So I just completed my first playthrough and I'm curious about the Keep's effect on my story. How does each decision affect the story? Some were obvious but others didn't seem to play a role at all.
Dragon Age Keep's effects
#1
Posté 18 février 2015 - 01:56
#2
Posté 18 février 2015 - 05:44
Not all Keep choices have any effect on DAI, possibly they do in future titles.
#3
Posté 18 février 2015 - 09:36
The Keep sounded like it was going to play a big deal in DA:I, which it actually doesn't. All it really changes is dialogue. Things like telling Dagna to stay with her family changes dialogue only. Ridiculous really. However, the Keep functions as a system for effectively importing. Just like with Mass Effect, when you import, everything gets imported but doesn't necessarily show up in the next game, but does in the game after that. The decisions made in Keep can and likely will make a much bigger difference in later games (I bloody well hope it does). If there is anything you'd like to see in Keep, you can ask for it to be added.
#4
Posté 18 février 2015 - 01:05
The biggest differences in major plot points are whether Morrigan has the kid or not (the scene with Flemeth is completely different with and without Kieran), the Warden that accompanies Hawke in the Fade (it can be Stroud, Alistair or Loghain, if you kept one of the latter in the Wardens at the end of DAO), and Hawke's gender/class.So I just completed my first playthrough and I'm curious about the Keep's effect on my story. How does each decision affect the story? Some were obvious but others didn't seem to play a role at all.
Other than that, there are medium-reach differences like the cameo from the monarch of Ferelden (which can be Alistair, Anora or both, but is only seen on the mage recruitment quest, so a lot of people won't even see it anyway), and a lot of small differences you only see reflected in semi-irrelevant war table missions - the king in Orzammar, Zevran being on a mission depending on whether he's romanced or not, Sebastian invading or rebuilding Kirkwall depending on whether you spared Anders or not, etc.
I think it's fair enough that sometimes choices we deem important at the time we make them don't always have huge repercussions. Not everything can always be reflected in major game-changing ways if the world is to ever move forward. At some point we have to acknowledge that Thedas moves on with or without us, and the world largely doesn't care whether we gave back some ring to some dude in some alley or not.





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