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All the improvements and good new things in DA:I


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#1
Derrame

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Hello everyone, 

 

a good game can be created by almost any developer, but Bioware has an advantage that we all like and agree: they listen to our feedback and apply it to new creations: 

 

so this post is to stay positive about DA:I (we've waited years for it) , let's talk about all the new things in Inquisition that we liked, and others that are new and good, but can get some "upgrades", for example the great new character creator, and select race, and the new playable race Qunari, the graphics, animatios, the new non-cinematic-third person- dialoge-camera, that can be improved by getting closer to the characters and npc's, but it is a good feature, singing characters in the taverns, funny and useful grenades like the jar of bees, and, great cinematics and dialogs just to get to know the characters better and spend time with them, 

 

something I really liked and surprised me in the multi was the storyline-based dialog between the characters, 

 

 

not forget the huge beautiful and living landscapes and environments, ruins, forests, statues, 

 

ok, what have you found intersting/new/ nice/ funny?  :D

 

 


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#2
Saphiron123

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Man, could not disagree more about the non-cinematic dialogue camera. It makes the game feel like an outdated RPG rather then a bioware title, which has always been known for personal style conversations, great facial animations, etc.

The new camera sucks. I can't love it, and I'm sorry. It's one of the biggest letdowns for me.

I love dragon age, and I DO love the main plot... but the 80 or so hours I spent in the wilderness areas, I'm not sure my companions had a single thing to say about a specific non-main/companion quest. Origins they'd talk about the most basic of quests, made them seem more real, you know? The main plot stuff is great, I just wish they'd focused more on that then the giant wilderness and fetch questing. 

Having select race back is great, not loving the changes to the qunari though, they look like bug humans with horns now... DA2 had a much more interesting take on them, especially the eyes and horns, armor and paint. They were savage, and yet awesome. And the Arishok was amazing (hell, Sten was amazing too).

The dragon fights were great, I enjoyed those a lot.

Crafting is well done.

I enjoy the new characters and the old, loved the custom hawke touch. Loved seeing loghain again.

Still, hate the non cinematic dialogue camera. Didn't know it was possible to hate a camera, but I hate that camera.


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#3
TBJack

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One of the things I really liked in terms of mechanics was being able to use the terrain to my advantage.  Being able to ambush enemies from high ground, flanking mechanics, the archer height bonus and the destructible cover in dragon fights all gave the combat a more natural feel for me, and opened up a much wider range of tactical options.

 

With that said I think that there is a lot more that could be done to expand upon these ideas.

 

  • Ambush bonuses from heavy ground cover
  • Breaking line of sight to reduce or even drop aggro
  • If we're feeling really ambitious, a way to set up environmental traps (rockslides, pitfalls etc.)

Most importantly, if mechanics like these are implemented, I would like to see using them in some way become almost a necessity.  Groups large enough that you have to split them up or cripple them before engaging for instance.

 

Really, almost anything that gives me more options in terms of how to approach combat would be welcome.

 

As for story and plot, the reason I have been happily playing Bioware games for the past... what, 15 years?... is very simple.  The characters.  Period.  End of the line.

 

All the game mechanics, the graphics and even the actual plot are secondary for me.  To that end, I think what I would like to see is :

 

  • More and more substantive "minor" dialog.  Not every talk needs to be earthshattering or super-informative.  Being able to have what feels like a real conversation inbetween plot points does wonders for immersion, and these often seem to be the most memorable moments for me.  Learning about Cassandra's choice of reading material is the perfect example of this.  I loved that scene to pieces, and perhaps more importantly it forever changed the way I view her.  Scenes like that build on the character, while all her information about the Seekers etc. built on the world.

 

  • More contextual conversations.  Not just a line or two of banter, more like Bull's reaction to your first dragon kill.  Similar to reasons above.

Okay, this one I'm a little unsure of, but I'll try to explain it as best I can.

 

One thing that strikes me about many Bioware characters is how confident they are in themselves their views.  I don't mean that they are unyielding, being able to influence your companions to see new points of view is kind of a longstanding tradition.  I mean that most people I've met have in some form had conflicting views on nearly everything.  That kind of tangled indecision and contradiction seems far more natural to me than the straight line of confidence found in many games.


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#4
Derrame

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the new research table were you leave pieces of enemies and demons are a good detail, and the new [special] dialoge option to ask for advice or threat from companions are great


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#5
Rawgrim

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The jar of bees are way too effective against Dragons, I think. If their scales are so thick etc, I doubt a bee sting would hurt it much.



#6
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Areas in which Inquisiton succeeds:

  • Expansive, open zones are an improvement over DA 2
  • Excellent cast of characters
  • Beautiful aesthetic and new graphics engine
  • Combat is a nice melding of Origins and DA 2
  • Collectibles were fun (bottles and mosaics)
  • Crafting and armor modification
  • Dragons
  • Party banter (when it worked properly)
  • Romances were well executed and more tasteful than previous installments
  • I was really impressed with how they handled the Fade. Let's be honest, that was the worst part of Origins.
  • Cut scenes were beautifully executed
  • A few stand out locations: Chateau d'Onterre, Still Ruins
  • The destruction of haven. Certainly my favorite part of the game. That music when Corypheus first walks out of the flames ...
  • Specializations felt more impactful this time around. In Origins, even if you were a Blood Mage, no one seems to give it a second thought
  • Dialogue options are satisfactory
  • War table missions were well-executed and entertaining.
  • Having different races to choose from was nice, although I invariably end up playing as a human in every DA game.

Areas in which Inquisition falls flat: 

  • Mounts are useless. You can't listen to party banter when mounted, and their top speed isn't much faster than running
  • non-cinematic camera is a step backward for the franchise. I'm sorry, but that thing needs to go. You can't even make out the faces of the npcs, and it interfers with audio
  • main campaign needs an additional quest somwhere between "What Pride Had Wrought" and "Doom Upon the World." The final confrontation with Corypheus is too abrupt
  • The way Bioware treated the antagonist reminds me of the original Bioshock and Andrew Ryan. He's killed off about half way through the game, and then you're left with Fontaine, and arguably less provocative villain. After Haven, Corypheus becomes progressively more incompitent, to the point that, by the end of the game, he might as well join Team Rocket
  • Upgrades to Skyhold are meaningless and do not impact the final confrontation with Big Bad
  • Musical score is, in my opinion, not as good as Origins. There are only a few tracks, and they don't seem to play that often. Long periods of silence roaming the wilderness
  • Party banter did not trigger that often for me, especially in the last half of the game
  • Lots of fetch quests, notes pinned on corpses, and random letters strewn about the landscape
  • No major quest to flesh out each zone and give meaning to your presence there (with the exception of the Hinterlands and the mage-templar conflict)
  • Exploration, while a big feature of Inquisition, is rather uneventful. In each zone, you have a pretty good idea of what you are going to encounter: lots of open space, rifts, requisition officers, and camps that need setting up
  • Limited choice: at the end of the day, you are Jesus, with or without your consent. No option to side with Tevinter, Chantry rises from the ashes regardless of what you do.
  • Bioware goes to great lengths to make sure that we know the antagonist is pure evil and must be defeated, i.e. he's a boogyman. How about a little moral ambiguity?
  • War table missions reminded me that there were other things I would rather be doing than collecting ten bear claws.

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#7
Rawgrim

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Areas in which Inquisiton succeeds:

  • Expansive, open zones are an improvement over DA 2
  • Excellent cast of characters
  • Beautiful aesthetic and new graphics engine
  • Combat is a nice melding of Origins and DA 2
  • Collectibles were fun (bottles and mosaics)
  • Crafting and armor modification
  • Dragons
  • Party banter (when it worked properly)
  • Romances were well executed and more tasteful than previous installments
  • I was really impressed with how they handled the Fade. Let's be honest, that was the worst part of Origins.
  • Cut scenes were beautifully executed
  • A few stand out locations: Chateau d'Onterre, Still Ruins
  • The destruction of haven. Certainly my favorite part of the game. That music when Corypheus first walks out of the flames ...
  • Specializations felt more impactful this time around. In Origins, even if you were a Blood Mage, no one seems to give it a second thought
  • Dialogue options are satisfactory

Areas in which Inquisition falls flat: 

  • Mounts are useless. You can't listen to party banter when mounted, and their top speed isn't much faster than running
  • non-cinematic camera is a step backward for the franchise. I'm sorry, but that thing needs to go. You can't even make out the faces of the npcs, and it interfers with audio
  • main campaign needs an additional quest somwhere between "What Pride Had Wrought" and "Doom Upon the World." The final confrontation with Corypheus is too abrupt
  • The way Bioware treated the antagonist reminds me of the original Bioshock and Andrew Ryan. He's killed off about half way through the game, and then you're left with Fontaine, and arguably less provocative villain. After Haven, Corypheus becomes progressively more incompitent, to the point that, by the end of the game, he might as well join Team Rocket
  • Upgrades to Skyhold are meaningless and do not impact the final confrontation with Big Bad
  • Musical score is, in my opinion, not as good as Origins. There are only a few tracks, and they don't seem to play that often. Long periods of silence roaming the wilderness
  • Party banter did not trigger that often for me, especially in the last half of the game
  • Lots of fetch quests, notes pinned on corpses, and random letters strewn about the landscape
  • No major quest to flesh out each zone and give meaning to your presence there (with the exception of the Hinterlands and the mage-templar conflict)
  • Exploration, while a big feature of Inquisition, is rather uneventful. In each zone, you have a pretty good idea of what you are going to encounter: lots of open space, rifts, requisition officers, and camps that need setting up
  • Limited choice: at the end of the day, you are Jesus, with or without your consent. No option to side with Tevinter, Chantry rises from the ashes regardless of what you do.
  • Bioware goes to great length to make sure that we know the antagonist is pure evil and must be defeated, i.e. he's a boogyman. How about a little moral ambiguity?

 

 

I agree with you on all points except for the combat point. The combat was rotten. Extremely poor AI for the companions. No tactics menu, and limited to only 8 abilities. The only thing required is Barrier and mashing buttons.


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#8
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I agree with you on all points except for the combat point. The combat was rotten. Extremely poor AI for the companions. No tactics menu, and limited to only 8 abilities. The only thing required is Barrier and mashing buttons.

 

Fair enough. I suppose it depends on personal preference and what class you are playing as. I'm generally not a huge fan of tactical combat, despite being a PC RPG grognard. Origins was oustanding, don't get me wrong, but I don't like to micro manage.

 

Cassandra was more than competent and usually able to handle things on her own if given the correct specs. I played as a Knight Enchanter and found the combat satisfying.



#9
Rawgrim

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Fair enough. I suppose it depends on personal preference and what class you are playing as. I'm generally not a huge fan of tactical combat, despite being a PC RPG grognard. Origins was oustanding, don't get me wrong, but I don't like to micro manage.

 

Cassandra was more than competent and usually able to handle things on her own if given the correct specs. I played as a Knight Enchanter and found the combat satisfying.

 

 

With a tactical menu many of the problems would have been solved. You really wouldn't have had to mess around with it too much if you don't like to micro-manage things either. Once or twice would be enough. But just denying me the oppertunity for my character to use all the spells he knows during combat, is unforgivable. Its like removing a button from my controller and saying it is to increase difficulty. It didn't increase difficulty or make me have to plan stuff out either. Barrier + the attack button was all that was needed.


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#10
Elhanan

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Cole; fave new character. Both dialogue and banter from others about him was spot on in quality.

Past characters that appear are a welcome addition. Hawke, Morrigan, Flemeth, etc are warm memories that are well utilized.

War Table: Enjoy the RP aspect of choosing tasks and assigning roles. I do use the system clock to override time restraints, so this was not a problem for gameplay for myself.

Perks: While some could use a touch up, most are well implemented and make selecting them a thoughtful pleasure.

Small and large choices effect casual dialogue and banter. Something as minor as hearing a Grandfather thanking the Inquisition for helping their family is a nice touch.

So much content! One may select, skip, or do everything they wish; many ways to gather XP and progress the game and story.
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#11
Rawgrim

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Cole; fave new character. Both dialogue and banter from others about him was spot on in quality.

Past characters that appear are a welcome addition. Hawke, Morrigan, Flemeth, etc are warm memories that are well utilized.

War Table: Enjoy the RP aspect of choosing tasks and assigning roles. I do use the system clock to override time restraints, so this was not a problem for gameplay for myself.

Perks: While some could use a touch up, most are well implemented and make selecting them a thoughtful pleasure.

Small and large choices effect casual dialogue and banter. Something as minor as hearing a Grandfather thanking the Inquisition for helping their family is a nice touch.

So much content! One may select, skip, or do everything they wish; many ways to gather XP and progress the game and story.

 

Harder to do the system clock override on consoles, though.



#12
warpelle

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DA:I = Epic fail.



#13
Rawgrim

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DA:I = Epic fail.

 

Naw. Mediocre. The companions and the exploration is fantastic.



#14
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DA:I = Epic fail.

 

Insightful. You must tell me where you learned to ply that wicked pen of yours.


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#15
Raoni Luna

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Inquisition is better than Origins and DA2 in:
- Making me hate Inquisition
- Making me hate Bioware
- Making me hate Thedas
- Making me hate the franchise
- Making me even hate Origins for making me know and care for Thedas back then
- Making me hate EA
- Making me hate all future Bioware games
- Making me know that hating is fun and making me believe human kind should be based on hatred above everything else



#16
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Inquisition is better than Origins and DA2 in:
- Making me hate Inquisition
- Making me hate Bioware
- Making me hate Thedas
- Making me hate the franchise
- Making me even hate Origins for making me know and care for Thedas back then
- Making me hate EA
- Making me hate all future Bioware games
- Making me know that hating is fun and making me believe human kind should be based on hatred above everything else

 

*yawn*


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#17
TBJack

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*snip*

 

 

This is an excellent list.  The point about each zone being fairly predictable in terms of content in particular is something that ws disappointing for me.  The only ones I can think of that offered a bit more were the Oasis, the Western Approach (with that major Venatori encampment) and the Hinterlands with the mage/Templar fight.  Even those were only slight improvements.

 

I am a little conflicted about Corypheus, though.  I mean, obviously evil, yeah.  The only thing you can say is that in whatever remains of his twisted little brain, he's doing it for Tevinter.  Sort of.  Maybe.

 

I mean, you can almost argue that it's an ideological/political conflict, which I think may have been the idea at some point.  With that said however, he did wind up being more or less two dimensional in regards to motivation.



#18
Rawgrim

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Inquisition is better than Origins and DA2 in:
- Making me hate Inquisition
- Making me hate Bioware
- Making me hate Thedas
- Making me hate the franchise
- Making me even hate Origins for making me know and care for Thedas back then
- Making me hate EA
- Making me hate all future Bioware games
- Making me know that hating is fun and making me believe human kind should be based on hatred above everything else

 

You didn't hate EA before Inquisition????? You must be brand new! :)



#19
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You didn't hate EA before Inquisition????? You must be brand new! :)

 

To be fair, I think some of the EA hate is undeserved and a product of the internet's herd mentality. They did, afterall, give Bioware about four years to develop Inquisition. That's pretty generous.

 

The company has made a lot of mistakes in the past, but they have a new CEO and seem to be turner the corner. No day one DLC for Inquisition, free multiplayer addons, free content via patches (e.g. the upcoming Emporium).

 

And at least EA gives one the option to return games via Origin. That's a hell of a lot better than Steam's current policy (no offense to Lord Gaben).



#20
Rawgrim

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To be fair, I think some of the EA hate is undeserved and a product of the internet's herd mentality. They did, afterall, give Bioware about four years to develop Inquisition. That's pretty generous.

 

The company has made a lot of mistakes in the past, but they have a new CEO and seem to be turner the corner. No day one DLC for Inquisition, free multiplayer addons, free content via patches (e.g. the upcoming Emporium).

 

And at least EA gives one the option to return games via Origin. That's a hell of a lot better than Steam's current policy (no offense to Lord Gaben).

 

Trust me. It is well deserved. What they did to Bullfrog, Westwood, and Origin, was pretty damn low. They even named their DRM after Origin. If that isn't a solid loogie in the face of the Ultima fans, I don't know what is.


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#21
Uccio

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Areas in which Inquisiton succeeds:

  • Expansive, open zones are an improvement over DA 2
  • Mediocre cast of characters
  • Beautiful aesthetic and new graphics engine
  • Crafting and armor modification
  • Dragons
  • Party banter was mediocre (when it worked properly)
  • Romances were mediocre and didn´t match up with previous installments. Ok generally.
  • The Fade was nice.
  • Cut scenes were ok.
  • A few stand out locations: Chateau d'Onterre, Still Ruins, though still boring without any cut scenes a interesting characters.
  • The destruction of haven was nice. That music when Corypheus first walks out of the flames had some potential in it.
  • Dialogue options had no or little impact on the dialogue. All dialogue was too one dimensional, mostly favorable towards andratian/inquisition despite pc origin which had no effect. Generally ok.
  • Having different races to choose from was nice, although I invariably end up playing as a human in every DA game. They were more like a cosmetic add on.

Areas in which Inquisition falls flat: 

  • Mounts are useless. You can't listen to party banter when mounted, and their top speed isn't much faster than running
  • Races didn´t affect the storyline. Not did you get any origin related quests. Let your dalish clan get killed? Inq doesn´t blink and eye nor comment on it.
  • non-cinematic camera is a step backward for the franchise. I'm sorry, but that thing needs to go. You can't even make out the faces of the npcs, and it interfers with audio
  • main campaign needs an additional quest somwhere between "What Pride Had Wrought" and "Doom Upon the World." The final confrontation with Corypheus is too abrupt
  • The way Bioware treated the antagonist reminds me of the original Bioshock and Andrew Ryan. He's killed off about half way through the game, and then you're left with Fontaine, and arguably less provocative villain. After Haven, Corypheus becomes progressively more incompitent, to the point that, by the end of the game, he might as well join Team Rocket
  • War table missions were boring and time consuming. Do I really need to wait 15h to get me a report over a minor issue with a mediocre belt as reward?
  • Specializations were too cut down, elemens used to be one big tree among others, now you have just one of each. Had no effect what so ever in the game despite devs telling different. Serious let down. In Origins, your choice of spells was huge. Mages in general were castrated in DAI.
  • Collectibles were boring(bottles and mosaics), no pay off.
  • Combat is a horrible step down MMO whack fest compared to Origins (and strangely to DA 2? Is it because of the MMO hack´n slash?)
  • Upgrades to Skyhold are meaningless and do not impact the final confrontation with Big Bad
  • Musical score is, in my opinion, not as good as Origins. There are only a few tracks, and they don't seem to play that often. Long periods of silence roaming the wilderness
  • Party banter did not trigger practically at all for me. Just silent running for hours and hours and hours and hours...
  • Lots of fetch quests, notes pinned on corpses, and random letters strewn about the landscape
  • No major quest to flesh out each zone and give meaning to your presence there (with the exception of the Hinterlands and the mage-templar conflict)
  • Exploration, while a big feature of Inquisition, is rather uneventful. In each zone, you have a pretty good idea of what you are going to encounter: lots of open space, rifts, requisition officers, and camps that need setting up
  • Limited choice: at the end of the day, you are Jesus, with or without your consent. No option to side with Tevinter, Chantry rises from the ashes regardless of what you do.
  • Bioware goes to great lengths to make sure that we know the antagonist is pure evil and must be defeated, i.e. he's a boogyman. How about a little moral ambiguity?
  • War table missions reminded me that there were other things I would rather be doing than collecting ten bear claws.
  • I felt no connection to the pc nor the story. I could not motivate myself being the Inq. The pc being dropped into holy man in a matter of minutes failed badly.

 

My take on the list, thank you for making it. Editing it is easier than making my own.  ;)



#22
Ieldra

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Trust me. It is well deserved. What they did to Bullfrog, Westwood, and Origin, was pretty damn low. They even named their DRM after Origin. If that isn't a solid loogie in the face of the Ultima fans, I don't know what is.

That was some time ago, however. These days, EA doesn't look too bad, especially compared with Ubisoft.



#23
coldflame

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That was some time ago, however. These days, EA doesn't look too bad, especially compared with Ubisoft.

 

You can't expect people to take you seriously when you type something like that.


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#24
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Trust me. It is well deserved. What they did to Bullfrog, Westwood, and Origin, was pretty damn low. They even named their DRM after Origin. If that isn't a solid loogie in the face of the Ultima fans, I don't know what is.

 

Origin isn't stricly DRM. It's an an online platform for digital distribution of games and other services. In other words, EA's attempt to compete with Steam. Competition is healthy for the market and for gamers. I fear the day when Steam is the only name in the business.

 

The way they handled the acquisition of companies like Westwood is unfortunate, to say the least, but that was also years ago and under different leadership. What I find vexing is the fact that, regardless of what EA does now or in the future, gamers jump on the hate wagon and tear them to shreds. 



#25
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You can expect people to take you seriously when you type something like that.

 

Well, he/she is right. Look at the fiasco surrounding the launch of Assassin's Creed Unity. That game was a buggy mess that was barely playable. I know that some people, especially PC folks, have had problems with Inquisition, but nothing on that scale.


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