Questions not yet asked, or expanding those:
1. When are you going to buff Katari for better viability on Perilous? No seriously.
2. Dragon Age HQ website, what plans for this?
3. Tied to Robbisan's question on GUI and DAI:HQ, can we please get a screen that shows the currently selected character's stats (like health, crit chance, skill damage, all adjusted by equipment and promotions)
4. Multiple unique items. People have 8 Griffin bows, i've got about 5 Axes of the Dragon Hunter. Can we not get a duplicate unique until one of each has dropped? or let us merge them to add +1 level (e.g.: two level 15 uniques merge = level 16 of the same type), or something to make these "Unique" drops worthwhile.
5. Potion caps. If we've hit 255, could another roll not give us a potion we haven't got so many of instead?
6. Sprinting. Always on please?
7. Sprinting speed. Could really be faster... the current sprint could be normal movement, and maybe a non-combat proper sprint?
Movement speed effects so much of DAMP, from the static nature of combat, ability to flank, time it takes to loot treasure, downtime between mobs. Yes it may increase xp/hour, and hence promotion rates, but increasing fun is surely more important?
8. Mauls. Ok fine they're single target, but you miss so often, a horizontal single target swing would be much better than the multiple misses you get even on static targets or pots. Maybe an AoE that only damages one target with the current animation?
9. Custom button mapping for PS4 (and other consoles). DAMP is almost unplayable via Remote Play with the Vita, it really needs custom mapping, but on controllers proper it would be nice to map as one wants.
10. everything already asked above, especially Shadohz's number 5 question would be really interesting.