Man I'm playing origins again, and man I prefer the mages to the ones in inquisition. Forget player characters for a second though (though the cut spells and constant mana draining AOE spells bum me out, and necromancy summons are way less fun then good old risen corpses).
I want to talk enemies. Man it's refreshing to see no more flying books accompanied by fire or ice mines. These mages are powerful, they're my primary targets because they have fireball, chain lighting, winters hold or whatever it's called, paralysis, death cloud, and the list goes on.
They're crowd controllers like my mages, when 30 darkspawn are bearing down on me I have options like mass paralysis and spell combos, earfhquakes etc. and so does the enemy. They have different faces, different robes (not just a few mobs copied over and over) and when I lose, it's usually due to a Mage.
Not so in inquisition. Fire mine and frost mines. No variation, no surprises, and above all, no challenge. Origins mages aren't pushovers because they're the medieval equivelent of bullet sponges, they're strong because they can waste your entire party and turn an entire battle.
Bioware, we need Mage enemies like this again. And party member mages who feel powerful again. Magic in inquisition? Who needs Templars? It isn't intimidating.
In origins you kill that Mage first, or you watch your party members start to die.
DAI is not more fun for taking away the individual spells enemy mages once had. I know what they're going to cats without even seeing them, it was lazy enemy development. Same as I know every single heavy warrior whether a hurlock alpha or a human knight with an axe is going to use the exact same three attacks, high, low , and thre three random directions followed by full guard. They're just reskins of each other, same as the mages.
Remember when enemy mages had a variety of spells? The Chantry and the Templars exist because dangerous mages ruled over man. Not so scary in DAI...
#1
Posté 18 février 2015 - 01:54
- DarthLaxian, Hexoduen, werqhorse et 16 autres aiment ceci
#2
Posté 18 février 2015 - 02:35
Enemy mages had the same spells we did in DAO but at least they were threatening in DAI.
- Aimi aime ceci
#3
Posté 18 février 2015 - 02:42
Bruh, we all know it's about pew pew laser beams and elemental spells.
/s
#4
Posté 18 février 2015 - 03:09
I remember Mana Clash. Beyond that, I remember fireball. Then I remember all enemy mages being dead.
Enemy mages had the same spells we did in DAO but at least they were threatening in DAI.
Yeah pretty much this, enemy mages went *poof*. Truthfully I don't recall even before Mana Clash was available mages being an issue in DAO. Archers were always a bigger problem and once they level scaled to have scattershot they became a real hassle.
#5
Posté 18 février 2015 - 03:45
The enemy mages in DAO were target practice for my rangers and chew toys for my pets. If your party had mages Mana Clash and Fireball was all that was needed to take out enemy mages. If you wanted chuckles have the mage cast Forcefield on one of the rangers pets that is attacking an enemy mage. The enemy attacks the forcefield pet and the archers get to mop up.
A wide variety of spells does not matter if your dead.
- thanotos omega et Cheviot aiment ceci
#6
Posté 18 février 2015 - 04:01
I remember Mana Clash. Beyond that, I remember fireball. Then I remember all enemy mages being dead.
Enemy mages had the same spells we did in DAO but at least they were threatening in DAI.
Enemy mages threatened you in DAI? Huh. Okay, then. Mages were easy in DAO, but they were garbage in DAI as well.
- luism aime ceci
#7
Posté 18 février 2015 - 05:50
And yes, if you have mana clash it's an easy win button. If not, chain lighting or fireball can turn a whole fight against you, they heal other enemies, they buff their allies.
Anyway, the point isn't even that they're harder (though I'd say variety alone makes them harder) but that they're varied. They actually have unique lists of spells.
Are you suck of flying books and fire mines on EVERY Mage in the game? Like wouldn't you prefer some variety in their powers?
Mages used to have unique faces, unique gear, they were actual characters. The new mages are duplicates of each other with the exact same spells and different colours based on their faction.
Fighting an ancient elf Mage and human Mage and a venetori Mage is exactly the same. Barriers and fire/ice mines. It's boring.
- Rawgrim, ThePhoenixKing, Archerwarden et 2 autres aiment ceci
#8
Posté 18 février 2015 - 05:53
Most mages weren't bullet sponges in DA:O, but they were the most dangerous things on the field, in most fights. It definitely added a lot of tactical value to stealth, and player spells that disrupted actions, like Earthquake.
- ThePhoenixKing, SnakeCode et Psychedelic Dwarf aiment ceci
#9
Posté 18 février 2015 - 05:58
Not much different than what happened to the PC class of mages, went from awesome spell combos and some 80 spells to no more than a mere 20 spells. Underwhelming.
- Rannik et Loken321 aiment ceci
#10
Posté 18 février 2015 - 07:02
Now though the mobs work on a different paradigm - they have much more HP than you but tend to hit less hard. As such they cant use the same abilities as you or it would be imbalancing. And rather than creating as much variety in spells for the enemies as you get, something that would take considerable time, BW have taken the more efficient option of only creating a few select abilities.
- Taki17 et Icy Magebane aiment ceci
#11
Posté 18 février 2015 - 07:24
I remember Mana Clash. Beyond that, I remember fireball. Then I remember all enemy mages being dead.
Enemy mages had the same spells we did in DAO but at least they were threatening in DAI.
Cast barrier and button mash. that is how you deal with enemy mages in Inquisition.
- vetlet, 10K, Icy Magebane et 5 autres aiment ceci
#12
Posté 18 février 2015 - 07:26
Cast barrier and button mash. that is how you deal with enemy mages in Inquisition.
Button mash? You're playing the game wrong. I'm sure you keep dying because you're not careful or because you don't equip the right equipment on your characters. Button mash only works on casual mode, the higher difficulties require at least some thinking and good tanks to keep you alive.
- Shadow Fox aime ceci
#14
Posté 18 février 2015 - 07:39
The only thing i minded was how almost every mages was an elf carrying a book.
#15
Posté 18 février 2015 - 07:46
Button mash? You're playing the game wrong. I'm sure you keep dying because you're not careful or because you don't equip the right equipment on your characters. Button mash only works on casual mode, the higher difficulties require at least some thinking and good tanks to keep you alive.
I give the characters the best equipment I have handy. I then cast barrier and just button mash or use whatever ability I have here and there. Button mashing works fine on normal too, believe me. And it works because none of the enemies gets to use the abilities me and my followers have access to, so there really isn't any thinking or planning required. Feels like playing a shooter where only I get to have a gun, and not my enemies.
#16
Posté 18 février 2015 - 07:55
I loved how in the Deep Roads you could come face to face with darkspawn emissaries who could cast Crushing Prison on your mage/pc. And then a fireball was cast on you. It was actually a concern to meet one or two of those in DAO. Now, it is just a meh. And button mashing.
- vetlet, Diegonius, Rawgrim et 6 autres aiment ceci
#17
Posté 18 février 2015 - 08:23
I remember Mana Clash. Beyond that, I remember fireball. Then I remember all enemy mages being dead.
Enemy mages had the same spells we did in DAO but at least they were threatening in DAI.
I think you're missing the point. You HAD to have one of the mages who cast those spells and you always did that the first thing in combat. That's strategy. Try it on nightmare without those spells or targeting mages first. In DAi it's hmm mage, whatever...
- Diegonius, Rizilliant, pinkjellybeans et 1 autre aiment ceci
#18
Posté 18 février 2015 - 08:24
Remember when your player character had a variety of spells?
- Hexoduen, ThePhoenixKing et Archerwarden aiment ceci
#19
Posté 18 février 2015 - 08:26
Button mash? You're playing the game wrong. I'm sure you keep dying because you're not careful or because you don't equip the right equipment on your characters. Button mash only works on casual mode, the higher difficulties require at least some thinking and good tanks to keep you alive.
Actually, you pretty much hit whats off cd... By the time you have the amount of abilities that you have to choose... The content is beneath you...
- Icy Magebane aime ceci
#20
Posté 18 février 2015 - 08:35
I loved how in the Deep Roads you could come face to face with darkspawn emissaries who could cast Crushing Prison on your mage/pc. And then a fireball was cast on you. It was actually a concern to meet one or two of those in DAO. Now, it is just a meh. And button mashing.
Yup emissaries could wreck you. Especially on nightmare.
Mages now are tougher to kill, but they have no real power.
Much like our pcs, who compared to say wynne or morrigan or the warden or even hawke, are basically dabblers with no actual power.
Mages (especially PC mages) used to control the field. Now they're basically the same as anybody else.
And man, necromancy summons suck compared to raising the dead. With spell might those guys weren't pushovers.
- Diegonius, Uccio, Rizilliant et 2 autres aiment ceci
#21
Posté 18 février 2015 - 08:38
Remember when your player character had a variety of spells?
I do, and others have said it so I'm focusing on the enemies, but man, wynne could kill every mage in inquisition combined with no effort at all. Solas can cast blizzard for like 5 seconds (and if i want to cast it longer, i can't give him more mana because i can't spend attribute points), wynne could cast storm of the century and mass paralysis, and eradicate an entire room of guys. She could fireball groups, shatter petrified people, cast cone of cold and freeze whole units.
I miss cone of cold. Great spell.
#22
Posté 18 février 2015 - 08:53
I miss Entropy, Spirit, and the rest of the Primal Tree.. I miss skills, along with abilities, and perks// Passives (that work), and toggle abilities like rock armor, mana shield, dual striking, Wisp, etc..
The so called "combos" in Inqusition are like kiddy play.. Candyland.. Everything combos everything.. Not specific spells that took thought, and planning.. Character frozen, sure, and warrior, rogue, or even mage can now "detonate" him with a shatter.. There were TEN different kinds of cross class combos to be had in Origins..
Not only that, but weapon choice made a difference.. Daggers/cunning for piercing/fast attacks.. Maces for stunning, and ignoring armor... Swords for faster combat, that was less efficient against med/heavy armor.. Axes were somewhere in between.. Now you just take whatever has highest base dmg, and hope its got some %attack.. The younglings may not understand, or want to take the time to learn something...Why would we want added depth in a game, when we can just make it pretty, and bug... er, big!
- Konstantin, Diegonius, ThePhoenixKing et 1 autre aiment ceci
#23
Posté 18 février 2015 - 08:54
People killing the hardest dragon in 10 seconds, without focus, on nightmare and people still try to argue game needs thinking LOL AUSHUAHSUHAUSH
Seriously, game can be hard uif you want to. But if you want to make it easy, even nightmare is button mashing. Do you realize how early you can get tier 2 schematics? And then with good tier 2 you can farm tier 3 in valamar? Seriously.
I have nothing against easy games, I absolutely love them, I just can't stand people saying you can't button mash in hard and nightmare. There are so many ways to exploit skills, stats, materials, everything! The problem is just that in this particular case being easy removes all the strategy from the combat. There is no strategy when you can be the Hulk headbutt Thanos take the Infinity Gauntlet and be the most overpowered thing in existence.
#24
Posté 18 février 2015 - 08:58
Actually, you pretty much hit whats off cd... By the time you have the amount of abilities that you have to choose... The content is beneath you...
What do you mean by Off CD? I'm not sure...
Edit: Nevermind, I think I get it. I played the game so much by that point that everything becomes easy for me, right? Crafting stuff, etc. The Item Dupe glitch allowed to make things even faster.
#25
Posté 18 février 2015 - 08:59
You mean "Die To Mana Clash?" That's the only spell they ever used in my game, anyway.
People killing the hardest dragon in 10 seconds, without focus, on nightmare and people still try to argue game needs thinking LOL AUSHUAHSUHAUSH
Seriously, game can be hard uif you want to. But if you want to make it easy, even nightmare is button mashing. Do you realize how early you can get tier 2 schematics? And then with good tier 2 you can farm tier 3 in valamar? Seriously.
I have nothing against easy games, I absolutely love them, I just can't stand people saying you can't button mash in hard and nightmare. There are so many ways to exploit skills, stats, materials, everything! The problem is just that in this particular case being easy removes all the strategy from the combat. There is no strategy when you can be the Hulk headbutt Thanos take the Infinity Gauntlet and be the most overpowered thing in existence.
Origins was very easy as well, you know. Especially since you brought up exploiting skills and stats, like you haven't heard of Arcane Warrior.





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