Can you re-balance top tier gear that seem obscenely overpowered (i.e., HoK rings, Griffon bow, Caliban, etc.).
#DragonsNDonuts Friday Feb 20 Twitch Stream
#26
Posté 19 février 2015 - 10:42
#27
Posté 19 février 2015 - 10:57
Can you re-balance top tier gear that seem obscenely overpowered (i.e., HoK rings, Griffon bow, Caliban, etc.).
I don't have all those things but I'm not collecting so many thousands upon thousands of gold to have them nerfed by the time I can obtain them ! ![]()
- Eelectrica, ALTBOULI, Zorinho20_CRO et 2 autres aiment ceci
#28
Posté 20 février 2015 - 03:50
- Dekibra aime ceci
#29
Posté 20 février 2015 - 02:12
1. Will there be any changes made to the loot system so we can level up weapons? Low level uniques can be outclassed by higher level commons or rares.
2. Will changes be made that remove items from the available loot pool? The only items that get removed upon opening right now are character armors, but pulling the same item over and over gets frustrating. It's even worse when there are multiple items of different names that do the same thing, e.g. 30% increase to damage or duration rings.
#30
Posté 20 février 2015 - 02:29
1. How badly will Billy rub it in Chris Bain's face that he unlocked a Superb Heal on Kill ring?
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2. Can we get The Bain Train's reaction to this on the livestream?
That's all I got. Unfortunately, stuck at work, so I'll have to watch the archived version of the stream later, but these are my burning questions.
- lynroy aime ceci
#31
Posté 20 février 2015 - 02:45
I can't help feeling that many of the questions in this thread:
- When is the DLC and what is it...
- How are you going to change 'x' feature to be more like I want it...
Are not going to be picked up on the Q&A, unless that was a pre-planned announcement anyway. ![]()
#32
Posté 20 février 2015 - 03:05
Are there technical reasons for a 5-split community? Or is that a design decision?
A lot of players, myself included, would like to see One Community, as opposed to the platform segregation that we currently have. Even if it meant the challenge numbers didn't update in real-time (as there would be lag pulling data from PSN, XBL, and Origin, and merging them), I think it would benefit the game as a whole.
Can you please, please, please add incomplete and failed weekend challenges to the Prestige screen? Possibly with an option to hide them if people are THAT OCD?
ME3MP showed the operations you ignored or the community failed. This should do the same. Instead, this feels like another "candy feature" that was added because the special little snowflakes can't handle the bitter taste of failure. We failed, there's no need to shove that fact down the Memory Hole and pretend that challenge never happened. That's some 1984 **** right there. Grow up and realize you're not going to win 100% of things.
How do you answer claims that DAMP seems like a half-baked version of ME3MP?
There's a lot of grumbling about DAMP lacking the addictive, long-term appeal that ME3MP was able to foster. It's a difficult comparison, but one that you had to see coming. Do you expect DLC items, routes/maps, and factions to be able to sustain DAMP for 2-3 years?
#33
Posté 20 février 2015 - 06:59
Pretty sure none of these questions will be addressed.
I listened to part of the livestream. They seem very noncommittal to any kind of future DAMP support (DLC or otherwise).. except to say they will continue to run the weekend challenges.
I think they are on the fence about where to go with this thing.
#34
Posté 20 février 2015 - 07:01
I didn't catch the stream, did they say anything good?
Oh, and face-planting on camera: i'm bad and feel bad ![]()
Thanks for the games, and The Game.
#35
Posté 20 février 2015 - 07:03
#36
Posté 20 février 2015 - 07:14
Pretty sure none of these questions will be addressed.
I listened to part of the livestream. They seem very noncommittal to any kind of future DAMP support (DLC or otherwise).. except to say they will continue to run the weekend challenges.
I think they are on the fence about where to go with this thing.
MOAR DLC, WITH DRAGONS!!! Now they don't have to guess
#37
Posté 20 février 2015 - 07:51
I think they are on the fence about where to go with this thing.

#38
Posté 20 février 2015 - 07:55
I tuned in hoping to hear something of use. Nah. They just skirted every meaningful question, but they discussed the logistics of shipping donuts a few times. Waste of 30 minutes.
+1
While I appreciate the streaming, what is the point in asking the BSN community for our questions if they aren't going to be answered?
- CelticRanger275 aime ceci
#39
Posté 20 février 2015 - 08:02
+1
While I appreciate the streaming, what is the point in asking the BSN community for our questions if they aren't going to be answered?
It was obvious from the off that asking about unreleased updates and feedback on game redesign was not going to be addressed.
There are questions and there are unanswerable questions.
#40
Posté 20 février 2015 - 08:24
The logistics of donut shipping is of pressing concerns. Do you not understand the work involved! These things must be addressed!
We cannot comment on specifics, be it DLC, or "when will you fix this thing that I am concerned about". These streams are for fun, we're bringing on guests now, and i'm trying to cultivate questions regarding that. For example we had Graham on who did all the event design, and level scripting, treasure rooms, etc. And tried to filter things like that.
These streams are NOT marketing announcements. Its to interact with the community, play with fans, and try to have some interesting dev conversations, and see behind the curtain of what we do.
Things we did talk about:
1. We are constantly looking at the game and thinking of ways to improve it, be it, attributes screen, loot system, character balance, but cannot discuss specifics as development on a live service is always changing.
2. We are planning to support DAIMP much like ME3MP, that has been discussed before.
3. Some of the better discussion was Graham going through the level design process from when MP started to what we ended up with.
4. Talked about a few of the easter eggs, like Krogan heads ![]()
5. Donuts.
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- SofaJockey, lynroy, DragonRacer et 5 autres aiment ceci
#41
Posté 20 février 2015 - 08:25
It was obvious from the off that asking about unreleased updates and feedback on game redesign was not going to be addressed.
There are questions and there are unanswerable questions.
At this point that is not good enough. BW has to step it up. imo, take it or leave it.
- veramis aime ceci
#42
Posté 20 février 2015 - 11:21
These streams are NOT marketing announcements. Its to interact with the community, play with fans, and try to have some interesting dev conversations, and see behind the curtain of what we do.
Things we did talk about:
1. We are constantly looking at the game and thinking of ways to improve it, be it, attributes screen, loot system, character balance, but cannot discuss specifics as development on a live service is always changing.
Interesting dev conversations would be how the loot system is designed and how you claimed to improve it. Percentages and how the algorithm works.
I am sure the level design is the last thing we "fans and community" think about when we have grinded the same maps hundreds of times for chests of dissapointment.
Is the reason you are not commiting to any of this information because you have monetized the system?
#43
Posté 20 février 2015 - 11:22
The logistics of donut shipping is of pressing concerns. Do you not understand the work involved! These things must be addressed!
We cannot comment on specifics, be it DLC, or "when will you fix this thing that I am concerned about". These streams are for fun, we're bringing on guests now, and i'm trying to cultivate questions regarding that. For example we had Graham on who did all the event design, and level scripting, treasure rooms, etc. And tried to filter things like that.
These streams are NOT marketing announcements. Its to interact with the community, play with fans, and try to have some interesting dev conversations, and see behind the curtain of what we do.
Things we did talk about:
1. We are constantly looking at the game and thinking of ways to improve it, be it, attributes screen, loot system, character balance, but cannot discuss specifics as development on a live service is always changing.
2. We are planning to support DAIMP much like ME3MP, that has been discussed before.
3. Some of the better discussion was Graham going through the level design process from when MP started to what we ended up with.
4. Talked about a few of the easter eggs, like Krogan heads
5. Donuts.
I enjoyed the stream so thanks. I block out that time at work as my lunch even, so I can catch the stream. Please keep doing them. If you guys play P C I would take off work to try to play. Hint, hint!
I think my concern is with the loot/store/item system. I currently have 15000+ gold sitting on my game and I see no point in spending it. I wont get anything new. I need a good staff and can't get one to save my life. I know there are better staffs than what I have, ive played with people who have them. Could there be a lock out on items or at least after a certain number of the same item? I keep getting 28 dps staffs and my current staffs are blue items. I can't craft my way out of crap.
I am a DAI girl, but I just started playing ME3MP through friends I met on the DAMP. I really like the store system better in ME3MP and I am a noob on there. Can we move towards that? Or let us craft a weapon from scratch instead of just modifying what we buy/loot. Currently loot is not providing a carrot for me right now.
Can someone explain to me the match assigning system? How can I be the only one in north america who wants to pug perilous at 12:00 pm est on a Saturday? Is that really the case? Not people popping in and out, but alone for like 5 min with no one in the lobby but me. Is it because I play on pc and all the pc players dont play public perilous games anymore? At least at 12 pm on saturday?
Lastly is there going to be a new thread everyweek and I commented here for nothing?
Thanks for reading. I have truly met some great people playing the multiplayer and that has been fun.
#44
Posté 20 février 2015 - 11:53
I'm sure I'm not the only person who sees this with clarity:
- That DLC announcements will come from the marketing bods when the time is right, not from a Twitch stream.
- That questions about design changes, if appropriate and if ever, won't come here either.
I enjoy the weekend Twitch sessions, though darn it I've been travelling this weekend and will get that pleasure on Sunday evening.
I can read between the lines, there is clearly development going on, on some SP and/or MP content.
Devs and writers are not in 'crunch' for no reason.
Dog piling in with a DLC announcements and system functionality 101 interrogation was never on the agenda.
Enjoy this communication channel for what it is, people ![]()
- DragonRacer aime ceci
#45
Posté 21 février 2015 - 01:45
I'm sure I'm not the only person who sees this with clarity:
I enjoy the weekend Twitch sessions, though darn it I've been travelling this weekend and will get that pleasure on Sunday evening.
- That DLC announcements will come from the marketing bods when the time is right, not from a Twitch stream.
- That questions about design changes, if appropriate and if ever, won't come here either.
I can read between the lines, there is clearly development going on, on some SP and/or MP content.
Devs and writers are not in 'crunch' for no reason.
Dog piling in with a DLC announcements and system functionality 101 interrogation was never on the agenda.
Enjoy this communication channel for what it is, people
Yes, but I wanna know when they're gonna nerf caltrops.
#46
Posté 21 février 2015 - 01:43
Interesting dev conversations would be how the loot system is designed and how you claimed to improve it. Percentages and how the algorithm works.
I am sure the level design is the last thing we "fans and community" think about when we have grinded the same maps hundreds of times for chests of dissapointment.
Is the reason you are not commiting to any of this information because you have monetized the system?
Just as an FYI, the ME3MP team was not allowed to talk about the algorithm for the store system.
So I highly doubt the DAMP team is allowed to, either.
#47
Posté 21 février 2015 - 06:03
What kind of donuts do you guys eat?
#48
Posté 21 février 2015 - 07:02
What kind of donuts do you guys eat?
Tim Hortons usually
#49
Posté 21 février 2015 - 08:08
Tim Hortons usually
UK mostly seems Krispy Kreme
(other than lovely home grown ones...)
#50
Posté 21 février 2015 - 09:03





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