The two games that I go back and forth on are Super Metroid and Planescape: Torment. Super Metroid is about as close to a perfect game as I've ever played. Seriously, what are that game's flaws? I can't really think of anything I'd change about it. Even the glitches I wouldn't change; a lot of them are exploitable in speed runs, which have dramatically increased the game's replayability.
I don't think Planescape: Torment is perfect; some aspects seem a bit unfinished or unpolished (for instance, what the heck was going on with Fall From Grace's diary? It's a Chekhov's gun that was never fired). But its high points are a bit higher than Super Metroid's highpoints IMO. I think of PS:T as being for games what Watchmen was for graphic novels; like Watchmen, it challenges and subverts a lot of the conventions of its genre. It's a fantasy RPG with hardly any swords, no elves, no dwarves, no castles, etc. Your character isn't trying to save the world--in fact, his existence is probably a cancer on the world. Experience can be gained in very large chunks just by talking to your companions. And the game's handling of character death (both as a mechanic and as a narrative device) is as imaginative as any game I've seen.





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