Simple as that, the main story campaign is too short for a RPG like this, everything else is ok, the game is awesome.
regards
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It's especially disappointing when you consider that this is the company that made BG2, and that was a REALLY long haul. In a good way, of course. The plot was also a tad less predictable.
Though they also made Mass Effect, which also had a short story.
Finally something I can agree with. The main campaign beyond Haven's final arc was way too short and the final mission was... unrewarding. Fun game, however.
Though they also made Mass Effect, which also had a short story.
Yeah, ME1 is about a 20 hour campaign, maybe a bit less, if you choose to omit all those side quests.
Still, whatever dlc they cook up for Inquisition, I really hope it's narrative focused. I like all the extra areas, but I want more main quests to break up the tempo. There's only so much wandering I can handle.
Yeah, ME1 is about a 20 hour campaign, maybe a bit less, if you choose to omit all those side quests.
Still, whatever dlc they cook up for Inquisition, I really hope it's narrative focused. I like all the extra areas, but I want more main quests to break up the tempo. There's only so much wandering I can handle.
I want to have proper, story related, reasons to explore those huge areas. Right now, it's pretty much impossible to justify from an in-character perspective. There's a massive threat looming, I need to be stopping it ASAP, not wandering around, exploring, collecting elfroot and helping random people out.
Yeah, ME1 is about a 20 hour campaign, maybe a bit less, if you choose to omit all those side quests.
Still, whatever dlc they cook up for Inquisition, I really hope it's narrative focused. I like all the extra areas, but I want more main quests to break up the tempo. There's only so much wandering I can handle.
While I agree that the main campaign is too short - I really think that I should not have to buy the story via DLC just because there is not enough in it in the main game !!! That looks awfully like a MMO to me. This is supposed to be a full-blown singleplayer RPG. If I have to buy the story parts afterwards they really have forgotten to do a certain thing before release ...
I wish I could remember what it was ... oh, yes ...
>>> Build a proper campaign for the RPG they were developing ...
...
<<<
Well, whatever they do now ... to lengthen the stories that were told in Inquisition and the main campaign would certainly be a good thing! And if they decide to make story DLC's - they should make them really big! For me the "Mage-Templar-War" only got barely scratched. That would be reasonable, for example.
Guest_Aribeth de Tylmarande_*
Agreed. I've said it before and I will say it again: the game really needed a mission to bridge the gap between "What Pride Had Wrought" and the final confrontation with Corypheus in "Doom Upon the World."
Also, Inquisition might have benefitted from each zone having a tangentially related quest line which fleshed out that space, e.g. the Mage-Templar conflict in the Hinterlands.
while I agree that the main campaign is too short - I really think that I should not HAVE to buy the story via DLC just because there is not enough in it in the main game !!! That looks awfully like a MMO to me. this is supposed to be a fullblown singleplayer RPG. If I have to buy the story parts afterwards they really have forgotten to do a certain thing before release ...
I wish I could remember what it was ... oh, yes! Build a proper campaign for the RPG they were developing
...
I'm not saying the dlc has to deal with Corypheus directly, only that I would like it to be in the style of your typical "important" Bioware mission where you have a very clear goal. They could give us something in the style of Legacy or Mark of the Assassin and I'd be content.
I think it would help even out the boredom that eventually sets in when I spend too much time wandering these areas looking for things to do.
It's especially disappointing when you consider that this is the company that made BG2, and that was a REALLY long haul. In a good way, of course. The plot was also a tad less predictable.
Agreed. I've said it before and I will say it again: the game really needed a mission to bridge the gap between "What Pride Had Wrought" and the final confrontation with Corypheus in "Doom Upon the World."
Also, Inquisition might have benefitted from each zone having a tangentially related quest line which fleshed out that space, e.g. the Mage-Templar conflict in the Hinterlands.
My thought on the latter comment is that I think Bioware feels like expanding the Inquisition IS a main plot so in Western Approaches and EDL for example those keep taking missions are likely to them core.
Other than Oasis which is a total trash zone each main area at least has a major quest and many of them do relate to stopping Cory -- depending on how you class the major task. Fariel's Tomb isn't a stopping Cory thing but the quasi-Raiders of the Lost Ark of stopping the Venatori archeologists does relate back to what Cory is up to and is a major effort in the region.
But just going straight to the next "main plot" quest and outright stopping Cory full stop makes far far more sense from an in-character POV than going and interfering with some of his minions.
I'm not saying the dlc has to deal with Corypheus directly, only that I would like it to be in the style of your typical "important" Bioware mission where you have a very clear goal. They could give us something in the style of Legacy or Mark of the Assassin and I'd be content.
I think it would help even out the boredom that eventually sets in when I spend too much time wandering these areas looking for things to do.
I think Bioware has a ton of options here. They are very talented and have a lot of good people at their disposal. Mainly I would be happy to see something that upvalues the main campaign and over all things that bind everything more together. When I played through the content I always felt a disconnection between many things. That really bothered me. Not because Bioware should do things in a certain style ... but because I felt the "style" is very much lacking. It does not feel like a RPG to me, at times. It feels like a MMO with fetch quests and some occasional cutscenes here and there. The story parts really felt "tagged-on" to me. As if they were optional content. Do you know what I mean, il Divo? The game never grabbed me! I never felt like I am the "Inquisitor". I always felt like some random "dude" wandering through Thedas! And as much as I would like to see the main-quest upvalued - I really don't like the thought to pay for what I have already payed for ... "the main-quest"!
Well, we'll se what they will do.
maybe the second half of the Storyline and romances will come as DLC's
maybe the second half of the Storyline and romances will come as DLC's
... LOL! ![]()
I find it a bit like watching a 30-minute television program broken up by 90 minutes of commercials.
My point exactly!
But just going straight to the next "main plot" quest and outright stopping Cory full stop makes far far more sense from an in-character POV than going and interfering with some of his minions.
Totally agree, the game needs more padding in the main story department. I would even go so far as to say that they don't even need new areas for story DLC either. There's lots of empty locations that could use more story in them. The LAST thing we need is another big fetch quest laden area, the game already has enough of that. If we get new places in the DLC make them hub locations or keep them small. The focus should be more character content and more story that enhances the main plot.
The whole power mechanic is just narrative make-up applied to obscure the fact that the main story is really short. And the power-gating just kills forward story momentum
I find it a bit like watching a 30-minute television program broken up by 90 minutes of commercials.
It's especially disappointing when you consider that this is the company that made BG2, and that was a REALLY long haul. In a good way, of course. The plot was also a tad less predictable.
But just going straight to the next "main plot" quest and outright stopping Cory full stop makes far far more sense from an in-character POV than going and interfering with some of his minions.
Yeah but that sort of "time" issues has always been problematic in most Bioware games where you are piddling around doing stuff that you shouldn't be doing. Rather it is stopping the blight or Saren or whatever the games always have a lot of things that, were this a real world, you'd not be dinking around doing in the face of the BIIIIIIIG danger - termination notices, saving refugees, finding matriarch writing, rock deposits, space banditos that stuff.
While it's certainly true that all BW games - and indeed the majority of cRPGs in general - do suffer from this flaw, it seems particularly egregious in DA:I, and I think it's mainly down to the scale of the game. In Orgins for example, while there was a lot of content not directly related to the main plot, the majority of it was stuff you would encounter while doing the main plot, and could complete without making a massive detour from said plot. There were a few areas that had nothing to do with the story, but then tended to be small and incidental. If you just do the main plot and the stuff you encounter while doing that plot, you'll experience the bulk of the game. In Inquisition, the majority of content is stuff you have to deliberately go out of you way, delieberately avoid the main plot, to not just complete, but to find in the first place. If you just do the main plot and the stuff you come across while doing it, you'll only experience a small portion of the game.
I suppose for me it really comes down to that old chestnut of "suspension of disbelief". I can suspend my disbelief when the warden takes a couple of hours out of saving the world to help some people he's encountered while trying to stop the blight. I can't suspend my disbelief that the Inquisitor would spend weeks exploring large parts of Ferelden and Orlais while supposedly trying to stop Cory.