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Don't play Origins


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#51
Nefla

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Too late op, but if I had to choose one not to play, it wouldn't be DA:O.



#52
ComedicSociopathy

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They're both good games with their own strengths and weaknesses. 

 

Origins had sections of the game that are annoying to play through, an uninteresting class to play (Rogues), a clunky tactics system and an easily exploitable healing system that made combat easy.  That said, the story was overall alright and had a PC that could be fitted for almost any character personality.

 

Inquisition had a lackluster ending, fetch quests, zones that were removed from the plot and a PC that wasn't as flexible personality-wise. That said, the combat was responsive and lively, had interesting companions, a colorfully and diverse world, three classes that were all fun to play and an amazing soundtrack. 

 

For the record I'm playing both Origins and Inquisition right now and have no problem switching from one to the other. 


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#53
ComedicSociopathy

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This is precisely the best about Origins and the worst about Inquisition. As I posted a thousand times, I absolutely hate action, even the slightest, that's why I played Bioware games before, because they are completely deprived of action, they are as fun as you said, watching paint dry, and I absolutely love it. I make a lot of arguments here, but if I was honest, the REAL reason I hate Inquisition, the reason I hate the most, the reason a I created an account and started a crusade against this game is exactly because they added action. All the rest is just to pretend I care for other aspects of the game, I don't, I just hate bioware for spoiling my beloved franchise with action. Probably I wouldn't even mind all the dumbing down and retarded MMORPG stuff if there was no action. I can stand a lot of awful things as long as there is no action.

 

Origins didn't have action?

 

Well that's news. 

 

If you hate action in your video games then you should probably turn to games like Banner Saga, Valkyrie Chronicles and Dragon Commander. Games that are almost entirely tactically and turn-based without any of that annoying "action" to ruin your experience. 


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#54
AWTEW

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Golems of Amgarrak was a good dlc!

 

*DUCKS HEAD*

 

 

Better than the entirety of DAI! :P

Lol. There is a significant difference between FFVII and FFX. Another tweak for FFX-2. And another for FF13.

 

Titan Quest is not a tactical RPG.

 

Oh - and there is no 'button mashing' in DAI. If you're mashing buttons you're doing it wrong.

 

And look how those wonderful tweaks have worked out long-term for squre-enix...

 

 

 

But they should be worried. There's a lot of indie games like Divinity: Original Sin, Transistor, Project Eternity, etc. that aren't button mashing awesomeness; they are complex games requiring deliberation.

 

DOS runs circles around DAI, tbh.



#55
Angry_Elcor

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doesnt_make_any_sense_anchorman.gif


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#56
Rawgrim

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Holy crap, I'm exactly at the same place. Just bought HK-47. Time to kill some meat bags.

 

I just bought him too. Saved the game right after talking to a certain murderous wife just outside of Anchorhead.



#57
Rawgrim

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Origins didn't have action?

 

Well that's news. 

 

If you hate action in your video games then you should probably turn to games like Banner Saga, Valkyrie Chronicles and Dragon Commander. Games that are almost entirely tactically and turn-based without any of that annoying "action" to ruin your experience. 

 

DA:O had tactical combat. Nothing in it required the player`s reflexes or hand to eye coordination to do.  DA:I is full of that crap. Including the lovely jumping puzzles everyone wanted to be added to the series.

 

Banner Saga is trash. Half the males have female names, and vice versa.



#58
Tsunami Chef

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played origins.

 

Still loved inquisition. Would play inquisition over DA:O any day of the week.

 

You guys are just annoying at this point. Go back to DA:O, and go talk on the DA:O forum. It's not feedback to say ur going back to origins, it's just a meme at this point.


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#59
AlanC9

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Banner Saga is trash. Half the males have female names, and vice versa.


This seems like a fairly odd criterion.

#60
Rawgrim

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This seems like a fairly odd criterion.

 

I am Norwegian. Trust me. The names are messed up. I suspect you might find it silly if Dorian was named Susan, Alistair was named Bernadette, and Oghren was named Alice, too. Its an "in your face" thing. Impossible to ignore it.



#61
warpelle

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Preferences are much like opinions everyone has them! I have no problem playing all three DA games. I simply prefer DAI because it has a certain BG1 style in its presentation.

What kind of mushrooms are you eating?

BG was a hard game where you had to use tactics and skill to survive and you could custmize your own character.

 

DA:I its hold down left mouse button and watch tv.

You cant wear what you want cant use what you want.

DA:I is nothing like BG.

Unless you meant BG for kindergarden?


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#62
Rawgrim

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What kind of mushrooms are you eating?

BG was a hard game where you had to use tactics and skill to survive and you could custmize your own character.

 

DA:I its hold down left mouse button and watch tv.

You cant wear what you want cant use what you want.

DA:I is nothing like BG.

Unless you meant BG for kindergarden?

 

Also limited to 2 weapon styles for the two non mage classes.

 

BG had tons of options in that area. You actually had to use several types too, since some enemies were immune to certain weapons.


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#63
Guest_simfamUP_*

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lol this is dumb



#64
Andraste_Reborn

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Having played DAO nine (and a half) times, I am actually giving it a rest for the moment. Same with DA2, which I played a mere eight times.

 

Only spent two hundred hours and two playthroughs with DAI so far, but I see no reason so far to think that I won't play it eight times, too. I'm itching for the next patch and the Black Emporium to come out so I can start it again. (And making sad panda noises about missing out on the beta because I foolishly left the house for a few hours.)



#65
Nefla

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Oh DA:I, y u so disappointing? I even drastically lowered my expectations for you :pinched:


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#66
thebigbad1013

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I have enjoyed all of the Dragon Age games so far. Each game had its own strengths and weaknesses, but ultimately they were and are all extremely enjoyable to me.


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#67
Rizilliant

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You do know that Titan Quest is categorized as an Action cRPG in the hack and slash variety. So you are saying that DAO is in that category?

Seeing as you were  on your own, i guess i can see it.. It does have a diabloish with the actual combat playstyle too it.. But it looks, and controls more like Origins, in the isometric view.. Do not twist my words.. It was well implied..



#68
Rizilliant

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What kind of mushrooms are you eating?

BG was a hard game where you had to use tactics and skill to survive and you could custmize your own character.

 

DA:I its hold down left mouse button and watch tv.

You cant wear what you want cant use what you want.

DA:I is nothing like BG.

Unless you meant BG for kindergarden?

You wont get through to "certain people".. Ill leave it at that... They like to tattle tale to da modz.....

 

did i break any ToS that time 03?????????????



#69
Guest_Donkson_*

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Did someone say mushrooms?

Gimme.
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#70
Guest_Aribeth de Tylmarande_*

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People need to stop waxing nostalgic about Origins. When that game came out, it was a solid RPG, but by no means Bioware's magnum opus.

 

As for the OP's comment that their hatred of Inquisition stems from the "action," I suggest that you pick up a walking simulator like Dear Esther. It might be more suitable to your tastes.


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#71
Teligth

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I started replaying Origins in my self assigned task of reading/playing DA things chronologically. It's a great game, lots of fun, but very different from Inquisition. I like both, but for different reasons. 

 

They are good for different reasons for sure. DAI is a good game, but not as good as DAO in my opinion. It could have been better too ,but it was far too disjointed for me to feel the world was connected.

 

I started the franchise with Origins, and my experience hasn't suffered as a result of it. Just the same, I actually have trouble going through multiple playthroughs of it, because lots of little things can add up to make something incredibly tiresome. So. Much. Brown. Super-long dungeons/tunnels and the wooden combat, and yes the silent protagonist, make it hard for me to revisit the game frequently after going through the second and third. The game has some immense payoffs for me, but it's the getting there that takes me a while.

 

Silent protagonists don't actually bother me, probably because for the longest time we didn't have voiced characters. It's only really sometime from the past 5-6 years or so really. DAO was probably the last game of it's kind with a silent protagonist. 

 

No. I hit alot of just X, or Square for GoW.. Pretty much all that need be in Inquisition.. GoW was far more difficult actually.. The QTE's take mroe thiought that anything in Inquisition.. 

 

Why, did you find GoW, or AC difficult? I sure didnt... The only difficulty ive had in several hundred hours of trudging through Inquisition, is fighting the Red Templars at the final Trebuchet in the defense of Haven on Nightmare.. And thats more just throw as many enemies at them as possible, and call it difficulty.. Nothing strategic about it..

 

Yeah that part is stupidly difficult. I was able to make it to the templar captain part before I ran out of all potions and had to run up the mountain and kite enemies from a distance just so I didn't die horribly 50+ times. I did it on my first go on nightmare thankfully, but it was by a hair and wasn't fun at all. Hell I was even at the correct level to play that part.



#72
sleeping heart

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People need to stop waxing nostalgic about Origins. When that game came out, it was a solid RPG, but by no means Bioware's magnum opus.

 

As for the OP's comment that their hatred of Inquisition stems from the "action," I suggest that you pick up a walking simulator like Dear Esther. It might be more suitable to your tastes.

their magnum opus, no. It did however contain the theory for it, a theory that was unfortunately disregarded. so, it's as close as they're going to get. at least with Dragon age.



#73
ThreeF

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DA:O had tactical combat. Nothing in it required the player`s reflexes or hand to eye coordination to do.  DA:I is full of that crap. Including the lovely jumping puzzles everyone wanted to be added to the series.

Seriously? I'm so not seeing this. The combat is flashy and fast, but I never felt that I needed reflexes to fight. And fast is good, watching your character attempting to stab someone for the nth time and fail over and over again is not immersive or difficult, it is tedious and annoying.


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#74
Teligth

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Lol. There is a significant difference between FFVII and FFX. Another tweak for FFX-2. And another for FF13.

 

Titan Quest is not a tactical RPG.

 

Oh - and there is no 'button mashing' in DAI. If you're mashing buttons you're doing it wrong.

 

No button mashing? Have you played the Knight Enchanter? Also yes it's not as much of a button masher as DA2 was, but i'd still love an auto attack feature on the consoles.

 

Not sure what it says about the game when so many people (myself included) have finished with it and gone straight back to Origins...

 

I've been thinking about doing that myself. I left a playthrough going that I need to finish.

 

I tried playing Origins again after Inquisition and just couldn't go back to it. Its just so slow. Considering I can pause the game to give orders whenever I want, why does the actual combat have to take so long when unpaused?

 

Origins doesn't "work" for me. I have no feelings towards most of the characters , and the plot bores me. I know I enjoyed it when I first got it, but it just doesn't stand up to repeat playthroughs for me like a lot of other games.

 

Personal preferences.

 

EA execs seem to have a limited attention span focusing on money, they seem to ignore so much about BioWare games. Like the user community that created a huge variety of mods and fixes for Dragon Age (i.e. EA ignores toolkit for DA:I) adding multiplayer to single player games, ignoring forums and users because 'they' know better. Although I was surprised that DA:I didn't have day one DLC. While I'm enjoying a lot of DA:I, I don't think it will have the re-playability of DA:O (which was made much better with all the mods).

 

But they should be worried. There's a lot of indie games like Divinity: Original Sin, Transistor, Project Eternity, etc. that aren't button mashing awesomeness; they are complex games requiring deliberation.

 

Technically there was the flames of the inquisition cosmetic/armor pack. EA keeps asking me to buy the 10 dollar upgrade for a throne and some armor I can't use anymore. Nice.



#75
sleeping heart

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Seriously? I'm so not seeing this. The combat is flashy and fast, but I never felt that I needed reflexes to fight. And fast is good, watching your character attempting to stab someone for the nth time and fail over and over again is not immersive or difficult, it is tedious and annoying.

No, you're right. You don't need reflexes or hand-eye coordination. You just need to hold down "R" and hit the occasional hotkey. that's the main reason i prefer DA:O over DAI,  it requires so little effort or planing on how i'm going to build my character. It's way to easy and offers little variety even on nightmare.