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Action Rpg fail sorry.


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#51
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Lol no it's not. The fact that there are so many console gamers ignorant about PC gaming spouting nonsense like requiring 3000$ rigs and PCs always having problems loading up majority of games shows they don't know crap about anything. 

 

There are plenty of people with good PC gaming rigs as well as consoles but let's not stretch the facts here. 

Well, you will find no culture and or subculture - be it whole countries or a group like VG consumers - who do not have loads of idiots!

To even think that this is something worth mentioning, looks to me like you, TurretSyndrome, have a lot of people to get to know yet. Even though I don't wish you ill :lol: Because you really should refrain from meeting all these morons <_< But suffice it to say that EVERYONE of us knows at least a couple of total jackasses who have build their rigs themselves and are positively pro-gamers and core-gamers ... and still have an IQ of a glass of milk and do lots of stupid things ...

I really think that all these preconceptions are indeed worthless !!! I really do ...



#52
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Ha!! People like to brag about dark souls, it's combat and "difficulty level" But really all you do in dark souls is exploit the enemy's AI as they repeat the same attack pattern. That's it, you die and die; only to find out you just need to figure out the enemy's specific attack pattern, get the timing right, then exploit it. The game isn't fun at all, and it's not as difficult as everyone claims it to be.

 

As far as combat goes in an action-RPG, Dragon's Dogma wins.

 

Yah! Half of what is talked about in the gaming industry is a load of crap! Whether it is PR or not ... most of it is some "half-knowledge".

And in gaming - just like everywhere else - knowledge is key  -_- For example: 95% of what review-sites write is horse-s*hit! Simple facts and numbers are the only things you can rely on.


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#53
TurretSyndrome

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Well, you will find no culture and or subculture - be it whole countries or somehting like VG consumers - who do not have loads of idiots!

To even think that this is something worth mentioning, looks to me like you, TurretSyndrome, have a lot of people to get to know yet. Even though I don't wish you ill :lol: Because you really should refrain from meeting all these morons <_< but suffice it to say that EVERYONE of us knows at least a couple of total jackasses who have build their rigs themselves and are positively pro gamers and core-gamers ... and still have an IQ of a glass of milk and do lots of stupid things ...

I really think that all these preconceptions are indeed worthless !!! I really do ...

 

Oh I never met these morons and never care to. It's only thanks to the accessibility of the internet that I end up seeing their crap on videos of games, forums etc. I have a bunch of friends who own consoles while they have their preferred console that they own along with a PC, we have always had healthy discussions about gaming. 

 

Maybe as a console gamer you're surrounded by a lot of reasonable people who do their research before talking about things, good for you. But the idiots still outnumber you and your friends 10 to 1, trust me.



#54
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Oh I never met these morons and never care to. It's only thanks to the accessibility of the internet that I end up seeing their crap on videos of games, forums etc. I have a bunch of friends who own consoles while they have their preferred console that they own along with a PC, we have always had healthy discussions about gaming. 

 

Maybe as a console gamer you're surrounded by a lot of reasonable people who do their research before talking about things, good for you. But the idiots still outnumber you and your friends 10 to 1, trust me.

 

10 to 1 is not really realistic here - come on! Maybe 4 to 1 ... if we keep it casually here. But nevertheless ...

My point is: "This goes for the PC as well!" Just like everyone else on this little blue planet in the midst of the milky way I have come across a lot of morons and ALL OF THEM did game on PC! There is no IQ prerequisit for PC gaming "my dear" fellow. There is only this perception problem ...

... which in the end is nothing else but ...

...companies spinning the infos about gamers the way they need it to be and morons in the internet repeating it!

If you start believing this nonsense you only proof that you don't know enough about console gaming and that you like preconceptions. Especially the preconceptions that seem to be in your favor. But then again - almost half of the PC gamers who write on the internet join you on this one! If you want to challenge your own opinion for the sake of truth is your choice, really, TurretSyndrome. I like to refrain from underestimating the members of the gaming community - no matter what platform they play on. I find the games they play to be far more telling! And the myriad of shallow f2p games and WOW-clones and COD-clones on PC are not in your favor, TurretSyndrome. But like I said: "I do not judge before I know the person in question!"


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#55
FKA_Servo

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Ya i got you Witcher 3 all the way!!!!

 

I am so confused when people say "I hate action games! I'm gonna go play the Witcher!"

 

How are any of the witcher games not action games?


Modifié par TommyServo, 18 février 2015 - 04:56 .

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#56
Il Divo

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I am so confused when people say "I hate action games! I'm gonna go play the Witcher!"

 

How are any of the witcher games not action games?

 

In some cases, it's because people have a habit of refitting the definition of something to whatever works best in their head. So RPG sometimes means "game that I like" while action game sometimes means "game that I don't like". 


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#57
Tremere

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VtM: Bloodlines. The best game and RPG ever.

Yes! ^^^



#58
sleeping heart

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As a Origins-fan I always like to hear that someone upholds this game! But as a console gamer who has played DA:O on PS3 I also really get upset everytime when some on this forum says: "Oh the console gamers ... they love the action and the button mashing!" No! Orignis had almost every feature on console the PC crowd had at their disposal back in the day. I became a real Bioware fan with this game - Origins !!! (I finished BG2 after I have finished DA:O. Even though I owned it before.) I enjoyed every tactical aspect of DA:O and I want every tactical aspect of it - AND MORE! I do not enjoy button mashing! And I differentiate myself not from PC gamers! Most console gamers have nice gaming PC's and most console gamers have played on PC since they started to play VG's. Only some occasionally, really far and few between, console gamers do not own a gaming rig themselves. That is a fact!

 

I am a console gamer first and foremost. And I want as much options and as much tactical variety and finesse as I can get!

 

EA AND OTHERS ARE WRONG ABOUT CONSOLE GAMERS!

WE ARE CORE-GAMERS AND WE THINK JUST LIKE AND ACT JUST LIKE ANY OTHER PC CORE-GAMER!

THE ONLY DIFFERENCE IS THE INPUT DEVICE ... GET OVER IT FOLKS!

 

You make a fair point. The main driving point in my post however, was the lack of tactical view in the console versions of the game. Which for me, was a very big part of the game and combat was a lot more vexing on the PS3 because most of the orders had to be given manually with a lack of control for individual characters.

 

That's the way i remember it anyway, though admittedly i haven't played the console version since 2009.


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#59
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  There is no IQ prerequisit for PC gaming "my dear" fellow.

So true. I myself don't know crap about a PC, but I'm a PC gamer. Thanks to my GF whom builds them, I reap the spoils of PC gaming :D    


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#60
teltow

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As far as combat goes in an action-RPG, Dragon's Dogma wins.

 

Every upcoming game should just copy the Kingdoms of Amalur combat style/system imho :) 


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#61
Raoni Luna

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I disagree with you. RPG is about making choices. It's not exclusively mutual with the combat system at all. The game as a whole feels like a role playing game to me. If you're too blind to see that, well I can't help you any further.

I make choices in Tetris.

I make choices in Street Fighter.

I make choices in FIFA.

I make choices in Tomb Raider.

 

RPG is a system. Story we have in any game, choices with consequences we have in any game, interactions we have in any game.

 

If you are going to argue that more or less of these elements qualify a game to be RPG then I would like to know how exactly do we measure that. Like how many choices make a game an RPG, or what kind and so on. So if you're going to answer please be specific, answer something that actually answer something.

 

And you can't help me, I don't need help, you do. You all. I have pointed here thousand times how all kinds of games have all "RPG elements", simply because they are NOT RPG elements. RPG is a system, usually a combat one, in fact if RPG were not about combat and were truly about roleplaying most of the systems would not have combat systems, but funny, they do. And as always I'm talking about both pen and paper and electronic RPGs. RPG is nothing but a system. I just laugh at the arguments, they go round and round and do never show me what exactly is exclusive to RPGs except to elements of the combat system that I say that are.

So please, feel free to go on about how things we find in all kinds of game are actually "RPGs". Hope you convince yourself that other games don't have choices, story, NPC interactions where you can "choose" (like in Inquisition) you answers and so on.


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#62
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You make a fair point. The main driving point in my post however, was the lack of tactical view in the console versions of the game. Which for me, was a very big part of the game and combat was a lot more vexing on the PS3 because most of the orders had to be given manually with a lack of control for individual characters.

 

That's the way i remember it anyway, though admittedly i haven't played the console version since 2009.

 

Yes, the lack of the camera sucked admittedly. But I somehow made due without it. I paused the game and used the camera angle I got at the time.

Kind of like when you are in a pinch in real life ...

 

"... the situation is dire and everything sucks!

But you really love doing what you are doing and pull through to save the day and help everyone out - yeah :) "

 

I had real fun playing it, man! And I have thought of replaying Origins since the release of Inquisition more than once and even started a new mage character. But in the end I have to admit that I prefer the specializations "Battlemage" and "Keeper" ... so I would have to finish Origins first to be able to import him into Awakening. Man I want more specializations for Inquisition and or the next DA. That really sucked! I hate this confinement! That does not belong in a RPG "$%($&/I) F*U*C*K !!!


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#63
Teddie Sage

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I make choices in Tetris.

I make choices in Street Fighter.

I make choices in FIFA.

I make choices in Tomb Raider.

 

RPG is a system. Story we have in any game, choices with consequences we have in any game, interactions we have in any game.

 

If you are going to argue that more or less of these elements qualify a game to be RPG then I would like to know how exactly do we measure that. Like how many choices make a game an RPG, or what kind and so on. So if you're going to answer please be specific, answer something that actually answer something.

 

And you can't help me, I don't need help, you do. You all. I have pointed here thousand times how all kinds of games have all "RPG elements", simply because they are NOT RPG elements. RPG is a system, usually a combat one, in fact if RPG were not about combat and were truly about roleplaying most of the systems would not have combat systems, but funny, they do. And as always I'm talking about both pen and paper and electronic RPGs. RPG is nothing but a system. I just laugh at the arguments, they go round and round and do never show me what exactly is exclusive to RPGs except to elements of the combat system that I say that are.

So please, feel free to go on about how things we find in all kinds of game are actually "RPGs". Hope you convince yourself that other games don't have choices, story, NPC interactions where you can "choose" (like in Inquisition) you answers and so on.

Whatever girl, believe what you want.


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#64
ThreeF

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And you can't help me, I don't need help, you do. You all. I have pointed here thousand times how all kinds of games have all "RPG elements", simply because they are NOT RPG elements. RPG is a system, usually a combat one, in fact if RPG were not about combat and were truly about roleplaying most of the systems would not have combat systems, but funny, they do. And as always I'm talking about both pen and paper and electronic RPGs. RPG is nothing but a system. I just laugh at the arguments, they go round and round and do never show me what exactly is exclusive to RPGs except to elements of the combat system that I say that are.

Except that there are RPG in visual novel format and those have 0 combat.

 

Role playing is not a rigid term, it can mean a number of things. "Action" and "role-playing" are not mutually exclusive terms.

 

(and here we go with defining "what is art  rpg" again.)


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#65
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This attitude problem is giving me nauseous thoughts... 



#66
Derrame

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I am so confused when people say "I hate action games! I'm gonna go play the Witcher!"

 

How are any of the witcher games not action games?

they are not action games because they are rpg's


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#67
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And I swear to the Gods and Goddesses out there, some people just love hearing themselves talking and got no respect for anyone who doesn't agree with them. /end of rant



#68
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Every upcoming game should just copy the Kingdoms of Amalur combat style/system imho :)

I'll admit I liked KoA combat, but it just felt too simplistic. Dragon's Dogma's combat on the other hand was something a bit more unique. The Devs took what was great about the game Shadow of the colossus and capitalized on it. The different styles of combat felt Epic. Using magic in this game gave the player a sense of power. The spells looked and conveyed power, it far surpassed what both Inquisition and KoA did with magic. Plus there were hybrid classes. Magic archer, best class concept ever.

demonstration on how magic is done.


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#69
Hexoduen

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The spells look awesome in Inquisition, and I far more prefer the combat of Inquisition as opposed to the combat of Dragon's Dogma. But we all have our preferences :)


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#70
FKA_Servo

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they are not action games because they are rpg's

 

OK. Complain forever about the loss of tactics and turn-based party combat and then go get your RPG fix playing Legend of Zelda with "dark, mature themes."

 

I played a bunch of the first Witcher game. It's an RPG like Mass Effect is an RPG (ie, not at all, mechanically).

 

I don't think that changed in 2 or 3, though I do hope they got a little more fun to play, because The Witcher is one of the worst-playing games I've ever encountered.



#71
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Dragon's Dogma AI made me cringe so bad. I prefer it the way it was handled in DAI, as we can just switch around the characters and use the spells and skills we need depending on the situation.



#72
sleeping heart

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Yes, the lack of the camera sucked admittedly. But I somehow made due without it. I paused the game and used the camera angle I got at the time.

Kind of like when you are in a pinch in real life ...

 

"... the situation is dire and everything sucks!

But you really love doing what you are doing and pull through to save the day and help everyone out - yeah :) "

 

I had real fun playing it, man! And I have thought of replaying Origins since the release of Inquisition more than once and even started a new mage character. But in the end I have to admit that I prefer the specializations "Battlemage" and "Keeper" ... so I would have to finish Origins first to be able to import him into Awakening. Man I want more specializations for Inquisition and or the next DA. That really sucked! I hate this confinement! That does not belong in a RPG "$%($&/I) F*U*C*K !!!

 

Yeah, that to. I don't know what possessed Bioware to go the hole one specialization path in DAI. I mean i understand the motivation for the one specialization but the ship already sailed, making changes like that mid-series just breaks the lore and getting rid of (what was it, three established schools of magic) and taking some of those spells from the schools that have disappeared from the game and to have made them specialization specific abilities.....

 

LORE!!!!!!! don't break!!!



#73
Sidney

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I make choices in Tetris.
I make choices in Street Fighter.
I make choices in FIFA.
I make choices in Tomb Raider.
 
RPG is a system. Story we have in any game, choices with consequences we have in any game, interactions we have in any game
 
And you can't help me, I don't need help, you do. You all. I have pointed here thousand times how all kinds of games have all "RPG elements", simply because they are NOT RPG elements. RPG is a system, usually a combat one, in fact if RPG were not about combat and were truly about roleplaying most of the systems would not have combat systems, but funny, they do. And as always I'm talking about both pen and paper and electronic RPGs. RPG is nothing but a system. I just laugh at the arguments, they go round and round and do never show me what exactly is exclusive to RPGs except to elements of the combat system that I say that are.
So please, feel free to go on about how things we find in all kinds of game are actually "RPGs". Hope you convince yourself that other games don't have choices, story, NPC interactions where you can "choose" (like in Inquisition) you answers and so on.



You do not make choices in most games, or more to the point you don't make material choices. RPGs, generally, will have more than one end state to the world. In Bioshock Infinite you have a lot of RPG elements in terms of leveling up, character progression and skill selection but in the end there is only one outcome. Borderlands has classes, customization and leveling but, again, at the end the world is the same for me and you and everyone else who played the game. Something like the original Bioshock was the closest to having more than one state, two granted, and was really straddling that line. Everything including sports games have borrowed the leveling and character progression mechanism to the degree that doesn't say anything about RPG.

Combat OTOH is a totally ambitious RPG set. At one time the line might have been "die rolls" as opposed to "player control" but that line has been obliterated by the new Fallout games, all the Witcher games, The TES games and Mass Effect where combat is about my skills more than just my character's skills and has no resemblance to Dragon Age or Diablo combat.
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#74
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Dragon's Dogma AI made me cringe so bad. I prefer it the way it was handled in DAI, as we can just switch around the characters and use the spells and skills we need depending on the situation.

Cringe worthy AI has Inquisition name written all over it. The fact that I had to babysit each character does not excuse the AI. Now atleast Origins and DA2 you could set what each character would do and AI responded, you know range characters stayed at range. But Inquisition AI was atrocious, no matter how much you configured the behavior system. In DD my archers knew they were archers and didn't pretend they were tanks.



#75
AlanC9

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I don't think it's about remaking the same gameplay, it's more about building on top of and improving the current design. They attempted to do this with DA2, but instead dumbed the game down quite considerably and removed the ability to miss attacks and shrinking the number of spells from all schools. The tactical cam could barely zoom out and with all the explosions and bright colours from all those over-the-top skills you could barely tell what the hell was going on the screen.

I don't see what the VFX have to do with the gameplay, unless you were actually finding the game hard to play because of them.