For $60 though?
Spec Ops The Line was 4 hrs+ and that didn't stop me from enjoying the hell out of it personally.
For $60 though?
Spec Ops The Line was 4 hrs+ and that didn't stop me from enjoying the hell out of it personally.
For $60 though?
True I probably wouldn't sell it at $60
lol
So it begins... the train wreck of ruined/screwed-up video games in 2015. Similar to those in 2013 and 2014.
Hell, I hope this year won't be as disappointing as last year was. I'll have to spend more time playing older games I never got around to again.
Guest_TrillClinton_*
Spec Ops The Line was 4 hrs+ and that didn't stop me from enjoying the hell out of it personally.
Fair enough, I just feel like there is an unwritten standard which has been created for a $60 game.
Actually, I'm pretty sure that's the exact opposite of irony. If lots of people were choosing to watch rather than play something that was considered to be not at all cinematic, that would be ironic.
The idea was that you would be playing a movie instead of simply watching a movie. This is one of those games that you could actually watch on YouTube and not feel like you're missing out.
Hell, I hope this year won't be as disappointing as last year was. I'll have to spend more time playing older games I never got around to again.
Play System Shock 2 if you haven't already! Man I love that game.
I'll get to the rest of The Order playthrough on youtube later
I forgot how fun Hatoful Boyfriend is to watch. lololol
Guest_Catch This Fade_*
How is this not the perfect game to rent?
I made no allusions to buying it. People can do whatever they want with their money.
"Every game should have a social component! "-EA
Multiplayer is becoming a gimmick
EA got these ninjas brainwashed lowkey.
Guest_E-Ro_*
I'm at a point now where it's incredibly difficult to get me to pay $60 for a game.
I didn't even buy DA:I until it was $45.
I can get an older game with hundreds of hours of gameplay for $30 or less, and there are still lots of those that I haven't played.
I'm at a point now where it's incredibly difficult to get me to pay $60 for a game.
I didn't even buy DA:I until it was $45.
I can get an older game with hundreds of hours of gameplay for $30 or less, and there are still lots of those that I haven't played.
Same here.
Spec Ops The Line was 4 hrs+ and that didn't stop me from enjoying the hell out of it personally.
Spec Ops the Line was an 8 hour game, and actually featured a multiplayer mode
A third-person shooter that's single player-only for $60 is bat **** insane.
It's Next Gen, so it'll actually be around $70.
The problem is the price point for people. The game doesn't need MP, but if the single player isn't worth the value that is expected from gamers (and that can be a problem) then well, we have issues like this. I'm always for quality over quantity, but I've played indie games that are about the same length, so 5-10 hours (The Swapper for example) - and that was what, 15$?
Do all games have to be 60$ to be profitable? I think that is a problem that developers and publishers face, especially with the issue of the game being a new IP, being an exclusive and well, gamers are picky.
Still going to buy it.
Still going to buy it.
Calm down Alliance.
The problem is the price point for people. The game doesn't need MP, but if the single player isn't worth the value that is expected from gamers (and that can be a problem) then well, we have issues like this. I'm always for quality over quantity, but I've played indie games that are about the same length, so 5-10 hours (The Swapper for example) - and that was what, 15$?
Do all games have to be 60$ to be profitable? I think that is a problem that developers and publishers face, especially with the issue of the game being a new IP, being an exclusive and well, gamers are picky.
There's no actual way to accurately predict sales though.
Nintendo has been facing this problem recently with Amiibos (Though the opposite. The damn things sold alot more than expected)
Setting a game at $60 ($70 in this case) is a way to maximize profits. Makin games ain't cheap, so that cost needs to get covered somehow.
Indie devs don't need to make back costs. That's why kickstarter exists, so they can set their games at a more manageable price.
Hell that's why Free to Play MMOs have a cash shop.
*creates a crap*
*prices it 60$*
Like a boss.
Guest_E-Ro_*
I really dont blame the devs tbh. If people were giving me $60 a pop for my **** I would produce as much of it as possible.*creates a crap*
*prices it 60$*
Like a boss.
I really dont blame the devs tbh. If people were giving me $60 a pop for my **** I would produce as much of it as possible.
And that is exactly what gamers have been doing, so yep.
Guest_TrillClinton_*
Do all games have to be 60$ to be profitable? I think that is a problem that developers and publishers face, especially with the issue of the game being a new IP, being an exclusive and well, gamers are picky.
Well it goes back to the point i was talking about of this unwritten standard. The moment a game is categorized as an A or triple A title, the developers and publishers expect and are looking for a response they would expect from other games of that categorization. By saying that, you are practically giving an idea to the community of what type of resources and content is going into building such a product.
The problem comes down the line when actual details start coming out. "oh it is not as revolutionary as I thought it was and all I am doing is pressing X to hack." "Well what about the graphics downgrade?" At that point the publishers are not going to make adjustments because the hype has already been created. To them, they didn't necessarily lie with the hype, they just explained it really expressively.
"It is a game where the user presses X to hack" vs "It is a revolutionary next gen product with complex cyber security mechanics"
Spec Ops the Line was an 8 hour game, and actually featured a multiplayer mode
Still, by all accounts I heard the Multiplayer was garbage and actually pushed against the devs' will.
Guest_Catch This Fade_*
Well it goes back to the point i was talking about of this unwritten standard. The moment a game is categorized as an A or triple A title, the developers and publishers expect and are looking for a response they would expect from other games of that categorization. By saying that, you are practically giving an idea to the community of what type of resources and content is going into building such a product.
The problem comes down the line when actual details start coming out. "oh it is not as revolutionary as I thought it was and all I am doing is pressing X to hack." "Well what about the graphics downgrade?" At that point the publishers are not going to make adjustments because the hype has already been created. To them, they didn't necessarily lie with the hype, they just explained it really expressively.
"It is a game where the user presses X to hack" vs "It is a revolutionary next gen product with complex cyber security mechanics"
Speaking of revolutionary next gen products, I still don't know what next gen is to people. Like, I don't understand what justifies the distinction. I think it's been most apparent going from the 7th generation of products to this current one. I don't see franchises revolutionizing themselves with this new hardware that developers have at their disposal. I made this argument before but when you don't have the kind of change like Mario moving dimensions from 2D to 3D, Super Mario to Mario 64, what justifies anything as next gen if we've really just been playing prettier versions of the same kinds of games anyway.
Speaking of revolutionary next gen products, I still don't know what next gen is to people. Like, I don't understand what justifies the distinction. I think it's been most apparent going from the 7th generation of products to this current one. I don't see franchises revolutionizing themselves with this new hardware that developers have at their disposal. I made this argument before but when you don't have the kind of change like Mario moving dimensions from 2D to 3D, Super Mario to Mario 64, what justifies anything as next gen if we've really just been playing prettier versions of the same kinds of games anyway.
In order to get something like what happened with SNES to N64, I think we're going to need some kind of a breakthrough in technology.
Even the graphical fidelity jump wasn't as much as PS2/Xbox to PS3/Xbox 360 due to us reaching the limits of what we can do with the silicon chip. We need exponentially more polygons in order to get the same graphical jumps, but our technology hasn't been growing quite as exponentially as it used to be.
Speaking of revolutionary next gen products, I still don't know what next gen is to people. Like, I don't understand what justifies the distinction. I think it's been most apparent going from the 7th generation of products to this current one. I don't see franchises revolutionizing themselves with this new hardware that developers have at their disposal. I made this argument before but when you don't have the kind of change like Mario moving dimensions from 2D to 3D, Super Mario to Mario 64, what justifies anything as next gen if we've really just been playing prettier versions of the same kinds of games anyway.
I'll just be enjoying games that don't have to be designed around ancient 2005 hardware. 512 MB of RAM in 2015, LOL!