First, let me say that as a rule, I do not mind lots of reading in a video rpg at all. One of my favorite games is Planescape:Torment after all.
Second, I know that resources for a game are limited and that "less reading", if applied globally, would mean a lot of "more nothing" rather than "more showing".
Having said that, I think that ending selective war table missions with short cutscenes rather than written reports only - like after you open the Hinterlands - would have done a lot to mitigate the impression that the story is not present for 90% of the game, as well as the impression that there is a lack of build-up for some of the main plot missions, especially post-Skyhold.
The war table is one of DAI's most notable new features, and IMO it's a great success and serves well to make me feel like I'm impacting the world with my organization, The interaction with the on-screen parts of the world is generally done well as we use it to open more areas and such, and exploration triggers new operations. The interaction with the on-screen parts of the main story, however, could do with some improvement. It's not so much that the interaction isn't there - many of the operations are part of the story in some way - rather than that the difference in presentation style - big cinematic missions vs. reading reports - makes it appear as if the war table did not contribute much to the main story. Some kind of intermediate presentation style, such as a short non-interactive cutscene here and there, would do a lot to improve things.





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