Dps keeper?
#1
Posté 18 février 2015 - 06:58
As a keeper I have my banner, superb cool down ammy, etc etc etc.
The only dps keepers I ever run across are mid lvl guys....that Kinna suck.
Please discus! ^-^
#2
Posté 18 février 2015 - 07:52
not really,
if you put barrier up on the party and spam chain lightning /paralise (with mods on all 3) then you will probably outscore most of the guys in your team every game
not sure but one game I basically just spammed barriers and still came top of the leader board without a single kill streak so go figure /
#3
Posté 18 février 2015 - 09:47
I refuse to play my keeper as a barrier spammer. I'm all about the deeps.
#4
Posté 18 février 2015 - 09:58
Yeah you can play the keeper without barrier. Whether that's advisable or not is up to you.
Personally I grab barrier on anything I can, because it's basically invincibility in a spell, but some feel different. Apparently cc is just as good as barrier, so if your team asks why you're not blocking damage on them, just say your making up for it in cc.
And then wipe.
But cc is just as good. People keep telling me it is, so it must be.
- NRieh aime ceci
#5
Posté 18 février 2015 - 10:05
veilstrike, chain, s.cage. No mana trouble because veilstrike is so cheap to use. However, I can't get my cooldown very quickly as I can with other builds simply because both offensive spells have long cooldowns. I just logged off, but later today I will be looking at other builds.
That no barrier stuff has to go. I've seen keepers with no barrier, they are terrible. ![]()
- Robbiesan aime ceci
#6
Posté 18 février 2015 - 11:27
How much dps does your banner add?
Pretty much every build in this game is viable, but it doesn't mean it should be used. If you want dps, why wouldn't you just go with a dps class? It's like a legionnaire who ignores threat generating abilities to go for dps....sure, it can be done...but why....WHY!?!!?
- 21T09 aime ceci
#7
Posté 18 février 2015 - 12:20
sure, it can be done...but why....WHY!?!!?
Because I want to.
#8
Posté 18 février 2015 - 01:52
It's like a legionnaire who ignores threat generating abilities to go for dps....sure, it can be done...but why....WHY!?!!?
Better still, one who goes for threat generating abilities AND dps!

- Nova Rayne aime ceci
#9
Posté 18 février 2015 - 02:03
If you want to go DPS keeper, you shouldn't automatically discard barrier. Here's a few things in favor of using barrier even for a DPS keeper:
1. If you want to go down the first tree, you automatically will spend 1 point into the passive rejuvenating barrier, and who can say no to more mana/stamina and huge damage absorption for entire team?
2. Static cage is good CC and DPS especially with the broken ring, and you will have to pick up rejuvenating barrier to get to it.
3. You can avoid ALL first tree abilities after obtaining barrier upgrade, static cage, and static cage upgrade, and you'll be done with the first tree by level 9.
4. You can then upgrade chain lightning and/or beeline for veilstrike+mana vs. weakened enemies in the second tree by level 16, then if you wish grab some of the other vs weakened passives if you prefer that to the barrier passives you skipped earlier.
5. You will be able to spam all four abilities while making full use of clean burn (cooldowns reduced by 1 second for each ability used) and gathering storm (cooldowns reduced by 0.5 second for each basic attack hit) with little concern for taking damage or for your mana pool, and imo, will almost certainly result in faster completion time for the entire team than a 4 DPS/CC keeper.
Naturally, such a Barrier DPS keeper would have a much weaker barrier than a barrier bot at least until at level 17-20 when the skipped barrier bot passives can be picked up, but imo, it is going to be much better than a 4 CC/DPS one.
- 21T09 aime ceci
#10
Posté 18 février 2015 - 02:03
Mana surge spamming in everything seems like it could work?
ie, cast barrier on yourself, rush in with fade step, get people to blow your barrier and so get hit with mana surge, immediately use mind blast for new barrier. maybe use static cage or disruption field when you've reached the mob and still have barrier? think I saw someone post a built like that here.
at range you could try chain lighting/static cage with stonefist weakening for sleep combo (I think). or fade step in and out with fade cloak while barrier up since fade cloak s actually very effective for kills if you can keep churning it out, barrier would protect you from melee while you wait for fade step/cloak to cooldown. that is similar to how I play arcane warrior on perilous since the blade does less dps I feel (easily blocked & can't cancel animation). I suppose that combined with constant mana surge barriers you could be reasonably deadly.
problem is most of the keeper's abilities are geared towards immobilising enemies rather than killing them so any other mage type in the room is always going to out-dps you.
I think I might try this for my next keeper and be quite aggressive: http://da-skills.net...00100,010,010,0
basically drop barrier, run in close and chain lightning for aggro and then let barrier blow up and get out mana surge freeze. then I could spam auto attack until they un-freeze and then either re-barrier or fade cloak into the group (either killing or knocking down) and hit mind blast for barrier. (saving usual barrier for when needed) rinse and repeat I guess? strength of spirits avoided as I 'd want a barrier that can be destroyed, lol.
keeper barrier is pretty OP either way so should be okay.
#11
Posté 18 février 2015 - 02:06
Does anyone know some good Archer tank build?
#12
Posté 18 février 2015 - 02:17
#13
Posté 18 février 2015 - 02:21
Incredible,BSN has answer on every question.
Well,how to solve problem with male pandas,who are too lazy to mate?
#14
Posté 18 février 2015 - 02:28
Incredible,BSN has answer on every question.
Well,how to solve problem with male pandas,who are too lazy to mate?
grow some male pandas in the lab that have some genes from the horniest bears available and then unleash the resulting creatures free in the bamboo forests.
#15
Posté 18 février 2015 - 02:43
grow some male pandas in the lab that have some genes from the horniest bears available and then unleash the resulting creatures free in the bamboo forests.
Hmm,that sounds complicated.I was thinking something in line of this:Let lazy male (big) panda watches red panda(red are hot) and when is ready,quickly substitute red with female big panda.
But your solution can pass,too.
Edit.
I am just bored ![]()
#16
Posté 18 février 2015 - 02:52
A more thorough write-up on a proper DPS keeper (with barrier)
.
http://forum.bioware...r-with-barrier/
#17
Posté 18 février 2015 - 03:41
. . . and gathering storm (cooldowns reduced by 0.5 second for each basic attack hit) . . .
Does anyone know if this is actually true in MP? I went digging around whatever material I could find re: game mechanics (specifically, I was interested in learning how Long Shot is calculated) and unless I misunderstood something, I think the 0.5 second cooldown reduction only applies for the first hit in the staff animation sequence. Furthermore, with frame/animation canceling (I never bother, but I realize a lot of you do) the 0.5 sec cd reduction will apply every time the keeper hits an enemy (vaguely remember something about it not taking effect if spamming w/o hitting anything) with that first attack.
It isn't always easy for me to know whether the stuff I read only applies to SP or MP (or both), so if anyone has done some testing in MP to confirm this then I'd like to read about it.
#18
Posté 18 février 2015 - 04:45
pretty sure it applies to each hit on any enemy in mp, with the effect of the final multiple hit of the staff combo being quite obvious.
you don't notice it often compared to cooldown on criticals or another spell cast, for example, as a constant 0.5 second chipping away just doesn't really stand out as much as a 1 second if you're staring at a 20+ second cooldown abilities. on the shorter cooldown skills (8-12 seconds) you are often spamming them out so quick you can't quite get a good gauge of what exactly is making it cooldown fastest.
never had any problems with "on hit" type things not happening personally. for example I see the heal on hit of cruel redemption bow constantly going off.
#19
Posté 18 février 2015 - 05:14
In my testing in single player I haven't gotten gathering storm to work at all beyond maybe the final attack animation decreasing cooldowns .5 seconds.
I suspect the same is true in multiplayer, though I'll probably test it tonight.
#20
Posté 18 février 2015 - 05:20
pretty sure it applies to each hit on any enemy in mp, with the effect of the final multiple hit of the staff combo being quite obvious..
It is probably true. Also, final multiple hit cannot be blocked. It seems that if the hits are blocked, they don't count. I'm not sure about multiple hits from CL. Does each hit count as a separate hit for this purpose? I notice though very strong reduction in cooldown whenever I use CL.
#21
Posté 18 février 2015 - 05:32
you might be right about the blocks actually, I do recall my leaping shots sometimes not giving me that much health when I was using cruel redemption if it was blocked (1 arrow always seems to get through the multiple blocking though). plus you can't get crits off of blocks, only a minor damage amount.
#22
Posté 18 février 2015 - 07:15
@ OP
Short answer: Yes.
Even when I've maxed out the barrier tree, my Keeper can still slay like mad crazy. Fade step/frost step, chain lightning and static cage are your friends. Consider sacrificing a few points in the barrier tree to snag conductive current, otherwise at minimum obtain clean burn passive. Throw down a barrier, frost step into the thick of it, static cage yourself and nearby mobs, chain lightning, fade step away, and hammer at them until they're dead. Works pretty well about 80% of the time on perilous.





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