Aller au contenu

Photo

DAI is a game about a war that you never see, and only hear about.


  • Veuillez vous connecter pour répondre
280 réponses à ce sujet

#276
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

I'd say DA:I did a far better job of making it me feel like I was interacting with Corypheus' plans than DA:O ever did. Sure, people point out the "We beat Corypheus at every turn", which is mishandled, but DA:O basically had the player going on a glorified fetch quest at the end of the day. I certainly didn't feel Loghain's presence throughout the story, beyond his being a fool. Hell, I'd say DA:I was better on this front than the vast majority of Bioware games, except perhaps ME1 and ME3.
 

You mean assembling allies and raising an army to face a darkspawn horde? I could live with fetch quests like that. Sure as hell beats delivering flowers and finding 48 copies of Varrick's book for some stupid reason while Corypheus sits on his ass.

They could have done more with the civil war in origins, it's true, but I felt like I was on a journey and headed somewhere. I encountered my forces fighting darkspawn at times, people were always talking about the horrors of what was going on. My inquisitor meanwhile was going to maps that had zero significance to the story whatsoever, and mining rocks, while my army sat on it's ass right beside corypheus.

And then when we finally get to the main military conflict, leliana tells me we won in the war room, I didn't even get to see it.

I wish I had more glorified fetch quests like origins, instead of the truly boring fetch quests in Inquisition.

"Well sir, I'm fighting a war against an enemy who threatens the entire world... but, I guess I could run 8 miles to put down some flowers for you, why not?"

"Well Solas, I'd like to take the fight to corypheus, but I found a note on the ground next to this urn ashes that says I should take it to a building to the north... that seems reasonable to me, corypheus can wait!"

Ugh.


  • Baalthazar et CDR Aedan Cousland aiment ceci

#277
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

Not that I recall. The party scouted each of the assigned targets, attempted to gain some decent tactical terrain advantage and defensive formation, and each area used varied plans. I guess the above illustration could work, but I prefer variety and versatility in my gameplay.

You mean copy and paste monsters you've fought 100 times in groups of 5-8, wandering aimlessly and not interacting with the world in any meaningful way? 

If you're going to preach variety, you might pick a game where ever magic user doesn't have a floating book and cast either ice and fire ruins, and every heavy warrior has a vertical swing, a horizontal swing, and a triple swing that gives him guard, with a different skin for each group. Archers, all identical except in appearance. Small fighters with sword, all identical except in appearance.

Rift demons, no surprises there after the first few.

Variety is not something DAI has. It has far less then any game bioware did before.


  • CDR Aedan Cousland aime ceci

#278
Il Divo

Il Divo
  • Members
  • 9 752 messages

You mean assembling allies and raising an army to face a darkspawn horde? I could live with fetch quests like that. Sure as hell beats delivering flowers and finding 48 copies of Varrick's book for some stupid reason while Corypheus sits on his ass.

They could have done more with the civil war in origins, it's true, but I felt like I was on a journey and headed somewhere. I encountered my forces fighting darkspawn at times, people were always talking about the horrors of what was going on. My inquisitor meanwhile was going to maps that had zero significance to the story whatsoever, and mining rocks, while my army sat on it's ass right beside corypheus.

And then when we finally get to the main military conflict, leliana tells me we won in the war room, I didn't even get to see it.

I wish I had more glorified fetch quests like origins, instead of the truly boring fetch quests in Inquisition.

"Well sir, I'm fighting a war against an enemy who threatens the entire world... but, I guess I could run 8 miles to put down some flowers for you, why not?"

"Well Solas, I'd like to take the fight to corypheus, but I found a note on the ground next to this urn ashes that says I should take it to a building to the north... that seems reasonable to me, corypheus can wait!"

Ugh.

 

Hey, if you enjoy glorified fetch quests, by all means. Personally, I wasn't speaking to the "Wander around" Inquisition style quests. I was speaking to the actual main narrative. I'm pretty sure I spent more time dealing with Corypheus and preventing his variousplans in 5-6 missions than I did running around collecting my army in DA:O. 



#279
midnight tea

midnight tea
  • Members
  • 4 817 messages

You mean assembling allies and raising an army to face a darkspawn horde? I could live with fetch quests like that. Sure as hell beats delivering flowers and finding 48 copies of Varrick's book for some stupid reason while Corypheus sits on his ass.

 

You keep reminding everyone of the quest with delivering flowers on a grave... is that the only fetch-quest you remember? 

 

Also, you're saying it as if simple fetch-quests or 'find 48 books' quests were the ONLY quests available in the game - which is ridiculous. They're not mandatory and you can complete them LONG after you finish the main storyline.

 

 

I encountered my forces fighting darkspawn at times, people were always talking about the horrors of what was going on. My inquisitor meanwhile was going to maps that had zero significance to the story whatsoever, and mining rocks, while my army sat on it's ass right beside corypheus.

 

I'm starting to wonder whether you actually completed the game, or left Hinterlands AT ALL. Because if you complete quests and missions, you DO see your troops or allies patrolling zones and engaging with enemies as well as NPCs commenting how much Inquisition has done.

 

You have issues with the game - fine. Want to argue whether something is done well or not - sure. You feel the need to offer constructive criticism - A-OK. But yours is not a constructive criticism at all - it's an entirely subjective hyperbole that borders with straightforwards lies about what particular game offers.



#280
Elhanan

Elhanan
  • Members
  • 18 371 messages

You mean copy and paste monsters you've fought 100 times in groups of 5-8, wandering aimlessly and not interacting with the world in any meaningful way? 

If you're going to preach variety, you might pick a game where ever magic user doesn't have a floating book and cast either ice and fire ruins, and every heavy warrior has a vertical swing, a horizontal swing, and a triple swing that gives him guard, with a different skin for each group. Archers, all identical except in appearance. Small fighters with sword, all identical except in appearance.

Rift demons, no surprises there after the first few.

Variety is not something DAI has. It has far less then any game bioware did before.


Don't know about that. Much like Skyrim, if one wants to discover a path, follow the critters. A fox or nug seem to make great guides.

Archers seem to progress much like the party. They certainly get my attention a bit more at higher levels, as I witnessed Barrier, Guard, and a bit of Health drop if I failed to give them proper notice. Mages from the Venatori may have had a sim appearance, but do not recall those of the Grey Wardens, the Mage Rebellion, or other factions with a floating spellbook; unconfirmed. As for using similar spells, that seems fitting to the current events. Warriors were left until last for my attention, but I did not notice their attack forms; my concentration was more on missing them, which required Pause. But they did have varied appearances, too.

Rift demons offered me plenty of variety, even on reloads and replays. My Archer Inq was not fond of Terrors, but were far easier to dispatch with my Mage Inq. Or if I was failing, what had started as Pride and Rage demons were now a pack of higher level Wraiths, terrors, etc.

What DAI did skip was having cut-scenes attached to every single quest in the game. And since I am one that had been asking for this from past games, was pleased at the results.

#281
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

You keep reminding everyone of the quest with delivering flowers on a grave... is that the only fetch-quest you remember? 

 

Also, you're saying it as if simple fetch-quests or 'find 48 books' quests were the ONLY quests available in the game - which is ridiculous. They're not mandatory and you can complete them LONG after you finish the main storyline.

 

 

 

I'm starting to wonder whether you actually completed the game, or left Hinterlands AT ALL. Because if you complete quests and missions, you DO see your troops or allies patrolling zones and engaging with enemies as well as NPCs commenting how much Inquisition has done.

 

You have issues with the game - fine. Want to argue whether something is done well or not - sure. You feel the need to offer constructive criticism - A-OK. But yours is not a constructive criticism at all - it's an entirely subjective hyperbole that borders with straightforwards lies about what particular game offers.

Oh I played it, I did every quest i could find actually, even found those runes in the god of secrets quest on the walls after a half hour of searching (another terrible side quest), I ended up level 24 facing off against Cory and his dragon up in the sky on the floating islands... though, there's another example of Corypheus' army not even showing up. There was a tiny cutscene of a few demons killing 3 or 4 soldiers, but that was about it. It was all Cory and the dragon, and no matter how bad they were beaten, there should have been SOMETHING left to throw at us. Nope, just Cory and the False AD.

The flowers are a good example, so is delivering the ashes because a note tells you to, or any of the note given quests actually (of which there are many), the ring, christ dude it's a shorter list to name the quests that DO have companion dialogue or a decision or something unique about it playthrough to playthrough then it is to name the ones that don't. In origins at least you'd get some dialogue, something to make you want to replay the side quests... here you get nothing, in the case of the notes on the ground you don't even get ANY dialogue. There were some like finding the ram and hunting the dragons which were a lot of fun, but most will be the same every time you play. Nobody is going to say anything new, and in about half the cases, nobody is going to say anything at all. +2 power, quest complete.

And yes, you see one or two of your men here or there, you see the guys in the camps (usually 3-5), that damned requisition officer, and I defy you to show me a non-story mission where more then 6 of my men are fighting the enemy at any given time. That's not an army though, the sparring in haven was pretty cool, but somehow when I got to skyhold I never really got to interact with my forces again.

And it is constructive, the world felt empty to me... pretty, sure, but empty. The most of your army you ever see at one time is in haven sparring, even adamant mostly leaves you on your own... but the story missions were cool and I'm okay with them, they were well done, but sadly the main story is very very short. Outside of the story the world is big, but there isn't much in it, and that's a problem. My troops in the world are outnumbered by bears. Hell, there aren't even any actual cities. the biggest we see is redcliff, and val royeaux is a single market area. I'd like to see more actual npcs, maybe some major conflicts, things I know bioware can do and do well because they have done them in the past.

I'd like to see more of the war too, it may not be a big deal to you, but to me, fighting 30 dudes at the temple on the way and then being told we dealt a devistating defeat to the enemy off screen by Leliana was very disappointing. I'm the inquisitor, and I don't even get to participate? At least in origins, I could see random events where 20 dwarves fought ogres and darkspawn, I got to see my army in action in denerim and fight alongside them, I saw the battle at ostagar going on int eh background and had some seriously memorable cutscenes (Haven was good, but not quite there). Sure those things are technologically outdated now, but they felt more real then what inquisition showed us (or, more aptly, told us about).

And the thing is, if you've seen the PAX video, there was going to be more. There were going to be large forces facing off, and attacks on the keeps you took that you could defend against with your men. It was all cut. I see what it was supposed to be, and I wonder why everything feels so wooden and unchanging.

You're welcome to your opinion, I'm welcome to mine, and mine is that bioware has done all this before and they did it better.


  • Vylix aime ceci