How is that not the equivalent to pushing the win button? It works, no matter what. It's unstoppable. It's so OP you'll for get about even using the barrier skill altogether.
DA:O had win buttons too. There were things that made that game ridiculously easy even on nightmare like Arcane Warrior. You could also chug pots endlessly more or less and use the heal spell every few seconds. And the blood magic spell that was an AoE, hard CC, massive DoT .. that's pretty busted and made most encounters very easy. However enemy mages were super op as well. If you don't want auto win you could just try playing without using them? I also disagree they are win no matter what. Maybe the guard on-hit is, but it takes a while to unlock masterworks. Before that I tried nightmare with friendly fire and it was really hard even with barrier. If you want it harder you could try playing it without. I don't think "op stuff" is a problem with just DA:I. Also, archers in DA:Awakening anyone? That was op.
Death Magic/Death Syphon, Mana Clash/Anti-Magic Burst, Mana Cleanse/Dispel to name a few.You also had useless abilities unless you are role playing your character which nobody really does anymore from all the complaints of Inquisition of it not being possible.To name one example:Crushing Prison vs Force field. Crushing does what force field does & causes damage over time.DA:O was like a MMO more than Inquisition.I guess Earth has Gravity is a "cool" thing to say, as well. I also don't like that accusation of not playing Dragon Age Origins unless I got it for free when I payed full price for back in 09 on Xbox 360 then later bought it for PS3.
They weren't useless spells, but they were outclassed by other things. People say Mana Clash is op, and I agree. It can one shot most mages, even some mage bosses. However to get that spell you have to get three sub-par spells since it's the last in the tree. So if you rush to get it... you'll be more or less useless against non-mages. However yeah later in the game it is op once you get it. Also Force Field is very different from crushing prison. I did a nightmare playthrough and not having barrier would make the game a lot harder, even if I had crushing prison. Crushing prison you can only use on enemies, it also doesn't work on high ranking enemies. Barrier can be used to save allies. I would use a tank to taunt the mobs, then my mages would do the tempest combo and have a lightning/blizzard storm, then I barrier the tank so they don't die. My favorite use though is when the enemy mage uses Crushing prison on someone. They are like 100% dead at that point... unless I have barrier. Barrier interacts with crushing prison so if I use it on my ally who was crushing prison'd, they are broken out of it and knock down all nearby enemies. It was a life saver, also can be used if your tank has a ton of aggro and can't heal fast enough.
I remember the mages in the warehouse in dao to be challenging and their leaders had names. Its another flaw in dai. They were reduced to diablo encounters
I know that one! That was like one of the hardest encounters in the game for me. I had to figure out how to take out 3 mages at once who were spread out. It was really challenging. I sort of agree with that point. DA:O encounters (at least from memory..) had more flavor. Like at the beginning in the wilds you encounter that emissary who sees you then runs across the bridge to lure you into all the traps. Oh yeah...are there no more traps in DA:I? :<
And even though mages were op, rogues and tanks DID have very important roles as well. No matter how op ur mage was, rogues had higher single target dps especially late game. Even though arcane warriors were op, they killed very slowly. Tanks also can pull aggro which no one else can. And rogues can unlock all the chests and doors, which is very important. And scattershot was very useful to stun enemies. And arrow of slaying was good to initiate fights, by one shotting their mages. Also rogues took out traps, or placed their own, or could stealth to scout out an area. Mages had massive AoE spells and CC and heals. They felt very powerful as well which worked in lore. I am a bit disappionted by the lack of spells and the lack of strength of mages in DA:I. DA:O had a lot of interesting spells. I still remember when the enemy used curse of mortality on me, I'd go "oh sh...* because I can't heal anymore.