Also just for some meta-analysis,
Vivienne's starting game tarot card is The High Priestess from the Major Arcana
The High Priestess represents wisdom, serenity, knowledge and understanding. She is often described as the guardian of the unconscious. She sits in front of the thin veil of awareness, which is all that separates us from our inner selves. The High Priestess knows the secret of how to access these realms. She represents spiritual enlightenment and inner illumination, divine knowledge and wisdom. She has a deep, intuitive understanding of the Universe and uses this knowledge to teach rather than to try to control others.
After her companion quest, it changes to the Queen of Cups from the Minor Arcana. If you gave her the snowy wyvern heart, it is right side up:
The card depicts a mature woman of fair-complexion and golden hair who holds a lidded cup. She is described as a model of a loving virtue, one who is purer of heart than most, a loving mother and a loyal friend.
If you gave her a common wyvern heart, it is upside down:
The inverted card may warn the querent of a false lover or a deceitful friend or companion who pretends to be of a pure heart but is treacherous and manipulative.
Finally, if Viv is made Divine, her card becomes The World from the Major Arcana:
The World represents an ending to a cycle of life, a pause in life before the next big cycle beginning with the fool.[4] The figure is at once male and female, above and below, suspended between the heavens and the earth. It is completeness. It is also said to represent cosmic consciousness; the potential of perfect union with the One Power of the universe.[5] It tells us full happiness is also to give back to the world, sharing what we have learned or gained.
If we take all of these cards together, there is a theme of understanding and knowledge that runs through them (esp the first card and the Divine card) - the way tarot reading works, I believe, and the way that the companion cards seem to play out, is that these cards are actually directed at the companions themselves more than they are representative of the companions. So the first card would imply that the encounter with the Inquisition/Inquisitor is the beginning of a learning process for Viv - joining the Inquisition is what begins to allow her to access her inner self, something that has potentially been suppressed for so long during her time in Orlais.
The end of the journey is The World (which, interestingly enough, is also the end of the Major Arcana/journey of The Fool - Sera's first card) in which Viv is behooved to take what she has learned and return it to the world.
The companion quest cards are pretty self explanatory so~





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