturbedPsic0

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I've been playing ME3 since launch and only missed five weekend operations, which still bugs me, but I do have all the banners.

I got ME1 and ME2 in a bundle sometime in early 2012 in preparation for ME3. I resented Mass Effect for the longest time because I felt Bioware made it instead of Knights of the Old Republic and felt it was the same game with a different skin. Spectres intead of Jedis, biotics intead of the force, the council in stead of the Jedi Council, the similarities were too numerous to discount. But once I played it I got past that and figured out it was a great game. 1 had the best story, 2 had the best mix of story and combat, and 3 had the best combat but stupid story. I think that's why I love the MP so much. Simple story - "hold the line" and great combat, bugs and all.


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#75
Jugger nuggss

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I've played once or twice. It's ok.
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