Its as we feared...
#126
Posté 27 janvier 2010 - 06:07
#127
Posté 27 janvier 2010 - 06:09
true, also one thing i found really wierd after you comandeer the normandy in ME 1, hackett still calls you up asking for favours when you're supposed to be on the run.Thompson family wrote...
The problem with rpg's in general is there will always be little number crunching segments which break up the immersion. The way Isee it, ME 2 tries to streamline a lot of the numbers and stat building to make it a more fluid rpg without having to weigh up whether you want to do +1% damage with your shotgun or your assault rifle.
That's a bingo.
There's another big problem with RPGs, an essential contradiction in most of them. It goes something like this:
"OMG! There's a HUGE, IMMEDIATE threat to the known universe/kingdom/world! You've got to act NOW and save us all!
"Oh, by the way, you need to collect a bunch of junk and level up several dozen times first. Here, go on a side quest to save some lady's pet rats. (An actual side quest in Oblivion.)"
The main RPG improvement in ME2 is the story, starting with a convincing, "no stunt" explanation of why Shepard was resurrected.
#128
Posté 27 janvier 2010 - 06:10
#129
Posté 27 janvier 2010 - 06:11
One thing is certain: ME1 was never for Hardcore RPG players. That's what Dragon Age was for.
Itkovian
#130
Posté 27 janvier 2010 - 06:13
1. The helmet issue. Whoever decided a "personalization" system that leaves out a fundamental feature present in Mass Effect, Dragon Age, every MMORPG, etc. was acceptable is a fool. All the more so in an RPG so dependent on cinematics and cinematic dialogue.
2. The ammo system. It's idiotic, on every level. It's silly, absurd and an immersion breaker. I'd rather have them inexplicably suddenly require power cells and pretend this was always the case than deal with the sheer idiocy that is the heat-sinks-but-not-really-lol-cant-dissipate-heat-without-swapping-them nonsense.
3. Lack of customization in appearance. Yes, there's more than there was before, but it's still rather pathetic. It is acceptable and would be a nice improvement had they not incompetently fumbled the helmet issue.
4. Lack of weapon variety. Seriously, there's like two pistols in the entire game? What the hell is wrong with you?
#131
Posté 27 janvier 2010 - 06:13
true, also one thing i found really wierd after you comandeer the normandy in ME 1, hackett still calls you up asking for favours when you're supposed to be on the run.
Yeah, and after your co-conspirator punches out the Alliance ambassador. Good point, Tazzaman.
#132
Posté 27 janvier 2010 - 06:13
#133
Posté 27 janvier 2010 - 06:13
#134
Posté 27 janvier 2010 - 06:14
Wrath of Doom wrote...
ME2 is a shooter with some RPG elements.
Exactly. It was meant to be, advertised to be and we want it to be exactly that.
I admit the RPG content was a little bit stronger in Mass Effect 1, but still it was never meant as a classical role playing game.
People should accept that Bioware is now big enough to work on two or even three different genres simultaneously. In quite a short period of time we got (and will get) a true classical RPG - Dragon Age Origins - an adventure-shooter with elements of tactic-shooters and role playing - Mass Effect 2 - and an MMORPG - Star Wars The Old Republic.
Bioware has proven that they can develop great games in other genres or can even cross some genres and make a great game out of it. Like Jade Empire, a beat'em up with RPG elements. And like the Mass Effect series, a tactical shooter with RPG elements.
Bioware fans on the other hand have proven that they can be absolutely ignorant about Bioware. With every new game the fans always demand their classical RPG "like in the old days". And despite the fact that Bioware actually delivers the demands and rants don't stop.
Pathetic.
#135
Posté 27 janvier 2010 - 06:15
still, pretty good game!Thompson family wrote...
true, also one thing i found really wierd after you comandeer the normandy in ME 1, hackett still calls you up asking for favours when you're supposed to be on the run.
Yeah, and after your co-conspirator punches out the Alliance ambassador. Good point, Tazzaman.
#136
Posté 27 janvier 2010 - 06:15
End of line.




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