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[Suggestion(s)] Tactics, Barriers and Attribute-Points


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CrazyEddie

CrazyEddie
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Hello friends and DAI-Support, Developers and who else reads this. Today I will give to you my suggestions for improving Dragon Age Inquisition, specific the tactical system and some suggestions for barriers.

 

So, I played DAO for like 300 to 400 hours, I don't know, it is still on hard disc and not on Steam or Origin. Should I say what I miss in Inquisition?

The Tactics.

Yeah, I know, you have create a menu for tactics but it is not that good as it used to be. Wow, we can say that our companions stop drinking potions if we have a lack of them. Really? Or that we can say which skill our companion should use. Guys, please.

I know, it is designed for casual gaming but a game like Dragon Age is NOT casual. That is not an insult, it is an statement.

So what needs Dragon Age Inquisition? A proper tactical system like DAO. It has not to be so deep like Origins, but we need more options for improving the fights. We need a system that allows us to deal with all specific enemies like Templars or Schemes, Arcane Horrors, Anger Demons and and and..we need the possibilities from Origins.

Need an example? Okay, here you go.

We, that means Mage-Inquisitor/Dorian/Iron Bull/Blackwall, fight as the usual group. So what do we need?

A tank who will engage first and attract the biggest enemies (should be adjustable), maybe stun them and will charge his block to prevent damage (maybe Blackwall, maybe Iron Bull, freely chosen), a damage dealer (freely chosen in this case between Bull and Blackwall) who will automatically engage the strongest enemy which is attracted to the tank and last but not least Dorian who will choose his skills depending on the strongest enemy (has he a barrier, which type is it, immun against fire/ice/lightning, u know?) and then there is the Inquisitor with a similar tactical environment like Dorian if I had to control one of the companions.

 

I hope it was clear enough what I tried to say: we need a similiar tactical system/environment like Dragon Age Origins. It has not to be so deep but we need more options in general. So please, I beg you, do a overhaul.

 

 

Then the barriers. To be honest, I hate the lack of healing spells so here my idea to improve the barriers: give them a 1-3% rate on healing for the time the barrier is up (no matter if Inquisitor or companion) and increase the rate to a maximum of 10-15% proportional to the decrease of the active barrier. This effect should not be stackable.

 

 

 

And last but not least: the attribute points. They should be choosable and not set automatically. Why do I need more strenght on a mage when I can increase my willpower?

 

 

That was it. Thanks for reading and a nice day.

CrazyEddie