Wouldn't you prefer a varied and dangerous list of mage powers though to make fighting them more exciting, as opposed to exactly the same for every faction you face?
The same is true of big warriors etc, 3 swings to build guard, doesn't matter if it's an elf or a hurlock alpha they're all exactly the same... copy and pasted with a slightly different look.
There was much more avriety in previous games, and it's doubly disappointing for the mages.
lol oh man, I really hate those big warriors with the mauls swinging them around omg. And the archers are deadly too. It seems like enemy warriors and archers have been powered up and mages powered down. I think it goes both ways though. I gotta say, I played as a mage in dao and da2 and loved it, but absolutely abhored playing a mage in dai. My regular staff attacks were a joke, I might as well have been throwing pebbles at enemies, and my spells never did much damage either. In retrospect, I think it might've been that I had bad equipment or something, idk. In my 2nd playthrough I was a warrior on Hard difficulty instead of normal as in my first PT. The game was waaaaayyy easier as a warrior than it was as a mage for me, I just zoomed through everything, slashing away, it was crazy... As a mage I even played as KE, only reason I picked the class is because I heard it was overpowered, but I didn't see it. My mage was still average, but it did make some fights a little easier.





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