You keep reminding everyone of the quest with delivering flowers on a grave... is that the only fetch-quest you remember?
Also, you're saying it as if simple fetch-quests or 'find 48 books' quests were the ONLY quests available in the game - which is ridiculous. They're not mandatory and you can complete them LONG after you finish the main storyline.
I'm starting to wonder whether you actually completed the game, or left Hinterlands AT ALL. Because if you complete quests and missions, you DO see your troops or allies patrolling zones and engaging with enemies as well as NPCs commenting how much Inquisition has done.
You have issues with the game - fine. Want to argue whether something is done well or not - sure. You feel the need to offer constructive criticism - A-OK. But yours is not a constructive criticism at all - it's an entirely subjective hyperbole that borders with straightforwards lies about what particular game offers.
Oh I played it, I did every quest i could find actually, even found those runes in the god of secrets quest on the walls after a half hour of searching (another terrible side quest), I ended up level 24 facing off against Cory and his dragon up in the sky on the floating islands... though, there's another example of Corypheus' army not even showing up. There was a tiny cutscene of a few demons killing 3 or 4 soldiers, but that was about it. It was all Cory and the dragon, and no matter how bad they were beaten, there should have been SOMETHING left to throw at us. Nope, just Cory and the False AD.
The flowers are a good example, so is delivering the ashes because a note tells you to, or any of the note given quests actually (of which there are many), the ring, christ dude it's a shorter list to name the quests that DO have companion dialogue or a decision or something unique about it playthrough to playthrough then it is to name the ones that don't. In origins at least you'd get some dialogue, something to make you want to replay the side quests... here you get nothing, in the case of the notes on the ground you don't even get ANY dialogue. There were some like finding the ram and hunting the dragons which were a lot of fun, but most will be the same every time you play. Nobody is going to say anything new, and in about half the cases, nobody is going to say anything at all. +2 power, quest complete.
And yes, you see one or two of your men here or there, you see the guys in the camps (usually 3-5), that damned requisition officer, and I defy you to show me a non-story mission where more then 6 of my men are fighting the enemy at any given time. That's not an army though, the sparring in haven was pretty cool, but somehow when I got to skyhold I never really got to interact with my forces again.
And it is constructive, the world felt empty to me... pretty, sure, but empty. The most of your army you ever see at one time is in haven sparring, even adamant mostly leaves you on your own... but the story missions were cool and I'm okay with them, they were well done, but sadly the main story is very very short. Outside of the story the world is big, but there isn't much in it, and that's a problem. My troops in the world are outnumbered by bears. Hell, there aren't even any actual cities. the biggest we see is redcliff, and val royeaux is a single market area. I'd like to see more actual npcs, maybe some major conflicts, things I know bioware can do and do well because they have done them in the past.
I'd like to see more of the war too, it may not be a big deal to you, but to me, fighting 30 dudes at the temple on the way and then being told we dealt a devistating defeat to the enemy off screen by Leliana was very disappointing. I'm the inquisitor, and I don't even get to participate? At least in origins, I could see random events where 20 dwarves fought ogres and darkspawn, I got to see my army in action in denerim and fight alongside them, I saw the battle at ostagar going on int eh background and had some seriously memorable cutscenes (Haven was good, but not quite there). Sure those things are technologically outdated now, but they felt more real then what inquisition showed us (or, more aptly, told us about).
And the thing is, if you've seen the PAX video, there was going to be more. There were going to be large forces facing off, and attacks on the keeps you took that you could defend against with your men. It was all cut. I see what it was supposed to be, and I wonder why everything feels so wooden and unchanging.
You're welcome to your opinion, I'm welcome to mine, and mine is that bioware has done all this before and they did it better.