Having clocked over 80 hours in Dragon Age: Inquisition (“DA:I”) and I’m sincerely hoping that the Mass Effect development will not in any way copy its way of storytelling or overall in-game atmosphere. Increasingly I’m getting the feeling I’m just completing quest after quest with relatively few ulterior goals and lacking any sense of personal connection to the main character, storyline. This is especially the case for each of the sidequests/sidestories. What I loved about the mass effect series (and made me replay the series several times) was the way it presented "in your face cinematics" and the personal touch nearly every quest had (especially in ME:2). A nice example is the sick batarian you meet in the quarantined section on omega which you see in mordin’s clinic after you set the blood pack ‘straight’ in the environmental section. Even this tiny little blimp in the storyline had a magnificent personal touch which made me fall in love with the series and made want to replay it over and over just to find out if I had missed anything. In my opinion it was a small, linear but extremely touching and personal world. I sincerely believe that this enabled the producers/writers to more or less guide (or 'force' if you will) you through the story.
Even though I’m sincerely impressed with the world that Bioware created in DA:I) I find that the above is completely lacking. I’m sure that part of this related to personal preference and the like but I’m getting the sincere feeling that the game is too big and too easy to (literally) get lost in. Perhaps games which are set in a massive open world like DA:I need some linearity in its gameplay just to force players to stay connected to the overall storyline and various NPC sidestories (which I am expecting ME:X to have a lot of). I’m sincerely hoping that Bioware takes this course for ME:X and makes a large explorable world but with a much more personal touch.
Was wondering if any ME fans have the same (impersonal) experiences with DA:I





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