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DAI is a game about a war that you never see, and only hear about.


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#251
Sartoz

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Again, not quite. While folks have a right to complain, they also have the responsibility to remain civil, offer constructive crit, and treat others with respect. This often is not the case here. Best phrase I have heard lately is "Pretend you're not on the Internet" - Gopher.

And there are those that like having this added content; having varied options for gameplay, XP. loot, etc. They should not have to lose their content because of the complaints of others. And personally, I prefer the present way of illustrating side content, as opposed to the lengthy cut-scenes of some games.

 

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Did I read this correctly? That for completionists, crappy side and fetch quests are acceptable ?


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#252
Sartoz

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Yes, because there are SO MANY flowers we have to bring to SO MANY graves - it's not like it's just ONE quest in the first zone in the game, and is hardly representative of quests we can find in Hinterlands alone.

 

*sigh* I guess it's time to play Skyrim again, and focus on the rrrrrriveting quest of 'bring 10 bear pelts to that lady over there'.... 'oh, and 5 ice wraith teeth to that merchant here!' 'And while you're at it, could you collect 20 Nirnroot, Death Bells and Nightshade'....?

 

Every game has small quests like that. Deal with it. Or just skip it. It's not like your life depends on it (though the bump in companion approval is IMO worth helping the elderly elf).

 

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I believe that when you first start playing the game, one has no clue that skipping crap quests or bypassing fetch quests will still permit you to finish the game. After, all, if these quests are there, they must have a purpose.... And so one fetches and one quests and so one grinds until later on one realizes that they can do without.

 

In the meantime, these fetches and quests were really a putrid waste of my game enjoyment.  Why were they put there?.. to fill the vast zones (which, frankly, still remain empty) so that marketing can proudly say we have a Massively huge game world and we fixed our sins from DA2?



#253
Sartoz

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Big Snip

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I find it satisfying. I prefer to play RPGs than war simulators after all.

 

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Then don't market the game as such. Or, if that part gets cut, announce it prior to game launch to control gamers' expectations.

 

The original PAX video demo had so much promise.



#254
Elhanan

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<<<<<<<<<<>>>>>>>>>>
 
Did I read this correctly? That for completionists, crappy side and fetch quests are acceptable ?


Nope; still reading with personal prescription on the glasses it would seem.

Many prefer fewer cut-scenes than in some previous Bioware titles, and it would appear that Bioware listened and implemented that request. And being able to skip mini-games (eg; Jumping quests) is a step up from the past mandatory games where these had to be done (eg Gunner in KOTOR). While opinions on the games themselves may differ, having options is a move forward for many.

#255
Saphiron123

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Nope; still reading with personal prescription on the glasses it would seem.

Many prefer fewer cut-scenes than in some previous Bioware titles, and it would appear that Bioware listened and implemented that request. And being able to skip mini-games (eg; Jumping quests) is a step up from the past mandatory games where these had to be done (eg Gunner in KOTOR). While opinions on the games themselves may differ, having options is a move forward for many.

By many, you mean the vast minority. This isn't world of warcraft, it's dragon age, it's about story, immersion, characters and tough decisions in important conflicts.

It shouldn't be a rock mining simulator with wooden conversations and cheap fetch quests.


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#256
Elhanan

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By many, you mean the vast minority. This isn't world of warcraft, it's dragon age, it's about story, immersion, characters and tough decisions in important conflicts.

It shouldn't be a rock mining simulator with wooden conversations and cheap fetch quests.


Good thing, cause it ain't. While I will not simply make up false stats, it would seem that enough folks voicing concern over lengthy cut-scenes and interrupts that were changing games into films possibly resonated to alter the design for this AAA title. And as one of them, work well done.

DAI is about story, immersion, characters, and tough decisions within conflicts; it simply does not have expensive cut-scenes for all the side content. It gives the Player the benefit of a doubt at having the RP chops to play the material without the small films.
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#257
KCMeredith

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You felt like part of the war because the warden didn't really have a lot of spare time. You get into a new zone, talk to some people and ten minutes later you're back out there fighting corpses attacking Redcliffe/Werewolves/Abominations to get the support you need. Every zone had purpose, a story and was in some way connected to the main plot.

 

DAI has that, however, you barely notice it between the 200 inane sidequests you do in every zone and the collectibles you're trying to find.


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#258
Drantwo

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By many, you mean the vast minority. This isn't world of warcraft, it's dragon age, it's about story, immersion, characters and tough decisions in important conflicts.

It shouldn't be a rock mining simulator with wooden conversations and cheap fetch quests.

 

 

Well IMO, sadly, the side quests are now MMO fetch quests which are rather boring since I have to pick up flowers and letters. No dialogue or depth or soul. I don't have much hope that this will change in the next game since DLC was similar. Just vast open ground with nothing interesting happening.  Clearly the important decisions and story driven campaign has been forgotten in favor of unimportant fetch quests. I suggest you to move on to other franchise  because BioWare games are not the same anymore. 


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#259
MisterJB

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But that's the point - you work harder = you get more benefits. And isn't it actually better that you CAN actually do a speed run if you'd like (even though the best you'd build would be a Meh-quisition and not many people will be your friends) or have a choice to do more stuff and chisel our Inquisition into exactly what we want it to be?

Call me crazy, but personally I enjoy being given that kind of choice. 

 

But, WHY would we want to do those quests?

 

I mean, I know why I would rather help Redcliff than abandon them. We meet fun characters, we hear the desperation of the people of Redcliff, we can help them prepare, we can fight in the battle and see it all pay off when they all survive.

 

In the Exalted Plains, for instance, you kill a few undead and Abominations and suddenly soldiers teleport. I can't speak with any but three or so and all they have to say is "We were overrun, maybe those over there were overrun too, you should check it." and you repeteadly do this until you encounter the man behind it who is just another mook who is "connected" to the main plot because he serves Corypheus.

So, sure, these quests are, theoretically, important. And they play a role in defeating our enemy and increasing the influence of the Inquisition.

But they are BORING. There is no real reason we should feel motivated to do them beyond being a completionist or needing a few points more.

It would be fine if it was one or two but virtually every side quest outside of the main areas is like this.
 


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#260
KCMeredith

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But, WHY would we want to do those quests?

 

I mean, I know why I would rather help Redcliff than abandon them. We meet fun characters, we hear the desperation of the people of Redcliff, we can help them prepare, we can fight in the battle and see it all pay off when they all survive.

 

In the Exalted Plains, for instance, you kill a few undead and Abominations and suddenly soldiers teleport. I can't speak with any but three or so and all they have to say is "We were overrun, maybe those over there were overrun too, you should check it." and you repeteadly do this until you encounter the man behind it who is just another mook who is "connected" to the main plot because he serves Corypheus.

So, sure, these quests are, theoretically, important. And they play a role in defeating our enemy and increasing the influence of the Inquisition.

But they are BORING. There is no real reason we should feel motivated to do them beyond being a completionist or needing a few points more.

It would be fine if it was one or two but virtually every side quest outside of the main areas is like this.
 

 

Remember how awesome the Exalted Plains first sounded? Thousands of soldiers in the civil war and demons in the middle of it, a giant battlefield, how could that zone not be the best thing ever? Maker was I wrong about that...


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#261
MisterJB

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Remember how awesome the Exalted Plains first sounded? Thousands of soldiers in the civil war and demons in the middle of it, a giant battlefield, how could that zone not be the best thing ever? Maker was I wrong about that...

I'm risking lynching here but...

 

 

 

That is how the Exalted Plains should have been with the addition of characters we can speak to on opposite sides of the civil war so we get different perspective going into the peace talks.

 

 


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#262
Elhanan

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Remember how awesome the Exalted Plains first sounded? Thousands of soldiers in the civil war and demons in the middle of it, a giant battlefield, how could that zone not be the best thing ever? Maker was I wrong about that...


Funny that; my copy offered a steady onslaught of demons, undead, Freemen, and Orlesian forces under siege. If a lengthy discussion over tea was absent from the gameplay, it was not missed. However, there were interactions among some leaders concerning the War and current situations, but they were not done so in cut-scenes.

#263
KCMeredith

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Funny that; my copy offered a steady onslaught of demons, undead, Freemen, and Orlesian forces under siege. If a lengthy discussion over tea was absent from the gameplay, it was not missed. However, there were interactions among some leaders concerning the War and current situations, but they were not done so in cut-scenes.

You didn't just run from point A to point B and repeated the same fight 4 times so a bunch of soldiers spawn?



#264
Elhanan

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You didn't just run from point A to point B and repeated the same fight 4 times so a bunch of soldiers spawn?


Not that I recall. The party scouted each of the assigned targets, attempted to gain some decent tactical terrain advantage and defensive formation, and each area used varied plans. I guess the above illustration could work, but I prefer variety and versatility in my gameplay.
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#265
KCMeredith

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Not that I recall. The party scouted each of the assigned targets, attempted to gain some decent tactical terrain advantage and defensive formation, and each area used varied plans. I guess the above illustration could work, but I prefer variety and versatility in my gameplay.

Smart man.



#266
PhroXenGold

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Funny that; my copy offered a steady onslaught of demons, undead, Freemen, and Orlesian forces under siege. If a lengthy discussion over tea was absent from the gameplay, it was not missed. However, there were interactions among some leaders concerning the War and current situations, but they were not done so in cut-scenes.

 

The problem, IMO, is that while is certainly had those people fighting, nothing ever changed barring your personal intevention. There were no victories or defeats, they just kept respawing and fightign over the same bit of ground. It didn't feel like a war, it felt like a 2 minute film of a battle on repeat - or, to use a DA based metaphor, it felt like a memory of a battle that the spirits of the fade keep repeating over and over again.



#267
Elhanan

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The problem, IMO, is that while is certainly had those people fighting, nothing ever changed barring your personal intevention. There were no victories or defeats, they just kept respawing and fightign over the same bit of ground. It didn't feel like a war, it felt like a 2 minute film of a battle on repeat - or, to use a DA based metaphor, it felt like a memory of a battle that the spirits of the fade keep repeating over and over again.


Perhaps this could be the case if one was simply repeating battles. But if one was attempting to light the fires to end the spawns, and doing so brings the Inquisition closer to victory; at least it brought more resources into the group.

It is the Players choice as to how they wish to play the game, and for one, I am grateful that there are options. Personally I choose to immersive in the RP and select the more enjoyable choices for that Inq, and avoid the less enjoyable mechanics of farming and face-plants.

#268
jedidotflow

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I'm risking lynching here but...

 

 

 

That is how the Exalted Plains should have been with the addition of characters we can speak to on opposite sides of the civil war so we get different perspective going into the peace talks.

 

This *does not* look  fun at all. Nothing like being given control of some random character and removing most of your abilities and forcing you to win to continue the game. I'm glad the DAI devs didn't do this nonsense.



#269
Saphiron123

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You felt like part of the war because the warden didn't really have a lot of spare time. You get into a new zone, talk to some people and ten minutes later you're back out there fighting corpses attacking Redcliffe/Werewolves/Abominations to get the support you need. Every zone had purpose, a story and was in some way connected to the main plot.

 

DAI has that, however, you barely notice it between the 200 inane sidequests you do in every zone and the collectibles you're trying to find.

This. There's no urgency in inquisition. Corypheus has this massive army and he sits on his butt while the one mand in thedas who can close his rifts is mining rocks and delivering flowers. You don't feel like you're on a journey, you feel like you have all the time in the world.

DAO made you feel like, no matter what you were doing, it was all headed towards your ultimate goal.

So much of inquisition is empty fluff, with no actual meaning. And some would be forgivable, but most? Nah. 

Corypheus' army, like yours, is basically content to do nothing.



#270
Rawgrim

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This *does not* look  fun at all. Nothing like being given control of some random character and removing most of your abilities and forcing you to win to continue the game. I'm glad the DAI devs didn't do this nonsense.

 

A+ in Irony.



#271
Elleria

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I copied and pasted Mike Laidlaw's response to an interview he had last year that might be good news for the next Dragon Age installment:


We’re going to continue to explore the mixture. Dragon Age needs to have big story moments. It is a game about character first and the party is an absolutely central part of that. I want to keep pursuing interactivity with the world: taking crowds to the next level or having things catch fire because you indiscriminately cast a fireball into a wheat field. There’s an old D&D trope about how fireballs go off too fast so you can’t light things on fire, but it would be more satisfying if you could.

 

I want more environmental interaction and realistic systems you don’t have to tutorial, that are in the world for obvious reasons. If we can get there we’ll have a world that feels even more vibrant, living. That’s my next goal.

 

I sincerely hope he can pull it off ;)

 

Source: http://www.theguardi...ies-and-sequels



#272
Rawgrim

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I copied and pasted Mike Laidlaw's response to an interview he had last year that might be good news for the next Dragon Age installment:
 

 

I sincerely hope he can pull it off ;)

 

Source: http://www.theguardi...ies-and-sequels

 

Fun that he should mention Fireballs. Since they removed that spell...


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#273
MisterJB

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This *does not* look  funarrow-10x10.png at all. Nothing like being given control of some random character and removing most of your abilities and forcing you to win to continue the game. I'm glad the DAI devs didn't do this nonsense.

 

Even if one does not find the gameplay fun, one must acknowledge the developer actually got the atmosphere of a battlefield where demons have risen perfectly.

 



#274
Il Divo

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This. There's no urgency in inquisition. Corypheus has this massive army and he sits on his butt while the one mand in thedas who can close his rifts is mining rocks and delivering flowers. You don't feel like you're on a journey, you feel like you have all the time in the world.

DAO made you feel like, no matter what you were doing, it was all headed towards your ultimate goal.

So much of inquisition is empty fluff, with no actual meaning. And some would be forgivable, but most? Nah. 

Corypheus' army, like yours, is basically content to do nothing.

 

I'd say DA:I did a far better job of making it me feel like I was interacting with Corypheus' plans than DA:O ever did. Sure, people point out the "We beat Corypheus at every turn", which is mishandled, but DA:O basically had the player going on a glorified fetch quest at the end of the day. I certainly didn't feel Loghain's presence throughout the story, beyond his being a fool. Hell, I'd say DA:I was better on this front than the vast majority of Bioware games, except perhaps ME1 and ME3.
 



#275
Saphiron123

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Well IMO, sadly, the side quests are now MMO fetch quests which are rather boring since I have to pick up flowers and letters. No dialogue or depth or soul. I don't have much hope that this will change in the next game since DLC was similar. Just vast open ground with nothing interesting happening.  Clearly the important decisions and story driven campaign has been forgotten in favor of unimportant fetch quests. I suggest you to move on to other franchise  because BioWare games are not the same anymore. 

I agree. I love dragon age and I'm still hopeful, but games like the witcher are coming that are raising the bar for what these games can be, and bioware wants to make a single player world of warcraft that throws out the best stuff they've ever done.

It's disappointing. It's dumbed down.