This reminds me of the many conversations I've had with religious folk over the years. It's strange to be on the other side of the argument, I must say.
Ha! Perhaps an incredibly apt analogy.
People believe their choices will matter in future games in ways that Bioware has outright said in previous conversations will never come to fruition. Just look at DA:I and the OGB. All resuced down to the presence of a boy who is later made mostly irrelevant with one Macaguffin spell. If people are holding out that what happens to the essence snatched out of the boy in a future DA game, then I'd wager the family farm that you're going to be disappointed.
But the belief - this idea that these short term delays are only building up to some glorious, master plan reveal - does border on religious devotion. People can't seem to see that Bioware quickly realized choices (and their implied consequences) are quite difficult to implement for a resource perspective, but merely ACKNOWLEDGING the choice is sufficient for a large number of players. Like a narrative "IOU," many players feel elated that the game recognized their Warden was Dalish or that their Hawke sided with the Mages, even if said choices have zero effect on the story and game at hand, offering the same outcomes (with slight variations) for supposedly big choices.
The past game is repeatedly made irrelevant in an almost comical fashion, where the actions of the last hero are downplayed to near insignificance to bolster the new hero's importance, which will then become insignificant by the next game. It's like a snake eating its tail.





Retour en haut






