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Don't play Origins


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#176
Abyss108

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Actually letting the hero run away would obviously be bad, because there would have been no game. But the origins or ostagar should have been written in a way that gave you varied motivation or no way to escape. The game failed to do that. 

 

Baldurs Gate, shadows of amn, inquisition, all did a much better job.



#177
TheOgre

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Actually, if you look back in the thread no-one said this would be a good story.  The point was to say that with the Warden, the fact that these options could conceivably be taken was more limiting in a way.  It meant that you had  to play someone who actively wanted to stay.

 

The Inquisitor, on the other hand, is subject to the Mark which may in and of itself be lethal and furthermore marks her as a target for Corypheus, who has a far greater reach than Loghain ever did.  This means that she has no real choice except to stay.  The lack of alternatives means you can play her as, for example, someone who would rather run away without having to make any sketchy excuses as to why she can't.

 

 

AGAIN you'd be locked into Ferelden.. I don't understand how many times I have to say it. It's like your not even reading my post. It doesn't matter if he has a far greater reach than Loghain. YOUR TRAPPED! Ferelden is crawling with darkspawn at every corner, whether this is a good or bad design, thats how you came to be in your position. You could play dead and hide but that won't matter at all when the darkspawn are crawling up your boots. The chances of you getting out alive? Slim! You are a warden, your job is to kill the arch demon, and you were forced into becoming a grey warden through whatever circumstance before (prologue). 

 

Even if you did escape, you'd leave behind everything you ever knew, or anyone you ever cared about at all to die. By the time you came back, it'd be too late to save anything in Ferelden. It takes multiple nations to stop the Blight at its peak strength as someone already said. So your going to become a grey warden, to run away and eventually be claimed by the calling? What?!

 

There are many reasons why you'd want to stop the blight before it consumed everything you knew. Once you are a grey warden, your life is about dark spawn. it is logical to assume your best bet is to deal with the dark spawn before it becomes too great to contain in just Ferelden. Each passing day you have to kill more and more, and more lives are lost as a result. I just cannot fathom how you'd think running is logical when you could die on the run to any corner of Ferelden's borders filled with darkspawn.


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#178
TheOgre

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Some of you guys really live in places where time flows incredibly weirdly.

 

I mean, the entire Origin story and Ostagar in 30 minutes?

 

Guess that explains the downright appaling understanding some people have about the story.

 

Oh and yes, it would've made for a very short game. But I thought you were discussing whether the HoF was forced to be heroic or not, not if it would've lead to a long game.

 

You wanted me to be proper with the time estimation of the game? I thought you understood generalizations and extremes?

 

Snarky response aside you'd still have to deal with the dark spawn. It's just there are ways to get out of dealing with the arch demon, Alistair, or eventually learning of the dark ritual are options to preserve your heroic/unheroic life.

 

I feel compelled to post my argument because its little remarks like this, and the little likes you throw on posts just to throw snarky "AHAS" at my posts.

 

This is a stupid discussion. No one's getting anything out of this other then walls of texts and snarky posts and circlejerks of who likes what posts more. The only people that win anything are the people who are reading at their work and eating popcorn. Barring adding several people to the ignore list I think this discussion warrants a locked thread.


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#179
Abyss108

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AGAIN you'd be locked into Ferelden.. I don't understand how many times I have to say it. It's like your not even reading my post. It doesn't matter if he has a far greater reach than Loghain. YOUR TRAPPED! Ferelden is crawling with darkspawn at every corner, whether this is a good or bad design, thats how you came to be in your position. You could play dead and hide but that won't matter at all when the darkspawn are crawling up your boots. The chances of you getting out alive? Slim! You are a warden, your job is to kill the arch demon, and you were forced into becoming a grey warden through whatever circumstance before (prologue). 

 

Even if you did escape, you'd leave behind everything you ever knew, or anyone you ever cared about at all to die. By the time you came back, it'd be too late to save anything in Ferelden. It takes multiple nations to stop the Blight at its peak strength as someone already said. So your going to become a grey warden, to run away and eventually be claimed by the calling? What?!

 

There are many reasons why you'd want to stop the blight before it consumed everything you knew. Once you are a grey warden, your life is about dark spawn. it is logical to assume your best bet is to deal with the dark spawn before it becomes too great to contain in just Ferelden. Each passing day you have to kill more and more, and more lives are lost as a result. I just cannot fathom how you'd think running is logical when you could die on the run to any corner of Ferelden's borders filled with darkspawn.

 

It doesn't matter how many times you say "you can't leave Feraldan"  if you don't present some evidence to prove it. Just keep running north.

 

My wardens life certainly didn't revolve around killing darkspawn. The fact a complete stranger shoved darkspawn blood down her throat under threat of death did not magically make her care about stopping blights. If she WANTED and CHOSE to be a warden she would care about that stuff but she didn't. She did it so she didn't die.

 

There was no one in Feraldan she cared about. They locked her in a tower her entire life, and then tried to kill her for helping her friend. There was nothing there she wanted to save.



#180
luism

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Not completely true. As we've seen with DA2 Anders, there's nothing actually requiring you to stick around, beyond ignoring the voices in your head.


Remember it's da 2 you know the game that began the character assassination of the wardens and every other head scratching change to the base story lol.

#181
TBJack

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AGAIN you'd be locked into Ferelden.. I don't understand how many times I have to say it. It's like your not even reading my post. It doesn't matter if he has a far greater reach than Loghain. YOUR TRAPPED! Ferelden is crawling with darkspawn at every corner, whether this is a good or bad design, thats how you came to be in your position. You could play dead and hide but that won't matter at all when the darkspawn are crawling up your boots. The chances of you getting out alive? Slim! You are a warden, your job is to kill the arch demon, and you were forced into becoming a grey warden through whatever circumstance before (prologue). 

 

Even if you did escape, you'd leave behind everything you ever knew, or anyone you ever cared about at all to die. By the time you came back, it'd be too late to save anything in Ferelden. It takes multiple nations to stop the Blight at its peak strength as someone already said. So your going to become a grey warden, to run away and eventually be claimed by the calling? What?!

 

There are many reasons why you'd want to stop the blight before it consumed everything you knew. Once you are a grey warden, your life is about dark spawn. it is logical to assume your best bet is to deal with the dark spawn before it becomes too great to contain in just Ferelden. Each passing day you have to kill more and more, and more lives are lost as a result. I just cannot fathom how you'd think running is logical when you could die on the run to any corner of Ferelden's borders filled with darkspawn.

 

I am reading your posts.  Unless I missed it somewhere however, I haven't seen any reason the Warden would have a more difficult time escaping than the hundreds and hundreds of refugees who made it out.  We know that an enormous number made it to Kirkwall, for instance.  I see no reason to believe that there are no other avenues of escape.

 

The Darkspawn aren't an organized force in the sense of traditional tactics.  They don't build large-scale fortifications, they don't circle past encampments to cut supply lines, they don't take and hold territory. They ravage, pillage burn and move on.  This means they aren't going to be guarding escape routes.  They may stumble across them, but it won't be a massive, organized effort.

 

As for it being the Warden's "job"?  What if she was an unwilling recruit?  She wouldn't care much about the job then.  What if she thinks it's better to make a stand it Orlais, with it's standing, professional army and Grey Warden cadre?  Then she's still doing the job, just in a different way than the story took us.

 

Everything we know being destroyed?  I frankly don't see the mage or city elf shedding too many tears over that.  Even if they did, that doesn't mean they have any hope of saving anything.

 

Yes, of course stopping the Blight in Ferelden is a good outcome.  Stopping the Blight before it reaches the surface is even better.  Having the dwarves outdig the Darkspawn, find the next Arch-Demon before them and pre-emptively kill it is even better.  Using magic to travel back in time and stop those rascally Magisters?  Best.

 

Just because something is an ideal outcome doesn't mean that it's likely, or even possible.  After Ostagar you have yourself, Alistair, Morrigan and Barkspawn.  You are not only fighting the Blight, but the entire Fereldan army and every bounty hunter in the country.  It seems perfectly reasonable to me that someone could look at that and say "not salvagable".

 

I also still have not heard an argument as to why dealing with Darkspawn on your way to Orlais is any more dangerous than trying to fight the bulk of the horde.

 

There is nothing illogical about choosing to fight from a position of strength rather than a fractured and hostile nation.


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#182
Teligth

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It doesn't matter how many times you say "you can't leave Feraldan"  if you don't present some evidence to prove it. Just keep running north.

 

My wardens life certainly didn't revolve around killing darkspawn. The fact a complete stranger shoved darkspawn blood down her throat under threat of death did not magically make her care about stopping blights. If she WANTED and CHOSE to be a warden she would care about that stuff but she didn't. She did it so she didn't die.

 

There was no one in Feraldan she cared about. They locked her in a tower her entire life, and then tried to kill her for helping her friend. There was nothing there she wanted to save.

 

You know I respect you for putting more of yourself into your Warden. but I think you are confusing the Mage Warden with your interpretation of the Mage Warden. I never got that when I played my Mage in origins. Your argument here seems pretty subjective. You are entitled to that view however, just don't portray it as how everyone else played it.

 

Also yah this thread could do for a good lock at this point.


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#183
TBJack

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Yeah, seems like we're all getting a bit edgy, and we've all said our piece at this point.

 

Of course, considering where this thread started I think we've all done pretty well :D



#184
TheOgre

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Mage elf I could see as not having anything to save. That's one possibility I saw of so many main characters. I played as a male cousland who had to flee as his family was slaughtered. I had Howe to kill, loghaine to behead, and anora to imprison. I also would have sacrificed Alistair if not for the dark ritual.

Ferelden wasn't kind to my character but he didn't have to be a hero. He just wantes to survive, blight free.
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#185
Il Divo

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Remember it's da 2 you know the game that began the character assassination of the wardens and every other head scratching change to the base story lol.

 

How is that character assassination of the Wardens? What in DA:O alone makes you think that a Warden has to stay, for any reason other than threat of death or their own personal honor? Especially since you don't get to find out about the Joining Ritual or dying to kill the Archdemon until after you've agreed to join. 

 

If anything, DA:O failed to provide sufficient reason for why no one gives it up. 


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#186
BioWareMod03

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This has derailed a good bit. We are done here.


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