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Its as we feared...


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#26
Ron Wagner

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I have not purchased the game yet; I usually take a wait and see stance. I liked the first game but didn't love it. I know it's hard to not get caught up in the hype but my wallet takes precedence. Everyones comments, however, is forcing me to take a look at my game collection to see what I could trade in. Hmmm how much change do I have lying around.

#27
ztonkin

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The only things I don't like so far are the planet scanning bits (very tedious-inferior to original system) and the permanent helmet on the special armors (which makes NO SENSE). Other than that, I like it so far. To the OP, yes the games does seem a little scewed towards shooter fans now. Ya just got to accept the bull**** and smile.

#28
mdeane87

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As others have said, an RPG by definition means that you are taking a role of a character in the game universe, and making all the choices for that character that influences the world around you. This means that you can change your gear become more proficient at different skills (which you can), choose where you go and what you do within the game world, with consequences both for action and inaction (again, in ME2), and that your interpersonal relationships with your party are under your control, not scripted cut scenes to tell someone else's story.



I don't get to pick my game up til tomorrow, but I know in ME1, that while the combat was a shooter mechanic, if you weren't skilled with a weapon class, then your retical would be large to indicate that you aren't accurate, it would bloom from recoil faster, and you couldn't zoom for better aim. As you increased your skills with the guns, your aim got better, as did your handling.



You may not be doing a lot of stat tracking and rolling dice, but your character's ability to handle weapons DID improve based upon where you allocated skill points.



If this was removed from ME2, I'm a little dissapointed that an Adept with no AR training can take out enemies at long distance now, but you are still able to level up combat skills and gain new abilities, which still means that you have control over your character.

#29
DoctorPringles

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mdeane87 wrote...

As others have said, an RPG by definition means that you are taking a role of a character in the game universe, and making all the choices for that character that influences the world around you. This means that you can change your gear become more proficient at different skills (which you can), choose where you go and what you do within the game world, with consequences both for action and inaction (again, in ME2), and that your interpersonal relationships with your party are under your control, not scripted cut scenes to tell someone else's story.

I don't get to pick my game up til tomorrow, but I know in ME1, that while the combat was a shooter mechanic, if you weren't skilled with a weapon class, then your retical would be large to indicate that you aren't accurate, it would bloom from recoil faster, and you couldn't zoom for better aim. As you increased your skills with the guns, your aim got better, as did your handling.

You may not be doing a lot of stat tracking and rolling dice, but your character's ability to handle weapons DID improve based upon where you allocated skill points.

If this was removed from ME2, I'm a little dissapointed that an Adept with no AR training can take out enemies at long distance now, but you are still able to level up combat skills and gain new abilities, which still means that you have control over your character.


Now it's merely a matter of "can my class use this weapon" or can't it. Simplified, but I think for the better.

#30
Captain Jazz

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mdeane87 wrote...

You may not be doing a lot of stat tracking and rolling dice, but your character's ability to handle weapons DID improve based upon where you allocated skill points.

If this was removed from ME2, I'm a little dissapointed that an Adept with no AR training can take out enemies at long distance now, but you are still able to level up combat skills and gain new abilities, which still means that you have control over your character.


I think all characters are proficient in the weapon classes that are available to them. The adept only seems to have the pistols, submachine guns (woo) and heavy weapons (umm...? for an adept? (but heavy weapons seems to be a universal skill so... whatever)) so I suspect they're still going to be useless with sniper rifles and assault rifles... it just seems to get around the problem of an N7 marine who doesn't know how to handle his specialised weapons.

#31
Surberus

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I'm really enjoying the game, but it's not as rpg heavy as the first one, and that saddens me. I was really hoping for deep character customization. Games that lack that rarely get much love from me.

#32
Guest_oct13_*

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Why is it the RPGs always get dragons and the shooters get spaceships? I'd love to see the ME setting done with DA gameplay.

Modifié par oct13, 27 janvier 2010 - 03:26 .


#33
BUCKETHEAD187

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My biggest complaint so far is the wholesale destruction of the skill tree development. To say that my vanguard has been nerfed is a gross understatement. Huge change in direction. I agree that inventory management needed an overhaul, but this is a bit extreme. Story is great, but the lack of skills is a major dissapointment to me. I have a feeling I'm going to playing DAO again soon.

#34
blades11

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RPG stands for role playing game. do you play a role in ME2? yeah, and from what it seems the story and characters built around your role are astounding. So its not an rpg because it haskickass combat elements? or perhaps you mean the inventory and skills stats. These are in no way integral to rpgs anyway, and in ME1 these sections were weak. I mean who carries around 100s of weapons anyway, and why do i have to level up to improve the shooting ability of an elite soldier from nothing? In the first game these sections were boring and tedious. The only people complaining about the lack of these elements are those who suck at FPS/TPS games.

#35
RogueAI

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Agreed. I remember in the old forums people saying, "trust bioware" "bioware can do no harm" etc...

Now we see their true intentions. You can't even talk to your party members on missions. There isn't any cool loot to get. You have some stupid planet scanning minigame; Bioware somehow was able to make something more boring and mundane than the mako, good job.

Why did a certain party member lose his ability to use sabotage? Why can't he have all his powers? Why are all my team members as dumb as bricks? Why is there even ammo? 

All these questions can be answered in one sentence: 12 year old shooter fans taking over the market.

Mass Effect 2 is Gears of War 2 with dialogue...

#36
RogueAI

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blades11 wrote...

RPG stands for role playing game. do you play a role in ME2? yeah, and from what it seems the story and characters built around your role are astounding. So its not an rpg because it haskickass combat elements? or perhaps you mean the inventory and skills stats. These are in no way integral to rpgs anyway, and in ME1 these sections were weak. I mean who carries around 100s of weapons anyway, and why do i have to level up to improve the shooting ability of an elite soldier from nothing? In the first game these sections were boring and tedious. The only people complaining about the lack of these elements are those who suck at FPS/TPS games.


By your logic, every game is a role playing game since you are always role playing someone. Halo is a role-playing game, etc... And no, I don't suck at shooters, idiot. What a horrible argument. I don't expect anything less from a fanboy like yourself.

#37
stylepoints

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How in any way have the rpg elements from ME1 been dumbed down. They haven't. I'm starting to think all of these are troll threads. Is it because geth aren't loot bags anymore? I really don't think that sort of thing was what made ME1 a great rpg. Or maybe it was driving around boring planets for hours in the mako for no good reason. I don't get this argument. The RPG elements from ME1 are back and better than ever. For whatever reason people think combat improvements kill the rpg elements, when they are all still there.

#38
RogueAI

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stylepoints wrote...

How in any way have the rpg elements from ME1 been dumbed down. They haven't. I'm starting to think all of these are troll threads. Is it because geth aren't loot bags anymore? I really don't think that sort of thing was what made ME1 a great rpg. Or maybe it was driving around boring planets for hours in the mako for no good reason. I don't get this argument. The RPG elements from ME1 are back and better than ever. For whatever reason people think combat improvements kill the rpg elements, when they are all still there.


Just because someone doesn't like features in game, doesn't mean they are a troll. Labelling someone as a troll isn't going to get your already stupid argument anyway.

Modifié par RogueAI, 27 janvier 2010 - 03:56 .


#39
stylepoints

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That is not what I'm saying. I'm saying that NONE of the rpg elements were removed. The storyline is still great, the character interactions are deeper than before. It is still a beautiful well imagined relatively open ended universe. The only things changed were the diablo 2 loot system, the mako, and you dont have to dump 20 talent points into "passive" abilities. That's it.

#40
Terror_K

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stylepoints wrote...

That is not what I'm saying. I'm saying that NONE of the rpg elements were removed. The storyline is still great, the character interactions are deeper than before. It is still a beautiful well imagined relatively open ended universe. The only things changed were the diablo 2 loot system, the mako, and you dont have to dump 20 talent points into "passive" abilities. That's it.


Translation: None of the RPG elements were removed. There's still a whole bunch of story-driven and interactive movie elements there, and they've nerfed and removed a bunch of RPG elements. That's it.

#41
blades11

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RogueAI wrote...

blades11 wrote...

RPG stands for role playing game. do you play a role in ME2? yeah, and from what it seems the story and characters built around your role are astounding. So its not an rpg because it haskickass combat elements? or perhaps you mean the inventory and skills stats. These are in no way integral to rpgs anyway, and in ME1 these sections were weak. I mean who carries around 100s of weapons anyway, and why do i have to level up to improve the shooting ability of an elite soldier from nothing? In the first game these sections were boring and tedious. The only people complaining about the lack of these elements are those who suck at FPS/TPS games.


By your logic, every game is a role playing game since you are always role playing someone. Halo is a role-playing game, etc... And no, I don't suck at shooters, idiot. What a horrible argument. I don't expect anything less from a fanboy like yourself.


you do not play a role in the halo series, you are a predetirmined character, unable to influence the world around you unless you put a round in its head. In ME and ME2, you play your own character which YOU created and whose descisions and actions you decide. That is why you choose your name, class, relationships etc. Therefore it is an RPG. And if you dont suck at shooters then why are you having a cry about the game? From what ive seen the games combat areas are vastly superior to the originals and the shooter elemtenst are a strong section the time round. Just because theres more emphasis on combat (you are a marine afterall) it doesnt make it any less of a roleplaying game. Your argument for this is that the skill sets and inventory have been altered and are streamlined. These arent a necessary part of RPGS anyway, and they were weak and boring in ME1. The step from a WOW like system (which i played for a month 6 years ago and sucked a**) to a more refined and realistic one IS the right step. And no, im not a fanboy, ive played the game once thru and havent even played the second yet (ME2 in aus tomorrow), your argument is invalid so go suck one.

Modifié par blades11, 27 janvier 2010 - 04:26 .


#42
The-Broken-One

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FFS! True pen and paper rpg's dont have tons of fricking pointless stat tables these days so why the heck should a crpg scfi game have them? in the end your all whining about the lack of loot more than actual roleplaying segments which actually makes me realise that if mass effect was a pen and paper game, i wouldnt want to play it with any of you coz your a bunch of munchkin stat ****s. Bioware decided to make the game into a less muchkiney and more streamlined  scifi rpg, im sorry you lost your pointless stats but its done and dusted move on.

Modifié par The-Broken-One, 27 janvier 2010 - 04:34 .


#43
Terror_K

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With the way things have gone, Mass Effect could barely even become a P&P RPG any more. There'd be no point... it's too shallow now in that regard.

#44
stylepoints

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the broken one speaks the truth. They got rid of pointless clutter. Get over it.

#45
stylepoints

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because you cant drive the mako around or play dressup with crew members?

#46
mikey3k

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QQ more.

#47
stylepoints

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Hell as a matter of fact with the dlc you can go visit the normandy and cry over the ashes of the now defunct mako. Considering all great rpgs must have Makos in them to be great rpgs, you can go mourn the loss of the epic storytelling experience of mass effect at the normandy crash site. Maybe you can even take a nice screenshot of you standing next to the mako, make a little montage of all the great times you had and put it on youtube.

#48
MassFrost

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I've been a huge fan of almost everything BioWare has done, and I think the new combat and pace of ME2 makes it an absolute blast to play. Guess they just can't please everyone.

#49
kozzy420420

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This thread is FAIL. Im a HUGE rpg fan for 24 years and I LOVE Mass Effect2, its one of the best game this gen.

#50
LumpOfCole

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Unlocking some teammates already, I can tell you with matter of fact that the game is anything but dumbed down. If anything, everything takes more skill and planning than before. The streamlining is great so far, minus the lack of stats on the gun selection screen.