You know, I hear the argument that there is a ton of "fluff" in DA:I compared to Origins, specifically in the form of little bits and pieces scattered around the open-world areas and war table missions. This is certainly true as far as it goes, but I don't really think it tells the whole story. Origins certainly didn't have as much piecemeal content scattered about, but it certainly dragged on in it's own ways. The combat, for instance, was mind-numbingly simple at the lower levels while requiring a great deal of micromanagement even with the tactics settings. Not to mention the fact that wiping out an enemy group took far longer than it needed to. At least with Inquisition, the parts that drag on can largely be avoided with minimal effort.
As for the original argument... Origins had many absolutely brilliant moments. A few fantastic plot twists. A handful of incredibly charming and memorable characters. For me, Inquisition had the same, though except for the characters not to the same degree. Which is fine. It's still an excellent game, and I can certainly play one without it "ruining" the other.
Here's the thing.
Feedback is great. Offering ways to improve is excellent. Aggregating data, examining characters in-depth, finding ways to make the next game brilliant is fantastic. The entire point of this thread, however, is simply to take a shot at Inquisition. To express your unhappiness with it again. We get it. We've seen your posts and we recognize your perfectly valid opinion. However, unless you have something specific to add, or something new to put forward, all you are doing is singing the same old song. Try something new, because right now, you're not helping.