I don't care about graphics. My point was that the design of games doesn't seem to justify the distinction anymore. So is it really just graphical changes that determine if something is next gen? I actually find it hilariously sad that people will hold graphics in such high regard when determining if something is next gen so maybe it's something I don't "get". Probably because this one component of a game as criteria is stupidly narrow.
Good point. I want to make a related statement, but I can't make it without sounding like a raging elitist so I won't.
But to me, I think next-gen is, or should, be a whole new level of intuitiveness in games, immersion if you want to call it that--things that separate the abstraction between games and the player. When DA Inquisition had that first Crestwood demo, there was a point where the Inquisitor burned some Red Templar boats. This wasn't part of a quest or anything, it was just something you could do on your own that would have an effect on the game world.
That never wound up going anywhere, but I think things like that, things even in that broad vein, are the next step in "generations." A game like Assassin's Creed or Mirror's Edge that introduces new gameplay elements that make a game utterly unique (parkour in their case) and change the way you view the game world.