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DAI is a game about a war that you never see, and only hear about.


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#76
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for example, a king sits mostly on his throne and sends his troops in the world to fight for him.
sometimes he fights himself on the battlefield.... but rarely.
 
you can't be everywhere at the same time...you can't care about everything personally as inquisitor or king.
 
 
to rule  and govern means to send off your soldiers and diplomats with  specific orders.
thats why the war table system exist and i like it.
 
but...
 
i hope that some single player dlcs will continue the story with new wars and battles where the player can fight on the battlefields together with his army and i also hope for more war table missions.


Well, you're right. But I think some of the fights should involve me. And that these are too few and far between!
The War Table missions are too numerous to enhance them further I feel... This in your face : "this is what you are not involved in" got a little too much for my taste!
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#77
In Exile

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Technically it did. Just depending on the area it wasn't actually the Blight war that you were fighting, it was the Ferelden Civil War and also technically the Warden wasn't meant to be interfering in it, but then Loghain didn't leave them much choice.

Just for clarity;

Broken Circle - Loghain / Howe's doing (The abomination was acting in agreement with Loghain + co - Wynne confirms)
Arl Eamon / Sacred Ashes - Loghain again (yay!)

Orzammar - This is part of the Blight skirmishing/war
Brecellian Forest - Isolated/unique.

Denerim (post-recruitment) - we see the slavers and co, the last desperate act of the civil war really.

So really Origins is mostly defeating and overturning plots in motion that undermine the war effort - if we follow the suggested route (Orzammar last) then you destroy several plots and just about deal with the Dwarves by the time the Blight gets in full swing - allowing everyone time to mobilise.


Again by this logic you absolutely fight in the war no -stop in DAI since each main plot mission was put in motion by Corypheus. Especially Adamant, which is a siege.

#78
durengo

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Well, you're right. But I think some of the fights should involve me. And that these are too few and far between!
The War Table missions are too numerous to enhance them further I feel... This in your face : "this is what you are not involved in" got a little too much for my taste!

i agree with that but i think that dragon age inquisition is a great basis to build  up more playable adventures and storylines.

the map of thedas is huge and has enough space for new playable locations.potential for many single player dlc s.

 

i really hope that  this potential of dragon age inquisition will be used ( and not wasted) with a huge expansion program and plan . personally i didn't need a dragon age 4 into the next 5 years...all i need are nice story add ons for dragon age inquisition.i think that the game we play now is only the start of the possible content and not the end.

 

cory is defeated ? one chapter has an end ! great.. then lets play the actual story of dragon age inquisition ... the story part or chapter 2 and after that story part or chapter  3 .. 4.. 5..

i was really disappointed as morrowind the elder scrolls skyrim got ONLY 3 add ons.this huge world with potential to tell new stories for years long.. and that potential got wasted... if betesheda would pick up skyrim today and start to make new story dlc s and add ons for the game .. and continue to do so the next 4 years then i would be more as happy... well .. dreams.

 

 

if bioware recognize the wishes of the community and try to realize them ...then all will be done great.



#79
AlanC9

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The only reason why Da2 and Da:I exist is because of what Brent Knowles and the old team had created, the fanbase that surrounded that title and the old BioWare, and the big money from Ea who saw the big potential of that new creation/franchise which had been created with just one game alone - Origins!
What they do now is - at least partially - having a ride on the tail of Brent Knowles success! And then they try to spin around the criticism, the follow-up titles got from the fans for breaking everything down into little pieces and left-overs ... and screwing the whole heritage up, by denying to talk about the facts. Even to this very day!
Just trying to appease everybody ...

Well that's not gonna fly!


So.... Gaider and the rest of the writers had nothing to do with it?

#80
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i agree with that but i think that dragon age inquisition is a great basis to build up more playable adventures and storylines.
the map of thedas is huge and has enough space for new playable locations.potential for many single player dlc s.

i really hope that this potential of dragon age inquisition will be used ( and not wasted) with a huge expansion program and plan . personally i didn't need a dragon age 4 into the next 5 years...all i need are nice story add ons for dragon age inquisition.i think that the game we play now is only the start of the possible content and not the end.

cory is defeated ? great then lets play the actual story of dragon age inquisition or the story part 2.

if bioware recognize the wishes of the community and try to realize them ...then all will be done great.

Even though the potential is fantastic - admittedly - I didn't pay for potential... or something that can get good with the appropriate care over time! (even though I will buy every dlc IF bioware CAN INDEED manage to convince me by really repairing the broken bits - which is VERY questionable! ) I did pay for a full game! I pre-ordered, alright?! All this is not in the least bit funny to me.... I payed good money for a game of a very professional game developer - not an "half-baked placeholder" for future DLC's! Now I do not wish to bash bioware!! Not in the least! But I am very disappointed, I can tell you that.

Either they make f2p games where I have to pay for content or they make AAA games...

They can't have it both ways! Do you catch me?

For us customers the games are getting more and more expensive on consoles! As do the DLC's... To pay over 100 euros for a complete game is frankly insane! If you then take into account what we do have to go through here... It is not at all a very polite way to treat your customers - let alone the loyal longterm fans that have basically financed and made possible biowares succes all these years ...



#81
durengo

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Even though the potential is fantastic - admittedly - I didn't pay for potential... or something that can get good with the appropriate care over time! (even though I will buy every dlc IF bioware CAN INDEED manage to convince me by really repairing the broken bits - which is VERY questionable! ) I did pay for a full game! I pre-ordered, alright?! All this is not in the least bit funny to me.... I payed good money for a game of a very professional game developer - not an empty placeholder for future DLC's! Now I do not wish to bash bioware!! Not in the least! But I am very disappointed, I can tell you that.
Either they make f2p games where I have to pay for content or they make AAA games...
They can't have it both ways!
Do you catch me?
 

Personally... offside all the possible and authorized criticism on dragon age inquisition .. i was entertained 208 hours long from the game.i played the storyline only once on the side of the templar.i also pre ordered the game.i think that the game with 208 hours playtime was my money worth.

 

about the empty placeholder for future dlc s..and so on... thats your point of few.. not my....

dai is a solid finished game .. if bioware wouldn't produce new story dlc s then the game would be also my money worth like before because of the 208 hours playtime and the option to play the game again..then on the mage side.it would be wasted potential to don't produce many story dlc s for the game but the dlc s are not a criterion to make the game successfull.

it is successful already how it is.

 

offside these.. dlc s ..season pass and add on s.. expansions and so on are already a general part of the game business.


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#82
Koneko Koji

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I felt it was such a shame that DA:I was reduced down to reports and codex entries - some of the most interesting quests of the game take place on the War Table and we don't get to experience them at all.

I wouldn't have even minded them being on the war table if we'd got a cinematic for each completed mission - showing what had happened etc; I would have at least felt more involved then.

 

But, as I've said in other threads - although I LIKE DA:I, I don't LOVE it. And it's mainly because as much as it tries to present its self as a multiple choice massive world, it's not - there's a linear story line and a very heavy impression of Bioware's chosen cannon, so the choices you 'make' in game, have little or no effect at all.


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#83
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Personally... offside all the possible and authorized criticism on dragon age inquisition .. i was entertained 208 hours long from the game.i played the storyline only once on the side of the templar.i also pre ordered the game.i think that the game with 208 hours playtime was my money worth.

about the empty placeholder for future dlc s..and so on... thats your point of few.. not my....
dai is a solid finished game .. if bioware wouldn't produce new story dlc s then the game would be also my money worth like before because of the 208 hours playtime and the option to play the game again..then on the mage side.it would be wasted potential to don't produce many story dlc s for the game but the dlc s are not a criterion to make the game successfull.
it is successful already how it is.

Well you made your point and I won't argue with it. It's your prerogative to have this point of view! I would say... let's agree to disagree :)

And I wish you all the best for your future enjoyment of the DLC's to come :)

Take care, durengo!
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#84
Fast Jimmy

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I felt it was such a shame that DA:I was reduced down to reports and codex entries - some of the most interesting quests of the game take place on the War Table and we don't get to experience them at all.
I wouldn't have even minded them being on the war table if we'd got a cinematic for each completed mission - showing what had happened etc; I would have at least felt more involved then.

But, as I've said in other threads - although I LIKE DA:I, I don't LOVE it. And it's mainly because as much as it tries to present its self as a multiple choice massive world, it's not - there's a linear story line and a very heavy impression of Bioware's chosen cannon, so the choices you 'make' in game, have little or no effect at all.


I agree with this. Options, even small options, can make a quest more dynamic and interesting. Quests that are finished in the same fashion with the same dialogue and no option to be approached or tackled differently have little value to me, personally. Give us the option to press for a different reward, or threaten to turn in a NPC to the authorities, or find a way to NOT fight the 15 random monsters to complete the quest.

Some of the War Table quests had some (minor) variance, but the vast majority of non-main plot quests play out in the exact same way, in the exact same sequence, with the exact same dialogue, regardless of anything else going on. That's very little to get engaged with. They literally took the worst parts of the DA2 quest design criticism and replicated them across the largest artificially inflated open world imaginable. Which is actually somewhat impressive that they were able to interpret things in such an obviously misaligned manner.
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#85
wolfhowwl

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It might be misinterpretation or it could be a calculated decision to pursue an industry trend and cheaply create an "open world" after the success of games like Skyrim and Ubisoft's catalog among others.


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#86
Ending

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Did you not do the Civil War Quest? 

 

Imperial v Rebels was good enough for me. 



#87
Guest_Cat Blade_*

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DA:I broke one of the cardinal rules of writing fiction which is "show, don't tell." We got told everything but never shown anything and we never got to experience the things talked about.

 

I think the thing that was most problematic were those war table missions. I just read about all this cool stuff that was happening and never got to participate in any of it. I didn't get to see Zevran or meet half of the other people flagged on the table. :/


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#88
Sifr

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I think the War Table was a problem in that some of the things you hear about are way more interesting than what you're doing? Instead of me dealing with the squabblings of petty Orlesians I can't give two figs about and stopping the assassination of Empress Celene that even my advisors don't care about for the most part, why can't I instead delegate it to someone else?

 

Did anyone else want to ignore the main plot and instead help out the Wardens defend a town from the Darkspawn? Or perhaps get involved in the dwarven intrigue plot about the writer trying to mess with Varric? What about helping bust out Miller from that prison cell she was caught in? Going out with the Chargers to witness the aftermath of places like Haven, Redcliffe (if sided with Templars) or Therinfal (if sided with the Mages)?

 

It would have certainly been better than trekking over the entire Hissing Wastes for that single rune that required us going on a wild goose chase? With the amount of tombs you had to track down, solve, find the key fragments and that dragon you had to fight, all in the highest levelled location in the game... it's kinda said that the amount of loot in that tomb was so dismally small and unimpressive?

 

Giving us some few minor antagonists that were fleshed out would have helped in some way in most of the areas, instead of some that were merely names and for the most part, left zero impression on the player? I still don't really know much or care about any of the Freemen we fought and I suspect that most people also forgot about them ten seconds after killing them? If we'd had a recognisable face, it would have given us something to fight against?

 

And an adversary is especially needed in somewhere like aforementioned Hissing Wastes! It's supposed to be an archaeological race, right? Well, why isn't there a Belloc to our Indy? The Venatori Leader there who's racing us to the treasure and fighting us every step of the way? Perhaps he could have even pretended to be an ally of ours at first, an absent-minded Chantry scholar in the vein of Genetivi? Leaving that final tomb and discovering a legion of Venatori who answer to him, after our spoils of war that we now have to defend, would have made that quest actually seem important?


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#89
durengo

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Did anyone else want to ignore the main plot and instead help out the Wardens defend a town from the Darkspawn? Or perhaps get involved in the dwarven intrigue plot about the writer trying to mess with Varric? What about helping bust out Miller from that prison cell she was caught in? Going out with the Chargers to witness the aftermath of places like Haven, Redcliffe (if sided with Templars) or Therinfal (if sided with the Mages)?

 

 

well that also be a problem...no doubt it would be awesome to really play the missions but..

.
i hear criticism that the world is to huge... that the quests of the hinterlands and the storm coast and so on are to much and that all the minor quests and missions bring everyone to far away from the main story ...players lose themselves in these......that is the reason why many players ignore these quests and try to follow only the main story quests... as far as possible.many player didn't finish the game because they get bored of all the minor quests.much forget the main story because of all this minor quests.

 

we can now imagine what would be happen if we could play all war table missions too.

 

dragon age inquisition is all about to play a good story .. to tell us a fable.this story have a start .. a middle part and a end like any other story.and all other possible stories are parts of dlcs.. expansions and add ons.

 

dragon age inquisition is not about to let us play 5 different stories at the same time.

many war table missions have the potential to tell a own story and to let the player follow those stories maybe hours long.



#90
Koneko Koji

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And an adversary is especially needed in somewhere like aforementioned Hissing Wastes! It's supposed to be an archaeological race, right? Well, why isn't there a Belloc to our Indy? The Venatori Leader there who's racing us to the treasure and fighting us every step of the way? Perhaps he could have even pretended to be an ally of ours at first, an absent-minded Chantry scholar in the vein of Genetivi? Leaving that final tomb and discovering a legion of Venatori who answer to him, after our spoils of war that we now have to defend, would have made that quest actually seem important?

 

This!

When I came across the Draconologist over in the desert, I honestly thought he was going to be a two-timing schemer since the Venatori and everyone else were leaving him alone... but it was not to be. T_T

 

The lack of named enemies that we directly interact with in most of the quests is a problem for me - and there are some decisions that I found bizarre, like throwing away an established character in the Haven attack if you side with the Templars, and then introducing someone who's pretty much the same but has no real substance behind them. >_<



#91
Wulfram

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Haven and Adamant fortress do a passable job at making you feel part of a war, I think.

The Arbor Wilds would be OK if it was supposed to be showing a more small scale conflict. It fails when it's supposed to be a massive showdown between huge forces.

Being at night seems to help - I guess it makes it feel less odd that you don't actually see many people.

Hinterlands and Exalted Plains are just bad, though.

#92
Dutch

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You didn't get to fight in the war in DAO at all. You got a final battle, sure, but that was just a small part of a conflict that apparently overran all of Ferelden. Same with the ME series. Bioware doesn't feature war even in games about war.


We were apart of the battles at Ostagar and Denerim. I think that means we did fight in the war.

#93
Fast Jimmy

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We were apart of the battles at Ostagar and Denerim. I think that means we did fight in the war.


Agreed. Plus we see cinematics of Darkspawn armies (such as in the Deep Roads scene), we get ambushed by the enemy forces at night in our camp, we see Loghain engaging in tactics to win more troops, allies and resources just like we are (like petitioning to meet in Orzammar)... it didn't make the feeling of war ever-present, but there were periodic and frequent acknowledgements that it was going on.

#94
doctor michael

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Too much trying to make a Skyrim or multiplayer environment, I think, then an actual dragon age game. I love the first 2 Dragon Age games, but this one is so frustrating. & I can't stand that they keep changing the gender of my Hawke. the characters are dry, ugly, and unromanceable. Straight people want options too!!

#95
Chadwin

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The Arbor Wilds was pathetic.  It was more like large platoon than an army for either side.

 

It needs to look like Dynasty Warriors out there at least.


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#96
Elhanan

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Are you seriously suggesting that cleaning up the ramparts because the Orlesians were too lazy to do it felt like a war to you?  
 
I felt more like Groundskeeper Willie


Don't watch The Simpsons. However, I do enjoy films based in WWI, and the trenches in DAI reminded me a great deal of these, and the War torn areas were very reminiscent of many such pics and films of both World Wars. The Exalted Plains is a very diverse area; enjoyed it as a break from bad weather and arid deserts.

#97
Saphiron123

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Again by this logic you absolutely fight in the war no -stop in DAI since each main plot mission was put in motion by Corypheus. Especially Adamant, which is a siege.

Of course you never see the two sides engaging, and nothing you do in half the maps even affects the central story. You could quite literally bake break in skyhold instead of going to Emprise du lion and not miss out on any game changing moments or unique companion dialogue...



#98
Saphiron123

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The Arbor Wilds was pathetic.  It was more like large platoon than an army for either side.

 

It needs to look like Dynasty Warriors out there at least.

To me it felt like 30 guys scattered aorund a map. Forget a platoon, there were more bears in the hinterlands.


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#99
MaxxSteele

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What war? I just play until I have killed all the dragons and then start a new char. B)


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#100
DanteYoda

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What war? I just play until I have killed all the dragons and then start a new char. B)

I believe that is how you're suppose to play an mmo.. oh wait..


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