Aller au contenu

Photo

DAI is a game about a war that you never see, and only hear about.


  • Veuillez vous connecter pour répondre
280 réponses à ce sujet

#101
ANOblkstrMALY

ANOblkstrMALY
  • Members
  • 4 messages

Check out this youtube video:

 

Now, THIS this was the DAI we deserved. It looked awesome. How the tactics option and tactical combat went missing I will never understand. The fact I cannot set my mages and archers to range only pisses me off. If they didn't want to have the tactics option then they could have at least made it auto behaviour e.g:

Rogue: range or close,

Mage: always range,

Warrior: aggressive/close, etc...


  • Bioware-Critic et Sunbrow aiment ceci

#102
DanteYoda

DanteYoda
  • Members
  • 883 messages

The only reason why Da2 and Da:I exist is because of what Brent Knowles and the old team had created, the fanbase that surrounded that title and the old BioWare, and the big money from Ea who saw the big potential of that new creation/franchise which had been created with just one game alone - Origins!

What they do now is - at least partially - having a ride on the tail of Brent Knowles success! And then they try to spin around the criticism, the follow-up titles got from the fans for breaking everything down into little pieces and left-overs ... and screwing the whole heritage up, by denying to talk about the facts. Even to this very day!

Just trying to appease everybody ...
 

Well that's not gonna fly!

 

I really wish i'd known this before i bought Inquisition,

 

Hint i wouldn't have..

 

To this day i never touched Diablo 3 after the Real Diablo team was let go from blizzard, did enjoy the Torchlight series though.


  • luism aime ceci

#103
deatharmonic

deatharmonic
  • Members
  • 464 messages

Don't watch The Simpsons. However, I do enjoy films based in WWI, and the trenches in DAI reminded me a great deal of these, and the War torn areas were very reminiscent of many such pics and films of both World Wars. The Exalted Plains is a very diverse area; enjoyed it as a break from bad weather and arid deserts.

 

Having the look of a war torn area is all well and good but I get what Axhole was trying to say. There's nothing wrong with the look of the Exalted plains, like you said it's a nice diverse area. The problem I have, and what Axhole was saying is: what you do in that area doesn't make you feel like you're in a war. I've stated this elsewhere but it irks me that, I and my merry band of followers have to clean up after a seemingly impotent Orlesian army. 4 people doing what an army couldn't - creates a disparity between gameplay and narrative too big to ignore.

 

I think overall this is symptomatic of the approach they took to each area. Deciding not to fill each one with an actual narrative and favouring quests in a kind of pseudo-MMO fashion. I think its hard to portray a real sense of story and immersion when thats the approach you take.


  • PhroXenGold, Madmoe77, ThePhoenixKing et 4 autres aiment ceci

#104
ThreeF

ThreeF
  • Members
  • 2 245 messages

Actual war is a rather dull affair, not a Hollywood production.



#105
Elhanan

Elhanan
  • Members
  • 18 409 messages

Having the look of a war torn area is all well and good but I get what Axhole was trying to say. There's nothing wrong with the look of the Exalted plains, like you said it's a nice diverse area. The problem I have, and what Axhole was saying is: what you do in that area doesn't make you feel like you're in a war. I've stated this elsewhere but it irks me that, I and my merry band of followers have to clean up after a seemingly impotent Orlesian army. 4 people doing what an army couldn't - creates a disparity between gameplay and narrative too big to ignore.
 
I think overall this is symptomatic of the approach they took to each area. Deciding not to fill each one with an actual narrative and favouring quests in a kind of pseudo-MMO fashion. I think its hard to portray a real sense of story and immersion when thats the approach you take.


Uncertain of the event order, but the on-going war when I played is Orlesian troops vs Undead; only a few Freemen remaining by that time. The majority of these latter troops have moved to the Emerald Graves areas, as I recall.

The battles against the Undead were quite well done; found myself almost surrounded on a couple of occasions, but was able to use terrain and tactics to overcome the odds.

But after playing Skyrim's Civil War several times, apparently having plenty of warm bodies for the various fields of battle may present some heavy FPS issues. I believe this is why much was cut there before release, and even with my upgraded system, the Whiterun battle still presents issues if there is frequent spell usage.

Personally am good with what DAI presents, though I will never forget the awesome, breathtaking way War was presented in DAO while crossing that bridge. Still like to take my time and view the field below to this day.

#106
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Uncertain of the event order, but the on-going war when I played is Orlesian troops vs Undead; only a few Freemen remaining by that time. The majority of these latter troops have moved to the Emerald Graves areas, as I recall.

The battles against the Undead were quite well done; found myself almost surrounded on a couple of occasions, but was able to use terrain and tactics to overcome the odds.

But after playing Skyrim's Civil War several times, apparently having plenty of warm bodies for the various fields of battle may present some heavy FPS issues. I believe this is why much was cut there before release, and even with my upgraded system, the Whiterun battle still presents issues if there is frequent spell usage.

Personally am good with what DAI presents, though I will never forget the awesome, breathtaking way War was presented in DAO while crossing that bridge. Still like to take my time and view the field below to this day.


Yet this was touted as one of the Frostbite strengths when the transition to the engine was first announced - it was able to handle 40+ character objects in the same environment at the same time. After all, multiplayer in Modern Warfare has to handle matches with dozens of different players all at once, so the theory was that the same could carry forward into an RPG.

So I don't think the issue to doing an attempt at large-scale combat was purely a technical limitation (although with making the game come out on old-gen consoles, this certainly could have created headaches).
  • ThePhoenixKing aime ceci

#107
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

The only way I could make the war feel a little real to me was by playing a (Circle) mage.. and just indirectly interacting with the war through dialogues and choices with various characters and quests. And just by being an Inquisitor in general. It has little to do with gameplay though. More about the relationship I had with the war and Chantry.



#108
Shelled

Shelled
  • Members
  • 863 messages

There's no way to know for sure if the problems this game has is because of a technical limitation or if its an intentional design decision unless bioware comes out and tells us.

We can speculate, but that's all it is, speculation. My personal belief is that none of the stuff here is due to engine limitations. People thought the tactical mode being completely stuck to the world mesh was an engine limitation until I reminded everyone of what this engine did with helicopters in the battlefield games. They should have been able to tweak those same principles for the engine to get a proper free-floating tactical camera. It shouldn't have been that hard to do it with this engine.

What you see here, again my personal belief, is ineptitude. Lazy as hell incompetent game design. They took a mmo that was in the works and repurposed it into this garbage that we have right now. That's the cold hard sad truth as I believe it.



#109
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

Haven and Adamant fortress do a passable job at making you feel part of a war, I think.

 

 

If the whole game would have been like this - I could have lived with a game that is half as big as Inquisition!

 

 

Content like this, a wider spell selection and genuine control over the combat ...

 

... like:

 

  • being able to choose any spell at any time ... and so on
  • having more skill trees for mages
  • and more specilizations for everyone
  • a working tactical camera    (fluid and useful ... and maybe even adjusable/customizable)
  • weapon-switching
  • freaking tactics !!!

 

 

- I would have been a very happy camper! -


  • Shelled aime ceci

#110
Shelled

Shelled
  • Members
  • 863 messages

If the whole game would have been like this - I could have lived with a game that is half as big as Inquisition!

 

 

Content like this, a wider spell selection and genuine control over the combat ...

 

... like:

 

  • being able to choose any spell at any time ... and so on
  • having more skill trees for mages
  • and more specilizations for everyone
  • a working tactical camera    (fluid and useful ... and maybe even adjusable/customizable)
  • weapon-switching
  • freaking tactics !!!

 

 

- I would have been a very happy camper! -

So much this. But with the addition of actual interesting side-quests and I would have nothing to complain about aside maybe a lack of proper mod support.


  • Bioware-Critic aime ceci

#111
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

I really wish i'd known this before i bought Inquisition,

 

Hint i wouldn't have..

 

To this day i never touched Diablo 3 after the Real Diablo team was let go from blizzard, did enjoy the Torchlight series though.

 

Yup!

 

I have bought the second Da-game now in a row that I did not want to play - awesome!

When I bought Da2 when it came out and played it for about 16 hours or so ... I went outside my house and guess where that thing landed ... !

Yup! You have guessed it, correctly ;)

 

When Da:I was shown and everything looked good to me ... I bought Da2 a second time. This time as a download title - which I cannot return or re-sell! - together with some DLC's (Not all of 'em.) to prepare for ... "the coming of the lord" ... the "Origins-successor" ... the "back-to-the-roots-title"!

Just like Da2 I bought Da:I via PSN as a download copy - which I cannot return or re-sell!

 

I am so awesome  :wub: ...  :crying: 

 

 

P.s.:

Games are getting more and more expensive these days ...

I know you are a PC-gamer, Dante Yoda, and you probably don't know how expensive console games are and how slowly and seldom the prices get reduced ... But let me tell you ... Our games cost between 60 and 80 Euros !!! Most of 'em 70 Euros, in most European countries. For the vanilla game, nothing fancy! DLC's almost never drop in price and before you can get a game on the cheap ... for say "30 Euros" ... you will have to wait for a whole year. Except the sales nose-dive after release. Of course you still have to add the exchange value between Dollar and Euro! That will land you at ... 79$ for a vanilla game and at 89$ for the Digital Deluxe Edition :bandit: Sony and Microsoft are very smart in denying us customers any access to cheaper versions. For that you have to work around the system. You PC guys have a open market and real competition. The prices drop constantly and the customers win. Sony, Microsoft and the VG industry as a whole will block this natural progression for the console games as long as they can get away with it! They will screw us over ... until kingdom come!



#112
Elhanan

Elhanan
  • Members
  • 18 409 messages

Yet this was touted as one of the Frostbite strengths when the transition to the engine was first announced - it was able to handle 40+ character objects in the same environment at the same time. After all, multiplayer in Modern Warfare has to handle matches with dozens of different players all at once, so the theory was that the same could carry forward into an RPG.

So I don't think the issue to doing an attempt at large-scale combat was purely a technical limitation (although with making the game come out on old-gen consoles, this certainly could have created headaches).


There are still Keep and area assaults with plenty of troops from the start. While they may not offer the same drama as DAO, I hardly find these events lackluster by any means.

#113
deatharmonic

deatharmonic
  • Members
  • 464 messages

Uncertain of the event order, but the on-going war when I played is Orlesian troops vs Undead; only a few Freemen remaining by that time. The majority of these latter troops have moved to the Emerald Graves areas, as I recall.

The battles against the Undead were quite well done; found myself almost surrounded on a couple of occasions, but was able to use terrain and tactics to overcome the odds.

But after playing Skyrim's Civil War several times, apparently having plenty of warm bodies for the various fields of battle may present some heavy FPS issues. I believe this is why much was cut there before release, and even with my upgraded system, the Whiterun battle still presents issues if there is frequent spell usage.

Personally am good with what DAI presents, though I will never forget the awesome, breathtaking way War was presented in DAO while crossing that bridge. Still like to take my time and view the field below to this day.

 

Well large scale battles in these areas would have been nice, but not necessary. I think if the Exalted plains (and other zones) had an actual narrative driven quest related to the war effort it would have been better. It would make each map segment feel a lot more attached to the plot in a similar vein to DAO.

 

I would have liked to have gone to each area and have a command centre of sorts. Have the ability to choose how many troops you commit to the area (from your finite overall pool), the more you commit the easier it is to suceed during the quest line for that area, but perhaps with risks being attached to over-committing, leaving other areas too thin subsequently making it harder to suceed in those areas etc. I think there's plenty they could have done to make areas like the Exalted plains more engaging, more connected to the plot, more like you're actually in command of a militant organisation as a war rages.



#114
tmp7704

tmp7704
  • Members
  • 11 156 messages

DA:I broke one of the cardinal rules of writing fiction which is "show, don't tell." We got told everything but never shown anything and we never got to experience the things talked about.

I think that, if anything, DAI exposed that the "show, don't tell" for a lot of people has to be done on level where the game points finger at stuff and, ironically, screams "see, THIS IS WAR" at the top of its lungs, repeatedly, otherwise it'll go completely overlooked.

Which is rather depressing.

(honestly, when you have a game with multiple zones populated with various groups of refugees and number of quest chains dealing one way or another with problems of these groups... and then you see complaints how there's "no fallout or refugees or drama surrounding the effects of that war"? It really makes you wonder how people play these games, and just what exactly the "show" would need to involve for thing to actually get noticed)
  • Out to Lunch aime ceci

#115
AlanC9

AlanC9
  • Members
  • 35 631 messages

Yet this was touted as one of the Frostbite strengths when the transition to the engine was first announced - it was able to handle 40+ character objects in the same environment at the same time. .


40+ isn't all that many, is it?
  • DanteYoda aime ceci

#116
DanteYoda

DanteYoda
  • Members
  • 883 messages

Uncertain of the event order, but the on-going war when I played is Orlesian troops vs Undead; only a few Freemen remaining by that time. The majority of these latter troops have moved to the Emerald Graves areas, as I recall.

The battles against the Undead were quite well done; found myself almost surrounded on a couple of occasions, but was able to use terrain and tactics to overcome the odds.

But after playing Skyrim's Civil War several times, apparently having plenty of warm bodies for the various fields of battle may present some heavy FPS issues. I believe this is why much was cut there before release, and even with my upgraded system, the Whiterun battle still presents issues if there is frequent spell usage.

Personally am good with what DAI presents, though I will never forget the awesome, breathtaking way War was presented in DAO while crossing that bridge. Still like to take my time and view the field below to this day.

Off topic but is that Wizard Vector in your Avatar..... Wow that brings back memories Wizards and Warriors :lol:

 

Edit sadly its not what a shame thanks for memories anyway lol



#117
Elhanan

Elhanan
  • Members
  • 18 409 messages

Off topic but is that Wizard Vector in your Avatar..... Wow that brings back memories Wizards and Warriors :lol:
 
Edit sadly its not what a shame thanks for memories anyway lol


Tis Merlin from Excalibur, but I adored that TV series, too.

#118
Sunbrow

Sunbrow
  • Members
  • 51 messages

Yea the only thing in this game thats epic is its failure.  The Keep fight and flight to Skyhold was a nice start and then like the story (started with a cool Mage/Templar war...got a used up enemy that we killed and a green hand)...crash and burn Maverick.



#119
durengo

durengo
  • Members
  • 347 messages

war is the background of the story.. into many rpg s and also in dai.but that make the game not to a war game.we come in touch with the war at some parts of the story...but thats it.



#120
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

40+ isn't all that many, is it?


I'd say it is more than you think. Four person party leaves 36 other characters. Think about Denerim's marketplace, arguably the most crowded non-combat section of the game. You have 5 characters by the Chantry, another eight around the merchant stalls, around ten various guards or Templars and then the odd duck Mage Collective contact, for a total of around less than 30 characters not moving or doing anything other than standing.

Then look at the Denerim invasion fight at the gates. You have all of your party (8 characters) plus a horde of Darkspawn attacking. But in reality, this was somewhat disguised wave tactics,where you never had more than twenty five characters total on screen at once attacking, even at the beginning of the largest waves.

I know it doesn't sound like much, but over 40 moving, attacking characters in the same area at once is actually pretty resource intensive.

#121
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
Ah, so the OP wants more action.

#122
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Ah, so the OP wants more action.

 

That's mostly what this game has. Granted, it's just squad based action, but it's an action game at it's core.

 

Personally, I wanted more intrigue and "Inquisiting".



#123
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
I just want more Solas

:(

#124
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

Check out this youtube video:

 

Now, THIS this was the DAI we deserved. It looked awesome. How the tactics option and tactical combat went missing I will never understand. The fact I cannot set my mages and archers to range only pisses me off. If they didn't want to have the tactics option then they could have at least made it auto behaviour e.g:

Rogue: range or close,

Mage: always range,

Warrior: aggressive/close, etc...

 

 

I want the paraphrases back which they took out! I was so happy about getting them. Since the conversation wheel turned up, in Da2, I always wanted better paraphrases. Many people feel just like I do in that regard ... and even Bioware thought they were a good enough idea to make them! It is beyond me ... why do we not have an option to turn them on or off? That must have been such a small amount of content. Why did they scrap that?

 

Why did they scrap that ???



#125
Saphiron123

Saphiron123
  • Members
  • 1 497 messages
It's the ps4. I get the resource limitation concept for 360 and ps3, but my ps4 does some pretty heavy duty stuff. Screens full of enemies, 30 man multiplayer, there is no way that tactics or a more characters on screen pushes the engine to it's limit.

Not unless the programmers are terrible, because other titles are doing significantly more with the same engine.

DAI is very static, the maps are unpopulated and nothing changes. Plenty of room for more complex stuff.