Not for Rogues. Keeping the finger on the auto-attack trigger will reveal their position whenever they're in stealth mode. Rogue needs are more precise gameplay.
Don't play Origins
#76
Posté 19 février 2015 - 11:37
- Grieving Natashina aime ceci
#77
Posté 19 février 2015 - 11:40
DAO did ruin it for me. Why? Because I've been comparing everything in the series to it since, and wondering "Well, why can't my character do this, because I could do this in DAO?"
The only element I think DA2 and DAI improved upon was differentiating the skill trees, which have nothing to do with limiting the weapon and armor types. That's just lazy, because they don't want to animate classes with every weapon and armor type.
How the blazes you try to make a game that liberally rips off the Elder Scrolls (DAI) and somehow have a more restrictive character build system than either of the previous titles boggles the hell out of me.
- Teligth, Dutchess et Fireheart aiment ceci
#78
Posté 19 février 2015 - 11:41
They're both good games with their own strengths and weaknesses.
Origins had sections of the game that are annoying to play through, an uninteresting class to play (Rogues), a clunky tactics system and an easily exploitable healing system that made combat easy. That said, the story was overall alright and had a PC that could be fitted for almost any character personality.
Inquisition had a lackluster ending, fetch quests, zones that were removed from the plot and a PC that wasn't as flexible personality-wise. That said, the combat was responsive and lively, had interesting companions, a colorfully and diverse world, three classes that were all fun to play and an amazing soundtrack.
For the record I'm playing both Origins and Inquisition right now and have no problem switching from one to the other.
I didn't find rogues interesting either as I normally never do, but you can't call it a boring class just because you didn't like it. The problem with DAI is the lack of diversity in it's classes. Warriors and Rogues have been limited along with Mages. It's been over simplified. Also DAO had a good soundtrack to.
Also limited to 2 weapon styles for the two non mage classes.
BG had tons of options in that area. You actually had to use several types too, since some enemies were immune to certain weapons.
Yeah seriously wtf? Warriors can only use sword&shield or two handed weapons. Wtf happened to dual wielding long swords or a long sword+dagger/short sword. It's completely turned me off the warrior class which I generally love to play in DA.
#79
Posté 19 février 2015 - 11:41
Not for Rogues. Keeping the finger on the auto-attack trigger will reveal their position whenever they're in stealth mode. Rogue needs are more precise gameplay.
For the most part, I agree. I'm playing a Rogue right now and loving it. On the other hand, I just respecced Assassin, it really does become laughably easy. But then, so was my Arcane Warrior.
#80
Posté 19 février 2015 - 11:43
Personal preferences.
For some reason it feels (for me) like - with this little sentence - you are dismissing Abyss108 point of view.
- Abyss108 et Teddie Sage aiment ceci
#81
Posté 19 février 2015 - 11:44
For the most part, I agree. I'm playing a Rogue right now and loving it. On the other hand, I just respecced Assassin, it really does become laughably easy. But then, so was my Arcane Warrior.
Giving a dual wielding rogue some of the longer blades make it seem like they are defending themselves better as they cover more area around them whenever they swing their weapons.
#82
Posté 19 février 2015 - 11:47
Not for Rogues. Keeping the finger on the auto-attack trigger will reveal their position whenever they're in stealth mode. Rogue needs are more precise gameplay.
I prefer to play mages. And with Biowares decision to take out Entropy and screw spirit, i no longer have a viable build with setup/supplementary spells. I don't know what they where thinking with that crap.
#83
Posté 19 février 2015 - 11:47
DAO did ruin it for me. Why? Because I've been comparing everything in the series to it since, and wondering "Well, why can't my character do this, because I could do this in DAO?"
The only element I think DA2 and DAI improved upon was differentiating the skill trees, which have nothing to do with limiting the weapon and armor types. That's just lazy, because they don't want to animate classes with every weapon and armor type.
How the blazes you try to make a game that liberally rips off the Elder Scrolls (DAI) and somehow have a more restrictive character build system than either of the previous titles boggles the hell out of me.
This a million times over.
Giving a dual wielding rogue some of the longer blades make it seem like they are defending themselves better as they cover more area around them whenever they swing their weapons.
Warriors should be the ones with the long blade dual wielding not rogues.
#84
Posté 19 février 2015 - 11:53
I don't see what's wrong with limiting dual wielding to rogues. If you want duel wielding "warrior" so bad, make a tank rogue. It's sorta possible with the crafting system. Rogues are better for CC though.
- Shadow Fox aime ceci
#85
Posté 19 février 2015 - 11:53
No, you're right. You don't need reflexes or hand-eye coordination. You just need to hold down "R" and hit the occasional hotkey. that's the main reason i prefer DA:O over DAI, it requires so little effort or planing on how i'm going to build my character. It's way to easy even on nightmare.
I've found that DAO needed even less effort, since you had the AI tuner. If you tuned your companion's AI, you could leave all of the fighting to them. DAI has broken AI, if it worked you also would be able to just sit and watch the fight. During Samson quest for some reason Cullen's AI works perfectly for me, the man is able to dispatch enemies at a speed that leaves me all starry-eyed. If everyone's AI worked like this you would not need to even press the R button.
That said I employ more or less similar tactics in both games. There are places in DAI where you can do some pretty neat things from tactical stand point, since it lets you to take advantage of your surroundings more.
#86
Posté 19 février 2015 - 11:58
I've found that DAO needed even less effort, since you had the AI tuner. If you tuned your companion's AI, you could leave all of the fighting to them. DAI has broken AI, if it worked you also would be able to just sit and watch the fight. During Samson quest for some reason Cullen's AI works perfectly for me, the man is able to dispatch enemies at a speed that leaves me all starry-eyed. If everyone's AI worked like this you would not need to even press the R button.
That said I employ more or less similar tactics in both games. There are places in DAI where you can do some pretty neat things from tactical stand point, since it lets you to take advantage of your surroundings more.
What you say is true, but at least that did require a degree of brain power and you had so many options on how to play. With DAI it seems more like i'm just going through the motions.
#87
Posté 19 février 2015 - 12:02
I've found that DAO needed even less effort, since you had the AI tuner. If you tuned your companion's AI, you could leave all of the fighting to them. DAI has broken AI, if it worked you also would be able to just sit and watch the fight. During Samson quest for some reason Cullen's AI works perfectly for me, the man is able to dispatch enemies at a speed that leaves me all starry-eyed. If everyone's AI worked like this you would not need to even press the R button.
That said I employ more or less similar tactics in both games. There are places in DAI where you can do some pretty neat things from tactical stand point, since it lets you to take advantage of your surroundings more.
Just fiddle with the tactcs and behaviour a bit and you can make quite deadly squads. Currently using Iron Bull asa pure two hander without any vanguard skills, and it works like a charm:
Targetting:
PC (Ranged rogue), tactics completely disabled
Cassandra: follow controlled character
Iron Bull: defend Cassandra
Dorian: defend Cassandra
Cassandra: taunt skills set to preferred
Iron Bull: Block and Slash, Mighty Blow and War Horn set to preferred
Dorian: Barrier set to prefered, Dispel disabled
You can't just watch with this setup though. Cause the AI's targetting is a bit.. weird. It seems to start working as soon as something hits, not as soon as something is close. If my PC doesn't attack something, the squad won't either, even if enemies are camping in the middle of us.
They can't slaughter me though, because once the enemy hits me the targetting also starts working. It's kindofa weird mechanic though.
p.s. yes, for those who have noted, this squad does tons of damage. Cassandra and Iron Bull both increase damage output by a tonne for everyone *giggles
- ThreeF aime ceci
#88
Posté 19 février 2015 - 12:07
I don't see what's wrong with limiting dual wielding to rogues. If you want duel wielding "warrior" so bad, make a tank rogue. It's sorta possible with the crafting system. Rogues are better for CC though.
That completely defeats the point of the subclass that I want back. I don't want to play a tanky rogue. It's not about just dual wielding. I hate the rogue skill class, I don't enjoy the sneaky sneaky of it or the backstab stuff. Also by the time you get the mats to create a restriction free armor, most of the game has gone by. What the point even then? The only thing i'm considering doing it creating a heavy armor for my Knight Enchanter so she won't drop to easily.
I prefer to play mages. And with Biowares decision to take out Entropy and screw spirit, i no longer have a viable build with setup/supplementary spells. I don't know what they where thinking with that crap.
Every game they gimp the classes more and more.
#89
Posté 19 février 2015 - 12:07
Considering playing that game these days, actually. Is it good?
Got a SR:DragonFall game going now. Very good so far IMHO.
Build your character the way you want. Want to play a technomage who hacks computers and throws fireballs - go for it.
Conversation options based on character builds. Have enough points in certain attributes - get conversion options based on it.
Combat is turn based, I suppose a simplified version of X-com is the way I'd explain it. I'm finding the story interesting enough. So yeah, a good solid RPG.
Interestingly David Gaider appears quite high up in the credits as a backer, very cool that someone from BioWare would support the industry like that.
#90
Posté 19 février 2015 - 12:10
Every game they gimp the classes more and more.
Makes sense. I dunno how it was in DA2, but in DA:O especially mages were so unbelievably overpowered it was just not funny anymore. By the time you reach level 10 or so the rest of the squad is just there for show or to pick off stragglers.
- Il Divo et Teddie Sage aiment ceci
#91
Posté 19 février 2015 - 12:22
Personal preferences.
Not sure why you singled me out, as most of the posts here are personal preference.
Also, I think a number of reasons I prefer Inquisition are not simply preference. For example, Origins gave me no personal involvement in the major plot (mage origin). I had zero reason to stick around with the gray wardens after they all died and that made it very difficult for me to care about anything. Inquisition made me care because the plot affected me personally.
- Teddie Sage et TBJack aiment ceci
#92
Posté 19 février 2015 - 12:24
I play whatever I want, thank you very much.
- Teddie Sage, Grieving Natashina et TBJack aiment ceci
#93
Posté 19 février 2015 - 12:27
I disagree - warriors are soldiers I.e. Trained to fight in formation, and thus should be familiar with pike formation, shield wall, etc. Conversely, rogues perusing a duelist path should be able to fight with a sword and parrying dagger (I.e. Dual wielding). However, there is historical precedent for armies fighting with dual axes/maces and such but you stated "long blade" (as well as buckles being used in duels)Warriors should be the ones with the long blade dual wielding not rogues.
That is to say, I think out of the two classes (warrior and rogue) it makes more sense for the rogue to get dual wielding
- Teddie Sage aime ceci
#94
Posté 19 février 2015 - 12:28
I like both games actually, the only reason why I avoid playing Origins is because it'll remind me how much I miss my Warden, and how a silent protagonist has more personality and emotion than our voiced protagonist (The Inquisitor) ever could. Also I miss Oghren
You can take Varric, he's no fun.
#95
Posté 19 février 2015 - 12:30
What you say is true, but at least that did require a degree of brain power and you had so many options on how to play. With DAI it seems more like i'm just going through the motions.
To me it's all the same. I love tactical and strategy games. I'm playing Tactic Ogre: LUCT right now and the game is a little gem. But the thing is as far as tactics go I can't compare it to any of DA games (I wish DA handled the plot as well as LUCT does, though). DA games just have different type of tactics. And you can say that in DAO you could use your brains to tune the AI, but in DAI you can use your brains for more real time tactics in a more chaotic battle style. I happen to like chaotic battles and the fact that you need to adapt on the go, I actually never use pause button to micromanage anyone because of it.
You can't just watch with this setup though. Cause the AI's targeting is a bit.. weird. It seems to start working as soon as something hits, not as soon as something is close. If my PC doesn't attack something, the squad won't either, even if enemies are camping in the middle of us.
They can't slaughter me though, because once the enemy hits me the targeting also starts working. It's kind of a weird mechanic though
I kind of prefer not to have perfectly tuned AI, but yes, you need to initiate, it's a very weird choice (and if you have everyone on follow they won't attack even when you get killed). It's like: "Hey, there is a bear right here, you can trip on it! Nobody wants to kill it? Cassandra? This one is not miles away, it's right in front of you. No? Perhaps you like killing nugs more." It seems however that they don't have same problem around the rifts.
- Paul E Dangerously, Auztin et TBJack aiment ceci
#96
Guest_Aribeth de Tylmarande_*
Posté 19 février 2015 - 12:31
Guest_Aribeth de Tylmarande_*
Move on people. If you want an old school tactical PC RPG, go troll around the forums for inXile or Obsidian. Dragon Age Origins is not coming back, and that's fine by me. I don't need to keep playing iterations of the same game over and over again for eternity.
- Abyss108, Teddie Sage, Grieving Natashina et 2 autres aiment ceci
#97
Posté 19 février 2015 - 12:32
Varric was much better in DA2 than DAI... I feel like they left out his soul and heart in Kirkwall.
#98
Posté 19 février 2015 - 12:44
Not sure why you singled me out, as most of the posts here are personal preference.
Also, I think a number of reasons I prefer Inquisition are not simply preference. For example, Origins gave me no personal involvement in the major plot (mage origin). I had zero reason to stick around with the gray wardens after they all died and that made it very difficult for me to care about anything. Inquisition made me care because the plot affected me personally.
I'm sorry you didn't feel your character was involved. All of the characters came from their own background, None of them because a warden out of choice. It happened because they were called to it by fate one way or another. Also a someone living you kinda should have cared about the complete massacre of Ferelden by the Darkspawn. Zero reason to stick around with the wardens? Seriously? I guess the massive invasion that can only be stopped by the wardens, thusly you and Alistair are the only ones who can unite the region, didn't matter. Frankly that's pretty insulting. The warden and inquisitor are the same thing to one degree or another. You are the only one who can stop the big bad because of special disposition. For the Wardens is was having the treaties and the will not to give up. For the Inquisitor it's because you had a shiny green hand. Same deal different jacket.
I disagree - warriors are soldiers I.e. Trained to fight in formation, and thus should be familiar with pike formation, shield wall, etc. Conversely, rogues perusing a duelist path should be able to fight with a sword and parrying dagger (I.e. Dual wielding). However, there is historical precedent for armies fighting with dual axes/maces and such but you stated "long blade" (as well as buckles being used in duels)
That is to say, I think out of the two classes (warrior and rogue) it makes more sense for the rogue to get dual wielding
Why exactly would an Elven warrior have the same marshal skills as the humans or the dwarves? Also Duncan and several others from DAO dual wielded. You can't expect me from a lore perspective to just ignore that.
#99
Posté 19 février 2015 - 12:54
I'm sorry you didn't feel your character was involved. All of the characters came from their own background, None of them because a warden out of choice. It happened because they were called to it by fate one way or another. Also a someone living you kinda should have cared about the complete massacre of Ferelden by the Darkspawn. Zero reason to stick around with the wardens? Seriously? I guess the massive invasion that can only be stopped by the wardens, thusly you and Alistair are the only ones who can unite the region, didn't matter. Frankly that's pretty insulting. The warden and inquisitor are the same thing to one degree or another. You are the only one who can stop the big bad because of special disposition. For the Wardens is was having the treaties and the will not to give up. For the Inquisitor it's because you had a shiny green hand. Same deal different jacket.
Feraldan had locked me in a tower for my entire life, so no, I didn't care about them being wiped out. I also hate being forced to play a character who is suddenly willing to dedicate their life to saving random strangers for the greater good with no personal motivation. It just doesn't feel very realistic to me. Even the nicest people have personal motivations for what they do.
My characters are all quite nice people who would help a stranger who asked for help right in front of them. But they are not the type of people who would just dedicate their life to helping.
The warden and the inquisitor are nothing alike. The warden could walk away after Ostagar. The Inquisitor has no idea whether the mark will start killing them again, and has the chantry after them, and then Cory.
Not sure why you find this insulting.
#100
Posté 19 février 2015 - 12:59
I need. And I want to troll here, and I do, and I will keep on doing. I would have accepted it even before the game was launched if Bioware was as honest as you are. But they were not, they caused me pain I will whine for a thousand years to come.
What... exactly does this gain you? I hope it makes you feel better, because its only your own time you're wasting... Its not really affecting anyone else.
Have fun, I guess?
- Teddie Sage et Grieving Natashina aiment ceci




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