Adamant.
That is all.
Adamant.
That is all.
Actually, the battle at Haven (the portion where you run around saving folks) was pretty good, my first pt it was very chaotic because people where crying for help and I had trouble seeing where the voices were coming from, felt very real, I liked that a lot. Of course once you figure it out the novelty is lost but imo that part was a design xthat worked very well. DAI has its moments.
Actually, the battle at Haven (the portion where you run around saving folks) was pretty good, my first pt it was very chaotic because people where crying for help and I had trouble seeing where the voices were coming from, felt very real, I liked that a lot. Of course once you figure it out the novelty is lost but imo that part was a design xthat worked very well. DAI has its moments.
I feel that the part of the game from when Haven is attacked to when the Inquisitor is named is by far the best part of the game. None of the other parts even come close, they were all kind of "meh" to me.
Andreas we see five burning houses and some mobs walking around... Bioware can do, has done so much more with a conflict.
Hell, do the mages and Templars in the hinterlands even have a single named character with dialogue?
I don't think so. They might as well be bears for all the personality they have.
There are still smaller groups outside the center to fight. We have to resolve some fights to get into Redcliffe and face the Venatori. Or we can go to where the Templars have retreated and meet Cole. I'd say that covers a lot of ground with enough fighting. There's also Cassandra's personal quests.
I feel that the part of the game from when Haven is attacked to when the Inquisitor is named is by far the best part of the game. None of the other parts even come close, they were all kind of "meh" to me.
Same here. Except for my companions magically disapearing when Cory shows up in the cutscene where he wants my mark.
nope, is not about war, or mages or templars, or wardens....
is all about oooh the inquisitor is here!!! oooh inquisitor can i cook something for u?
oooh inquisitor shall we dance? haaaaaaaaaaaaaa sorry =(
I'm not disagreeing with you over DAI. I'm just saying I didn't feel anything different in DAO. To me the background environment at Ostagar was no different than the background at Haven, and the cloudy skies and mooks at Denerim were like the bright skies and mooks at the Arbor Wilds.
nope, is not about war, or mages or templars, or wardens....
is all about oooh the inquisitor is here!!! oooh inquisitor can i cook something for u?
oooh inquisitor shall we dance? haaaaaaaaaaaaaa sorry =(
into dragon age inquisition: the battle at haven is war...the battle to conquer castle adamant is war..the battle into the arbor wilderness was war...some epic moments..nice to play with epic cutcenes as well.
but for sure ...dai need more moments like this.. more options to make war overall with anyone in thedas.
about the story of dai till now:
you are the inquisitor and you make war against your enemy....at the same time many other wars into thedas will be fought..kings against other kings.. lord against king ..lord against lord..race against a other race and so on.you are not involved in these wars because you can't be everywhere at the same time .you can't visit tevinter or nevarra to see what for wars and conflicts happen there...into dai you hear about other conflicts into thedas and maybe some are a part of the wartable missions.. but thats all ... you have to concentrate yourself on your enemy who is also the main enemy for thedas.
Same here. Except for my companions magically disapearing when Cory shows up in the cutscene where he wants my mark.
Bioware seems to have a fetish for mysteriously disappearing companions. ME3's ending did the same thing before the Extended Cut. ![]()
I'm not disagreeing with you over DAI. I'm just saying I didn't feel anything different in DAO. To me the background environment at Ostagar was no different than the background at Haven, and the cloudy skies and mooks at Denerim were like the bright skies and mooks at the Arbor Wilds.
I feel that the part of the game from when Haven is attacked to when the Inquisitor is named is by far the best part of the game. None of the other parts even come close, they were all kind of "meh" to me.
I liked the dancing with Florianne part at Winter Palace, the Envy bit from the moment you find yourself in your head till Cole's introduction, during the time traveling the animation of Leliana getting killed was perfect (unlike most animation in DAI), Arbor Wilds moments weren't bad too, except for Corypheus comical levitation and his "I would have gotten away with it, too, if it wasn't for you meddling kids" expression.
Are there any instances in DAI where you see more than, say, 20 active NPCs on the screen at once? By active I mean actually fighting, and not just looping some animation in the background.
This thread also reminds me of a pet peeve. I *hate* watching corpses vanish into thin air in front of my eyes, leaving behind a tiny backpack of loot. I wish corpses were persistent for at least a few minutes until I leave the area. Does it really take THAT much resources to leave corpses intact? It breaks immersion so badly that sometimes I feel like I'm not in Thedas, but a Matrix version of it.
Just don't purchase future bioware games. If I had known the director for origins had left I would have never purchased inquisition in the first place.
I absolutely agree that more instances like Adamant would have made the game more believable, and more importantly more entertaining. Maybe having keep battles play out that way, or being able to intercept Venatori/Templar forces in large scale battles with Inquisition soldiers visible and actively participating. Maybe have the rewards increased if you keep your people alive (reducing large rewards isn't as much fun as increasing mediocre ones). If these battles were unlockable through short series of War Table missions such as rumours --> scouting --> battle, it would also make the War Table feel more worthwhile.
I'm not disagreeing with you over DAI. I'm just saying I didn't feel anything different in DAO. To me the background environment at Ostagar was no different than the background at Haven, and the cloudy skies and mooks at Denerim were like the bright skies and mooks at the Arbor Wilds.
Do you remember in Denerim when you had to kill the two generals (one in the Market District, the other one in the Alienage)? At the same time you had to defend the Gates with your remaining companions.. Men.. those were battles where you had to fight an horde of enemy after another one! And then the final assault to Fort Drakon.. nothing in the Arbor WIlds (or in this game) can be compared to this if we are talking about "battles"
And imho even the battle of Redcliffe or the defense of Amaranthine in Awakening give us more feelings than the best battle in DA:I (which is Haven). As much as I like DA:I I agree with people who say that Bioware "forget" to create some epic battle for this game.
Same here. Except for my companions magically disapearing when Cory shows up in the cutscene where he wants my mark.
That bugged me so much to be honest.
Did they teleport? I can't imagine they'd just run off and leave me to die y'know.
I must have some Keep assaults that must be missing from other games. Or trenches filed with Undead or mercs, Chateaus, Villas, and a major clash of troops involving siege weapons near the end of a couple of Acts; all of them in fact.
Glad I got a copy with all the action I expected to see....
Are you seriously suggesting that cleaning up the ramparts because the Orlesians were too lazy to do it felt like a war to you?
I felt more like Groundskeeper Willie

Do you remember in Denerim when you had to kill the two generals (one in the Market District, the other one in the Alienage)? At the same time you had to defend the Gates with your remaining companions.. Men.. those were battles where you had to fight an horde of enemy after another one! And then the final assault to Fort Drakon.. nothing in the Arbor WIlds (or in this game) can be compared to this if we are talking about "battles"
And imho even the battle of Redcliffe or the defense of Amaranthine in Awakening give us more feelings than the best battle in DA:I (which is Haven). As much as I like DA:I I agree with people who say that Bioware "forget" to create some epic battle for this game.
I remember those parts. They were comically easy on nightmare and involved calling zero allies. Fighting in the proving was more challenging.
To me those parts weren't epic; just drawn out.
But then you can complain about the execution, not about them not even being there... easy or not at least in the final hours of the game you lead a whole army against an enemy army, and you can see both of them in action.
It's the same mistake they did in ME3 where the whole purpose of the game was to build a gigantic fleet in order to fight the Reapers and then, after you spend hours in order to create an ally between all the races in the universe you are not even able to see them in action.
I agree we didn't experience the mage-templar war(which in hindsight was more like a confrontation then a war) and it would have been great to have seen it on a bigger scale, what bothered me however was the conclution of it.
Supposedly it was an impossible situation, but the inquisition just waltz in and said don't be a douche.
Just don't purchase future bioware games. If I had known the director for origins had left I would have never purchased inquisition in the first place.
Might be an interesting read for you:
Hard for them to show a war when they struggle to have more than six enemies/moving NPCs on the screen at once.
^This. Any doubt is erased when you experience the frame rate drops in Redcliffe Village.
EDIT: In their defense, most games -- including Skyrim, have this issue.
I disagree. We fought both sides of the war in The Hinterlands. We also got to reach out to the leaders of both sides and stop at least one of them. Then we sealed the breach, and then got attacked by the side we did not stop. Then we stopped that side by fighting it in Haven. That was DA:I's Ostagar moment.
Beyond that, there were more subtle things, like the red templars in Du Lion and the Storm Coast, the Venatori all over as well as the fire ship heading toward Denerim (possibly), the demons at Adamant, etc.
What I wish DA:I had were actual war campaigns commanded through the war table. This would include the movement of entire battalions and such. I was able to head canon this somewhat. I see clearing the Hissing Wastes to be part of a larger strategy to push the Venatori north into the fire of the new Tevinter allies you make through Dorion's chore table missions. Same with allies in Orlais fighting against the antagonist's forces in Du Lion, Exalted Plains, and Emerald Graves. Like you have to build support there first in order to divide the Venatori forces in half, then you organize your allies to crush the fractured forces.