I don’t have a PS4 (there are no compelling exclusives yet, alas…) but I was interested in this game because I’m a historian who also runs a Cthulhu / Steampunk pen & paper RPG campaign (together with an equally histo-nerdy friend).
I was really curious what Ready at Dawn had made of 1886’s London so I watched a complete playthrough and a lot of other videos.
Now, I won’t comment on the gameplay – apart from the fact that it does look like an (occasionally…) interactive movie and the graphics sure looked pretty. The action sequences seemed okay but nothing to shout about.
The story, however, is pretty bad – cliché and uninteresting. The pacing is weird. The characters are flat and often behave like idiots – the voice acting is good though and is fairly ‘natural’ feeling, which makes for an odd contrast with the characters’ effective idiocy and very stereotypical personalities.
The world itself, as a ‘what if’ alternate universe setting, is pretty bad as well. The average gamer probably won’t notice and to be honest, for typical pulp fare it usually doesn’t matter. Nobody in his right mind will criticise movies by Stephen Sommers on the basis of its lack of historical accuracy. I’m referring here to the accuracy of the historical bits, not the fantastical stuff – it’s not that hard to cleverly interweave more or less accurate history with the fantastic.
Pure pulp like the Indiana Jones movies didn’t do that too badly.
The Order 1886 is, unfortunately, rather schizophrenic in this respect. On the one hand, its visuals and the way the characters are presented strongly suggest they are going for something that, while fantastic, looks and feels ‘grounded’ in reality, albeit an ‘alternative history reality’. That means we are supposed to look at the game and think ‘Wow, it could have been like this’. Indeed, they have claimed as much, calling the game’s setting alternate history.
Unfortunately, TO 1886’s setting is not based on a few ‘points of departure’ from ‘our’ timeline and then more or less logically extrapolating from it to create a world that is familiar yet different from our own in understandable ways. It combines many things that are mutually exclusive if you assume a more or less plausible historical ‘cause and effect’ chain leading to this alternate universe. For instance, you can’t have a ‘real’ King Arthur and the knights of the Round Table persisting until the game’s present AND still have a recognisable, English-speaking British Empire with Queen Victoria, Parliament, House of Lords, Cadbury chocolate and all that. Look a bit deeper, and you discover that TO 1886’s London isn’t based on 1886 London at all, but is a mish-mash of things taken at random from a century of history. That’s okay for mindless cheerful pulp, but not a good basis for a truly ‘grounded’ setting.
Having said that, this is not the biggest problem the game seems to have. Gameplay trumps story, story and characters trump setting. Ideally all three are good, but if you have to make a choice I can very well see that the consistency of the setting comes last. However, I do think the rather cavalier approach to the setting betrays a fundamental problem with the attitude of the game’s creators in general. They obviously had a lot of money to create great graphics and hire good voice actors, but were unwilling (or simply not able) to create a compelling game and story as well as a consistent setting.
Now if only Naughty Dog had made this game…’The Illuminati: 1888’ anyone?