The endings variations are different depending on your choices though. You might disagree with me but that isn't set on stone. I can't predict if you are pro-mages or pro-templars, who you made Divine, if you spared the Grey Wardens or Exiled them, who rules Orlais, etc. That isn't set in stone, that's affected by the choices made by the Inquisitor.
The plot is semi-linear (allows us to take two paths and lots of sidequests) and pre-determined but we're allowed to play in it like a sandbox.
The Wardens got (up to) 3 added wartable missions, and die off...The ending is the exact same thing every single time, with the change beign as i mentioned previously.. Mage/Templar, 1/3 options for Orlesian Ruler! Minor footnotes throughout the campaign, is the most we get for our "impactful" choices...But i digress.. I see now that you say you "prefer quality, over quality", so ill drop it here..We are 2 different people.. Bioware used to be Quality, quality, quality.. So i expected..... You guessed it... Quality.. I got quantities, of unfinished, rushed product...
The choices in Divine ddnt seem to matter either.. Another footnote in the end tapestry.. Other than pointing a finger, i had no part in it.. It was pathetic... Atleast choosing who ruled Orlaise, i got that long thought out quest in the Blue Palace! The divine crap was a joke!
Similar to the Wardens, but they also had a small castle to storm...So still 1up on the Divine decision...
If all you get for your troubles, is a mention in the ending "cinematic", with no actual play to decide the outcome, its much less endearing.. I enjoyed Storming the Wardens castle(though the followup left much to be desired), i enjoyed the Blue Palace, and figuring out all the lies, and deceipt, i enjoyed both mage, and templar play throughs.. The divine was a conversation, with a war table backed picking..The romances had multiple conversations, cutscenes, banters, etc..