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In Your Heart Shall Burn-Nightmare!


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#1
Rizilliant

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 Wow.. Now, ive been stating that the game is too easy.. Im lvl 10, doing the defense of Haven, and the final trebuchet is just ridiculous!  I found this part a bit difficult on my Hard play thorugh, but this time, they just throw Commander Knights at you, and have him continuously turn enemies.. I have my dw rogue (lvl 10) Cass, Sera, and Sola's.. Im so frusterated, that  im ready to just give up.. I see some difficulty spikes here and there, but this... I dont htink throwing as many enemies as possible at you is "difficult", its infuriating!  Solas doesnt use his revive ability, unless you go out of Tactical mode, and manually do it.. The game doesnt let me just crakn the trebuchat until its done, and the amount of enemies is just pissing me off.. Im now on what i assume is phase 3 of it, where theres now a Behemoth, some of the Commander Knights that corrupt, and turn other soldiers into Knights, and even trying to ficus on threatening enemies isnt enough.. I simply dont do enough dmg.. 

 

Recomend lvl 8-11, and im almost 11... Anyone have any advice on this? I saved everyone in hHaven, but this final part just feels cheap.. Tactics didnt come into play on Hard, as itjust came down to luck which enemies spawned.. More archers, usually means quick ending..

 

Any help, would be greatly appreciated, as im so angry, i want to hit something! 

 

PS: my team is equipped in all Tier 2 armor, and some have T2 weapons.. It just takes so much to bring down a single enemy, so 10 on 4 with elites, is overwhelming!



#2
LightningPoodle

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I couldn't do it at level 10 either. Level 11 is where it's at. Level 11 makes it a lot easier.


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#3
fraggle

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Hm, did you play around a bit with Solas' and Cass' combat strategy?

I would only let Solas use Barrier (preferred), and Revive (could also be set to preferred, but you can also leave it on normal, or do it manually), and deactivate all other spells.

For Cass it's important that she uses abilities that improve her armor (the silver bar appearing over the normal health bar).

And maybe try to order your team to always attack the same enemy that you are targetting, so you reduce their numbers more effectively.

 

I also had a bit of trouble with this part, but the above things are more or less what I did. Though I had 2 mages in my party so that might've made it easier.


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#4
Rizilliant

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Hm, did you play around a bit with Solas' and Cass' combat strategy?

I would only let Solas use Barrier (preferred), and Revive (could also be set to preferred, but you can also leave it on normal, or do it manually), and deactivate all other spells.

For Cass it's important that she uses abilities that improve her armor (the silver bar appearing over the normal health bar).

And maybe try to order your team to always attack the same enemy that you are targetting, so you reduce their numbers more effectively.

 

I also had a bit of trouble with this part, but the above things are more or less what I did. Though I had 2 mages in my party so that might've made it easier.

With Cass, yes, shes keeping full Guard, and is also using the Qunari sword that builds +3guard/hit.. So shes working the best in group.. She is always the last one up! Trying to gain Initial Aggro is the only problem, as Sera/Solas tend to get targetted momentarily as enemies come from all sides.. The Behemoth is actually the Boss.. templar Leader, i assume.. Lasttime i did the Opposite, siding with Templars, now im with mages!

 

My Quizzy, DW Rogue, is either dropping from the Behemoth aoe, or the Shards the Abomination Templar commander guys throw..

 

Sera, is almost useless, as her dmg is pathetic,

 

But solas.. I did have him also using upgraded Winters Grasp (aoe/shatter combo) and Immolate.. Other tyhan that, hes mostly filled out the Spirit tree -Mind Blast...

 

guess im stuck reloading an old save, and getting another level and coming back later.. I could do alot mroe in Storm Coast, and didnt even enter the marsh, south of Hinterlands... Sigh...

 

Thanx guys.. Anymore tips are mroe than welcome...



#5
Br3admax

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Spam barrier. Spam Wall of Fire. Bring Cass and Blackwall. You throw grenades like your mother is on that trebuchet loading it. Did it at level 9. It's not that hard when you funnel in them in to your tanks. 



#6
AlexiaRevan

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I upgraded the winter grasp abilitie...its good to freeze him in place and let the warrior hack him.....



#7
Fiery Phoenix

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Did it at lvl 9 as an archer. The trick is to keep at least two supply caches unused by the time you get to the final waves of enemies. This can be done by saving and reloading from the point of exiting the Chantry all the way to where the final battle takes place.

 

There is a total of three supply caches in that general area. You will want to keep two of them for the final waves.

 

Also, the 12 health potions upgrade helps a lot, as does the Jar of Bees.



#8
Rizilliant

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Did it at lvl 9 as an archer. The trick is to keep at least two supply caches unused by the time you get to the final waves of enemies. This can be done by saving and reloading from the point of exiting the Chantry all the way to where the final battle takes place.

 

There is a total of three supply caches in that general area. You will want to keep two of them for the final waves.

 

Also, the 12 health potions upgrade helps a lot, as does the Jar of Bees.

 

Yea, this may be a big help.. Ill have to restart.. The auto saves, left me with 2 potions, and 2 characters with slivers of health.. 

 

By comparison, backing the Mages, is FAR tougher than back templars!  The Red Templars are so much mroe difficult.. I can deal with the enemy mage buffers, but the Red Templar Knights are a whole different story.. Also buffing, Barriers, and transforming other foot soldiers into Knights!

 

Guess ill restart the quest, and bring a 2nd mage, and lose Sera.. Solas isnt enough to keep Barrier up!



#9
Master Warder Z_

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Spam barrier. Spam Wall of Fire. Bring Cass and Blackwall. You throw grenades like your mother is on that trebuchet loading it. Did it at level 9. It's not that hard when you funnel in them in to your tanks.


Similar to the Darth Malgus strategy.

#10
mireisen

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I beat this as a level 7 just dinged 8 nightmare.

 

I eeked out because I am the master of cheese. I play a mage and had to have that teleportation crap going on because I'd bottleneck the raging templars in the doorways. I also HAD to take out the archers first or those bulky templars that threw red lyrium darts at you. I also was very conservative of the supply crates. The first go at level 7-8 I used up all 4-5 crates. At second go I dinged 8-9, used up maybe 2 crates.

 

My party comp was DORIAN (we did double protects) SERA (she could rez people with that disappearing stuff) and CASSANDRA (best tank in all Thedas).

 

I also made absolutely sure that I had enough perks to hold three slots. I'd go regen and obviously heals, then gave tanks Antivan Fire, everyone else BEEEEEEEES. I was very generous on the bees and fire with the Dennet fight. Was cake that way.



#11
Serza

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Wait, did you really say Sera is useless and pathetic?

 

Mister, Sera handed me that, precisely that part you're talking about on a gold platter. She just came in, killed damn well near everyone, revived the rest of the party, and OH, DIE ALREADY, LEADER ENEMY BOSS!

 

Also, she killed four lvl17 and a lvl19 enemy in Emprise du Lion at lvl13 or so. Solo. Without Thousand Cuts. She is just THAT badass.



#12
In Exile

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Yea, this may be a big help.. Ill have to restart.. The auto saves, left me with 2 potions, and 2 characters with slivers of health..

By comparison, backing the Mages, is FAR tougher than back templars! The Red Templars are so much mroe difficult.. I can deal with the enemy mage buffers, but the Red Templar Knights are a whole different story.. Also buffing, Barriers, and transforming other foot soldiers into Knights!

Guess ill restart the quest, and bring a 2nd mage, and lose Sera.. Solas isnt enough to keep Barrier up!


That's a YMMV. I find the mage enemies far more difficult than the templars on nightmare. Managing to keep my tank for getting itself murdered by the AOE spawns is a lot harder than just fire-nuking templars.

#13
DarkKnightHolmes

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Trust me, OP. Just abuse the AI, it ain't worth it. I just made the stupid boss follow me then I jumped up the ladder and mage spammed away till he died.



#14
Rizilliant

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I shold mention, that i try to play it, as if it were happening for real.. I liek to immerse myself.. So i dont do any exploits, i wont just spin the trebuchet, and have combat magically stop, etc..  I had decided to star over, drop sera, for dorian, so i can have dual barriers, and so far, its working a bit bettre.. Cassandra is beast, and my dw Inquisy is very njice when hes behind an enemy (WHEN, hes behind)..

 

My group makeup, seems to be what the main culprit was.. At lvl 10, i should be more than capable.. MHaving Solas as the only available mage, and handling both Support, and offense, may have been what contributed to so much of may dmg soaking.. The ranged dmg is just so beast coming from the enmies in Inquisition.. Makes me wanna throw a 3yr old tantrum "its not fair", lmao...

 

As for Sera, at lvl 10, im just not satisfied with her.. I didnt find her useful ni my Hard playthrough either though.. Never got her Focus ability unlocked either.. Heard it was too OP.. Same with Marked for Death from Cole.. Any Focus ability really, now that i think of it...

 

Thanx for the replies all.. Ill write back, when i get through it.. Had to stop, and goto work..Im home now!



#15
Serza

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You know, it just occured to me...

 

IF you're really boycotting EA, you're either not doing a very good job of it...

Or I really wonder how you got your paws on DA:I.



#16
DarkAmaranth1966

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Another tip: have one of the mages defend you so they stay close even on AI, use that one to keep ice or fire wall up on your right if facing the wheel for that trebuchet. Those enemies do respect the wall for the most part so, that helps give you time to aim the fool thing. Also, they actually do come in waves, you can not aim until all are dead and, you will get a break until you begin aiming again.



#17
Rekkampum

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On Nightmare, building your characters the right way is just as important as being good at tactics. I'd have two mages if I were you, so that I'm not too dependant on one of them- and so there will be more variety in the type of magic attacks used. A Rogue that's built well can also dish out tons of damage and of course, on Nightmare, it's imperative that you have your tank built properly. When it comes to messy battles like those, crowd-control skills are important, especially if you sided with the Mages, because you'll have Red Templar Knights turning soldiers into horrors if you don't kill them off quickly. Denam/Behemoth is pretty vulnerable to cold spells, so having your mage(s) equipped accordingly and using Winter's Grasp are ideal. EDIT: Also make sure you get that perk that raises your potion count. That is an absolute must.


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#18
mireisen

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My group makeup, seems to be what the main culprit was.. At lvl 10, i should be more than capable.. MHaving Solas as the only available mage, and handling both Support, and offense, may have been what contributed to so much of may dmg soaking.. The ranged dmg is just so beast coming from the enmies in Inquisition.. Makes me wanna throw a 3yr old tantrum "its not fair", lmao...

 

CC is really important. That's why I love Sera and Dorian in my group. They can manage emnity by flipping/teleporting back or Sera can drop it by shadowcloaking, or a least buy enough time for Cass to gather everyone up. I typically double mage because they are 1. ranged and 2. have a lot of debuff spells (winter's grasp, paralyze, mines/walls) and DOTS (damage over time, like that fire spell) that can stack one another. My Dorian build is almost exactly like my PC build.

 

Also, the rule of thumb for any long battle in any RPG: 

 

more_dots.gif


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#19
Avejajed

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Get up on the platform with your mage or archer. They won't get you there. Let everyone die. Kill wave from there, hop down, turn treb, quick get back up, rinse repeat.

#20
ANDY5151

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 I know this is not your set up.  I rolled two tanks, archer rogue (Varric) and Vivienne ( on Nightmare). So I was A LOT more durable then most parties.  And it works.  It's a slower death for the AI but it is inevitable if you are tactically sound and CC properly .  What you CAN do that I did was have an archer with Full draw/upgrade sleep a RED TEMPLAR KNIGHT every time he tries to turn a soldier into a Horror.  The Sleep for Full draw is like 30 seconds and the cool down is less so you can chain cc the knight every time he tries to turn his buddy into an awesome raging lyrium throwing machine gun.  Make sure you save stamina for that CC using this tactic as it is your PRIORITY for the fight.

 

PS I didn't use ONE cache throughout the whole mission and only used 3 potions and I am an AVERAGE player.  There are people on this board so much better then I am it's ridiculous.

 

Regards,

Andy



#21
Poledo

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I shold mention, that i try to play it, as if it were happening for real.. I liek to immerse myself.. So i dont do any exploits, i wont just spin the trebuchet, and have combat magically stop, etc..  I had decided to star over, drop sera, for dorian, so i can have dual barriers, and so far, its working a bit bettre.. Cassandra is beast, and my dw Inquisy is very njice when hes behind an enemy (WHEN, hes behind)..

 

My group makeup, seems to be what the main culprit was.. At lvl 10, i should be more than capable.. MHaving Solas as the only available mage, and handling both Support, and offense, may have been what contributed to so much of may dmg soaking.. The ranged dmg is just so beast coming from the enmies in Inquisition.. Makes me wanna throw a 3yr old tantrum "its not fair", lmao...

 

As for Sera, at lvl 10, im just not satisfied with her.. I didnt find her useful ni my Hard playthrough either though.. Never got her Focus ability unlocked either.. Heard it was too OP.. Same with Marked for Death from Cole.. Any Focus ability really, now that i think of it...

 

Thanx for the replies all.. Ill write back, when i get through it.. Had to stop, and goto work..Im home now!

 

Be sparing with the supply refill stations around town before getting there and run back to them after each wave. Also use wall of ice and wall of fire to give you some breathing room.



#22
Poledo

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CC is really important. That's why I love Sera and Dorian in my group. They can manage emnity by flipping/teleporting back or Sera can drop it by shadowcloaking, or a least buy enough time for Cass to gather everyone up. I typically double mage because they are 1. ranged and 2. have a lot of debuff spells (winter's grasp, paralyze, mines/walls) and DOTS (damage over time, like that fire spell) that can stack one another. My Dorian build is almost exactly like my PC build.

 

Also, the rule of thumb for any long battle in any RPG: 

 

more_dots.gif

 

Moar dots moar dots!



#23
IUDEX99

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Howdy,

 

besides the usefull tricks, hints and tactics that already have been posted there might be another method you km9ight want to try out:

 

Be very carefull turning the crank handle on the Trebuchet. The crank handle is the trigger for the spawning.

A specific time (or number of rotations - I'm not sure anymore because it's ahile ago since I did the quest) using the handle will spawn the enemnies.

 

As far as I remember, it's the following sequence:

- turning the crank handle a specific number of times spwans (two or three enemies). This happens a couple of times

- After a while, the Boss will spawn and you can either kill him and turn the crank handle after he is gone or you can keep turning  after the Boss appeared and is beeing kept busy by your party (using the second tatctic might end the quest before he is dead and you will lose the XP).

 

From a tactical point of view, this means: You have control over the number of enemies appearing the same time. If you handle the crank handle (funny combination of words, is it grammatically correct? I'm not a natural in english) cautious, you are able to stop after each wave of enemies.

In fact this strategy means:

turning a bit, wait - nothing happens - turning a bit, wait - nothing happens - turning a bit, wait - ahh, red dots on the minimap - stop turning - Kill the enemies and start over.

 

Using this method it will take quite a while to finish the quest but at least you are save from being overwhelmed.

And if it's getting to boring, you can spawn more enemies.

 

I admit the fact that this method appeals a bit like exploiting game mechanis, but on the other hand you might not destroy your mouse or keyboard because of frustration or you might not throw your controller into the flatscreen-TV-set....

 

Cheers

 

Dex