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getting everything to work with "mod as DLC"

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#51
Deager

Deager
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A small convo path change for James during his visit (new conditional)
New conditionals for the party related to comments about Jacob's personal life
Changes to the conditionals that control display of Thane's photo and flowers in the apartment. Probably will add a new texture for the photo.
 
CEM: I think we're ok on conditionals. However, I didn't want to break anything for CEM Full so I simply put in the entire ConditionalsDLC_EXP_Pack003.cnd file with my one edit to delay the delivery of Hackett's email. However, if you have a custom named cnd file you can override any other things you need to I think.
 
A few tweaks to the casino convo with Jacob; audio for one line has to be edited
CEM: Should be cool. I don't touch anything in that sequence in any way so a custom afc and tlk line change should be good.
 
A new email from Thane delivered to the apartment
CEM: I will have a cleaned up version of the tlk file for CEM full (which I already am using in testing) so that should be an easy one. Probably would have been anyway.
 
 
Possible string change to the "Armax Arsenal" scoreboard
CEM: No idea if that will affect anything negatively but I doubt it.
 
Anyway, I think you can go over the top of any CEM Full or Lite stuff and we should be ok since you're working with conditionals. I plan on using, I don't care, let's say 3300 for CEM Full and Lite. Tons of room below to 3251 or whatever it is and plenty above to, well, I don't think anything else involves Citadel DLC stuff that you'd be doing.