Mages are supposed to be extremely powerful.. They wield the elements, curses, entropic magic, control, etc... Their power, is the counter to their inherent lack of physical defense.. Much like warriors, who have high defense, are supposed to deal less dmg.. Queue rogue.. Physical dmg, higher than warrior, less than mage, but mroe defense than mage.. Ofcourse they utillize different combat styles, but thats always been thg basis upon each class was built.. This constant equality hunt has completely restructured the system.. Every class must be equally survivavle in the same situations.. Each class must deal out comparable dmg, in similar situations.. Its ludacris..
Being at range, is a boon all its own, and yet another reason for the frailty.. An oponent already needs to close the gap, while taking missile barrages, Fireballs, lightning bolts, etc.. Only to get there, and have the mage barrier, or teleport away, and start all over again..Oh, that poor warrior... Call in that stealth rogue to dispatch the mage.. Call in a warrior, to take those dagger pokes...Now get a new mage, to deal with the warrior.. Each class should have strength, and equally, weakness!
Ive been saying for years, that people wont be happy until they complain about "balance" until were all only allowed to play a warrior, who is only allowed 1 specialization, and only sword and shield..I gave up trying back in the Burning Crusade era, when the balancing act took on a whole new meaning.. "player feedback/suggestion", became what was..
I really miss sustained magic/abilities... I loved DA:O.. i really wish theyd make a new one.. Another Dawn of War 2, while im wishing.. Except that Retribution garbage... ugh..